Matchmake at the end of practice/qual > Safety > laptime

I’ve notice that some lobbies are under populated

Joining late seem to put you in a new lobby instead of joining a existing and they are available I’ve ssen streamers joining lobbies that are not full and my rating is the same

This leads me to think and lobbies rating changes base who’s in them like how the party works so in stead of all S rating players in one lobby if you have A, B, E’s in them they change are instead your given a higher rating lobby which won’t have alot of players in them

Clearly the rating system isn’t working as in tended and it needs a rethink easier said then don’t right.

My idea is we should keep this as it is but matchmaking should be done at the end of practice and qually and the lobbies are rearranged by Safety then laptime

What about no laptime well then the rest should be sorted by Safety then skill rating

What would need to work

Practice and qually should be the same conditions as other lobbies weather and track rubber conditions and also parties would have to be disabled in feature multiplayer

The could SHOW satety and skill rating in these lobbies

Pros
Lobbies will be full
You will be against similar skilled opposition
Competitive races
You will be paired against similar drivers I,e friends etc who are as good as you
Properly split skill lobbies

You could even name each lobbies and gives players to work for

Many thanks I hope this is possable but I understand these things take time

I think there’s multiple reasons for it, some you’ve mentioned.

The main one however is that there are too many active events across Featured Multiplayer, and the game doesn’t have enough players to populate them.

Mentioned this here but will copy quote below too: Too many concurent events (The problem is likely not what you think) - #3 by PJTierney

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I’d be happy if they wanted to experiment on other ways to matchmake just increase the skill rating to 9999 and sort lobbies by SR then Skill

And if they do avg the lobbies currently then that needs to stop

And still disable parties

Joining times might be the biggest problem too potentially if you join late the highest player lobbies will be full “if” there full

If they’d made the game more appealing to more people there would be less need to herd players into fewer lobbies.

The lack of players compared to earlier Forzas is a result of the poor effort this time. People are voting with their feet.

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I don’t think the problem is the amount of player the SR and SR just don’t work as intended in the first place there is enough players but yes maybe not as many as say 6month ago but enough

There matchmaking is broken imo

I am sure when they bring norschleife to multiplayer and you can race it every day, people would come back! I am pretty sure.



Thats because no one is playing this hot garbage. Sometimes as low as 270 players on steam… and lets say half of those are playing multiplayer. 135 players online on steam.

Then we would likely have similar numbers on xbox and pc through xbox gamestore. So about 400 players online by my maths. Divided amongst all the different lobbies and some will be in private lobbies. Its amazing they can even populate a lobby with numbers like this

That only steam.

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Other than monthly Rivals, it’s the only metric available to Joe Public, and it’s possible to compare numbers back to launch.

Of course, there could be a few million solo Game Pass players eagerly lapping up the FOMO playlists, in which case Turn 10 will be cracking open Microsoft’s champagne & cigars whilst getting a good laugh from reading this forum.

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With the number of active playlists right now, you need around 15,000 concurrent players in Featured Multiplayer in order to have full lobbies and perfect matchmaking.

There are definitely not 14,500 people in Featured Multiplayer on non-Steam platforms.

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Agree the more reason change matchmaking

Change it how, your proposal makes no sense if the game doesn’t have enough players for good matchmaking to begin with.

The current issue with lobbies isn’t players it’s the game it can’t match you with similar skilled players so they start a new lobby and so theres like 5 lobbies, then across all 5 there only enough for 3 lobby

Turn 10 reduced overlap recently and this has improved it a little but the new lobby thing is still a problem

I disagree, I think there’s not enough players for matchmaking to be effective, period.

This results in two suboptimal scenarios:

  • Game can choose to prioritise driver/safety ratings, and have fewer players per race
  • Game can choose to prioritise lobby population, resulting in massive skill/safety gaps between drivers in a room

That ok don’t expect everyone to agree

Your points are valid

  1. think there already a large skill gap

  2. The rating is to easy

  3. Sort by laptime would have positive impact on good drivers and fair impact on less skill drivers meaning ratings mean something

Anyway this is my opinion

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Thing is, it didn’t take nearly as many players if the rating system worked. Only 22 players in an event, then all 22 are in the same lobby. If you get 100 players, you get 5 lobbies of 20.

Obviously this is only taking into account driver rating. Safety adds a while new element. Right now it only sends to separate e and d drivers from the rest though. You could even tie safety to event population size, as it could get stricter the more players that are in an event.

So basically, you get a full of lobbies as possible, players are as split by driver rating as much as it’s possible for that event, and safety gets applied when it can be. Add the information of strength of field and each players safety and driver rating openly, and you will know what kind of lobby you are in. Also displayed openly will at least encourage some drivers to be more careful if they know it will be on display for everyone to see.

Properly filling up existing lobbies and merging empty ones would fix the issues without having to shuffle up existing lobbies.
A hard safety separation was a bad move and having mixed lobbies was always more fun

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