Joining late seem to put you in a new lobby instead of joining a existing and they are available I’ve ssen streamers joining lobbies that are not full and my rating is the same
This leads me to think and lobbies rating changes base who’s in them like how the party works so in stead of all S rating players in one lobby if you have A, B, E’s in them they change are instead your given a higher rating lobby which won’t have alot of players in them
Clearly the rating system isn’t working as in tended and it needs a rethink easier said then don’t right.
My idea is we should keep this as it is but matchmaking should be done at the end of practice and qually and the lobbies are rearranged by Safety then laptime
What about no laptime well then the rest should be sorted by Safety then skill rating
What would need to work
Practice and qually should be the same conditions as other lobbies weather and track rubber conditions and also parties would have to be disabled in feature multiplayer
The could SHOW satety and skill rating in these lobbies
Pros
Lobbies will be full
You will be against similar skilled opposition
Competitive races
You will be paired against similar drivers I,e friends etc who are as good as you
Properly split skill lobbies
You could even name each lobbies and gives players to work for
Many thanks I hope this is possable but I understand these things take time
I don’t think the problem is the amount of player the SR and SR just don’t work as intended in the first place there is enough players but yes maybe not as many as say 6month ago but enough
Thats because no one is playing this hot garbage. Sometimes as low as 270 players on steam… and lets say half of those are playing multiplayer. 135 players online on steam.
Then we would likely have similar numbers on xbox and pc through xbox gamestore. So about 400 players online by my maths. Divided amongst all the different lobbies and some will be in private lobbies. Its amazing they can even populate a lobby with numbers like this
Other than monthly Rivals, it’s the only metric available to Joe Public, and it’s possible to compare numbers back to launch.
Of course, there could be a few million solo Game Pass players eagerly lapping up the FOMO playlists, in which case Turn 10 will be cracking open Microsoft’s champagne & cigars whilst getting a good laugh from reading this forum.
The current issue with lobbies isn’t players it’s the game it can’t match you with similar skilled players so they start a new lobby and so theres like 5 lobbies, then across all 5 there only enough for 3 lobby
Turn 10 reduced overlap recently and this has improved it a little but the new lobby thing is still a problem
Thing is, it didn’t take nearly as many players if the rating system worked. Only 22 players in an event, then all 22 are in the same lobby. If you get 100 players, you get 5 lobbies of 20.
Obviously this is only taking into account driver rating. Safety adds a while new element. Right now it only sends to separate e and d drivers from the rest though. You could even tie safety to event population size, as it could get stricter the more players that are in an event.
So basically, you get a full of lobbies as possible, players are as split by driver rating as much as it’s possible for that event, and safety gets applied when it can be. Add the information of strength of field and each players safety and driver rating openly, and you will know what kind of lobby you are in. Also displayed openly will at least encourage some drivers to be more careful if they know it will be on display for everyone to see.
Properly filling up existing lobbies and merging empty ones would fix the issues without having to shuffle up existing lobbies.
A hard safety separation was a bad move and having mixed lobbies was always more fun