Why the major glare on the roof? I was finishing my latest paint today which has a rather intricate design on the roof, and I was forced to work around the glare that the editor produces. It was a pain working around it, you can pan around to the rear and it diminishes somewhat but that glare all around sucks. Why is it there?
Have you tired painting the base colour of the car matte while adding your vinyls then switching back to gloss at the end? A simple method to get around the glare in the paintshop that most people overlook
I’ve done that and it does help for sure, but does not totally get rid of it.
Well, this seems to be another new gen issue. Oh well, it’s a pain but ya gotta deal I guess.
It also doesn’t help with the paint booth as a whole having terrible lighting. When painting widebodys I have to keep going in and out of the paint booth to see how it looks as it’s so dark.
I also found myself having to put a transparent square over the carbon because in the paintbooth it just looks like a solid gloss black on the side of the car.
I wish we could just get a white room just plane white like the white hanger building from forza 4. this would be perfect, it has brilliant lighting all around.

