Make the clutch more realistic (Part 2)

i understand that fully simulating the clutch slipping is quite difficult so i ve got an idea for an alternative (i don t know anything about coding, don t kill me).

how about, when using manual with clutch, in order to represent the car slipping when slowly releasing clutch (with sim pedals of course) the game pulls the revs down and uses the throttle slowly (clutch biting). if released too fast, the revs are pulled down too fast and the car will bog or even stall (actual stalling please, not whatever we have right now). how and what happens could be unique between cars but honestly i ll take even just 3 unique “feelings”

and again, don t like it? it can all be buried under a setting somewhere in difficulty.