From my impression the ai is very well aware of you. All this shambles that the cars in front of you fabricate aim at making it as hard as possible for you to pass and catch up to leading cars ahead.
This farcical braking on straights or behind apex as well as the oopsies, cars losing grip and drifting into your lane in front of you occurs In 95% of cases to cars within a specific range ahead of you, but rarely to the ones further ahead of you, pulling away meanwhile.
And I suspect there is an āassigned contrahentā implemented at least occasionally who will attack you with increased agression even when behind or alongside and go bonkers.
May be wrong, but appears to me rather like algorithms implemented to increase feeling of race action spectacle for the player, not AI.
Iād say they just turned something like āagression intensityā higher or lower between updates, but the patterns of that behaviour didnāt change much.
Playing FH1 recently made me think, this magnetic drivatar attraction to the players car and his line is generally the Forza-Formula for SP vs AI racing. Was it different in FM 3 or 4?