I have a really annoying problem with the LOD or FOV. Like you can see in the screenshot,
the distance rendering has a very hard break from “render” (bevor red line) to “not render” (after red line).
Does anyone have this “bug” too? Or is it a bug overall?
My videosettings are on maximum. 16x af, 4x msaa, fxaa on, 2560x1440
There is an option in graphics settings called “dynamic object geometry” - set it to “Extreme”. Helped me with this issue but has high performance impact (10-15 fps on my pc).
I only notice it when I’m not moving. It would be great if they could figure out a way to triple or better the LOD distances when screenshots are processed. That’s still only 9 realtime frames worth of foliage.
Make sure none of your settings are on “Dynamic”. They can revert to that as default and the game will think it’s ok to give you a sub-optimal picture.
You should be able to run everything at ultra. I do and i’m on a 7700K with a GTX 1070, so you should be able to do it.
It’s not FOV it’s LOD. your anisotropic filtering or landscape geometry isn’t rendering at highest levels resulting in mushy textures.