Let's discuss the "Pokéforza" policy (exclusive cars and emphasis on collecting them)

Ebay sellers sure are mad

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Yeah, sure buddy, it really only takes half an hour yeah? Can I come visit this other planet you seem to be living on?

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If I want to 80% a season, let alone 100% it, and I win the Trial on the first attempt (not always guaranteed), complete the Weekly, and win all the seasonal championships, and complete all the seasonal PR stunts… I’m well past 2 hours. Maybe past 3. And if it takes a while to land a good team for Trial, that’s more time. Not to mention the first weak of a season where I have to add in a Rivals run and a ranked adventure qualifier.

Don’t make me laugh with the ‘half hour a week’ nonsense. It almost takes half an hour for the game to boot sometimes (sarcasm, exaggeration).

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All of that’s irrelevant, though, since this is about new cars and they’re not 80% prizes.

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I usually have them done past 80% within 45 minutes…1 hour tops…if that was all i did each week but i mess around so might take me an hour or maybe 1 hr 30 depending on what else i do

Each seasonal championship might take 15 minutes tops

To get 50%? Probably doesn’t even take half an hour. To run one championship or the Trial? Definitely less than half an hour unless you get really unlucky with teammates or the Trial is ridiculous.

Forza Horizon 4 is a car collection game with multiple driving mini-games within.

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I just don’t undstand this:
“since Creative Director Ralph Fulton has said on stream prior to the game’s release that “we won’t be changing it since players need rewards for their efforts””

whats the point in collecting useless CR in the game? This is no reward because it is possible to collect more CR you can ever use ingame only with regular gameplay without beeing a “legendary” painter or tuner…

its just pointless to put effort in design or tuning to become “legendary”, the good painters and tuners will put in the effort anyway, they should get a reasonable reward. and those who spam the game with simple or bad tunes & designs shouldn’t earn rewards, and it should not possible for them to messup the auction house with 20mil cars

and when we get to the starcards, changing the flair just don’t work, I got the creator starcard complete buit can’t choose any flair I allready got… please fix asap, my support ticket has still no answer

next thing is: I have fun to tune cars, but I can’t do as much I want because Im at the cloud-limit, Im able to save and share 550 tunes while I have ~700 different cars,. in order to make two tunes per car it should be able to save ~1400 tunes, but better ~2100…

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I have been thinking a bit about this sort of thing lately, and how the weekly in-game events have become a focal point of my free time. On Thursdays, I pop in, and do the Trial, the PR stunts, and maybe grind out a couple of the other seasonal championships. If I have time, I’ll do part of the weekly Forzathon, and work in the dailys along the way. Then Friday I boot up Forza 7, and do the weekly Forzathons before coming back to Horizon and finishing off the weekly challenges. At the start of a series, over the weekend I’ll do the monthly Rivals event, and the one Online Adventure session I need to quality for the month, and any other monthly chores they have set up for us. By Monday, I’m usually finished, so I’ll pop in Monday night and finish off any dailys that are left, which will bag me the weekly bonus. I’ll save the Tuesday and Wednesday weekly for Thursday, so that I can group it with the next week’s bonus, and then I’ll log off for two days and do something else, like watch TV or play another game.

This is a problem. I’m compelled to forgo all of the other features and modes in the game, and instead spend my leisure time grinding away at the weekly time gated events. This is not the game I bought. I bought an impressively photo-realistic simcade racing game and its open world spinoff. And I mostly put up with it for now. But I’ve been thinking about what I want from my games, and how this is going to manifest in the next iterations. And how much I’m willing to put up with. And I actually start looking forward to a year or two from now when the game starts to twilight, and the weekly events are discontinued.

Every other game I play regularly, every other game I have ever bought, with only a couple of exceptions, is something that I can pick up and play, and put down and come back to as I please. The ones that have regular in-game events are either less frequent, or inconsequential enough that I can take it or leave it as I please.

Occasional in game events is one thing. A rotating schedule is fine. But the way they seem to have tied it to progression, and having me structure my life and my routine around it if I want all the digital goodies is unfortunate, and I don’t see me putting up with it in future releases.

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Totally agree with the OP. This game as a service mentality takes an otherwise great driving game and burdens it down with needless chores and RNG nonsense, and leaves an awful taste in my mouth while doing it.

I’ve been holding out hope that eventually things would get better, but the locked car behind the trial again this week shows me the devs don’t care about anything other than coercing players into game modes that aren’t meeting their metric targets.

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I totally agree with the OP. I buy a game to entertain me, and it achieves this by being there for me to play whenever I want to play it.

When the relationship between me and the game switches to the game demanding that I play it at particular times, it has failed in its entire raison d’etre, so I reject it in favour of games that don’t make those demands.

I am still, reluctantly, keeping up with the FH4 chores, because of the time I had already invested before the playlist was introduced (which significantly increased how much time you need to spend each week to keep up), but I have no intention of ever again getting stuck in this absurd situation of having a game demand that I play it.

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And consider this: some people even go on holidays! No way to get the unicorn car then…

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I think nobody should feel that they have to put forward arguments like this. It’s kind of saying that it would be okay for a game to demand that you play it at specific times, if it weren’t for the fact that you will sometimes be on holiday.

You own the game, it should bow to your demands, not the other way round, end of story.

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Oh no, I have to go on holidays and can’t collect a few pixels. My life is ruined!!!

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I have paid for this game. Shouldn’t I be able to have the full content? Or am I to old school?
Where did I whine?

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If you were really oldschool, you’d had an entire generation of games that you could not play fully if you did not have the skill. Like every jump and run has a steep learning curve. Did you enjoy all the content of Furi, Cuphead or Super Meat Boy? Did you finish all Megaman games with all achievements? People playing those games accepted that at some point, the game was too hard and they cannot see all content.

The constant whining of casual gamers that games are too hard or that they cannot play all content is a thing of the recent years.

Newsflash for you: When you paid for Forza H 4, a lot of the content was not even available. My guess is that you have all the content of the paid game in your garage. When designers decide to give you free updates, they can do it on their condition, don’t you agree? And if you don’t have the time or the skill, that is tough luck.

In my world, sometimes stuff needs to be earned. Or am I too old school?

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Nowadays, FE cars are given away like candy and regular cars became unicorns. How is this optimal in any way? Most FE cars don’t even have exclusive bodykits BTW.

In fact, one of Playground’s favorite things in FH4 is repeatedly making gamebreaking cars available either via Playlist or Forzathon Shop. Cars like Koenigsegg CCGT or Hoonigan RS200 completely break the game, but they’re often in the Shop/given away as prize. Even the Agera RS and the Formula Drift cars were implicitly designed as P2W content, it’s just not very obvious.

Even in FH3, the only HE car I could consistently make money with was the Supra. Ironically, I only ever got one, so I never sold it. Many other cars were undesirable, so they had no value.

Are you seriously comparing the pathetically easy championships of FH4 to Megaman games? Really? Do you even videogame, bro?

FH4’s take on “effort” is much more akin to a grind than a challenge. Personally, as a gamer, I feel insulted to see someone comparing the difficulty of classic games such as Megaman, Ninja Gaiden or Super Mario Bros. to FH4’s “do 50 Threading the Needle skills” Forzathons, lol.

In Super Mario Kart, the 150cc cup was very hard. In FH4, on the other hand, you can reach Tier 24 on the Eliminator without ever winning a match, it just takes longer. Where’s the challenge?

Besides, all this “effort” talk is a strawman, because many if not most of us critics have beaten the vast majority of the game’s really difficult tasks. What we complain about is the timed aspect, always have. As far as can remember, you didn’t have weekly deadlines to fight Megaman’s bosses and win their weapons.

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You already have had the full content
All this extra stuff is really bonus content…optional but not necessary …it used to come at an additional cost…now you get it just for playing about 30 minutes each week

Nobody NEEDS to even do it or are even forced to do it but for some reason a lot of people think they need to so they get random cars that they will most likely not even use

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The dev will achieve the same effect by making the car available in the Autoshow, the only difference is what will be required to get it. There are cars I still don’t own due to how expensive they are. Surely they’re taking way more effort on my part than any of the exclusive cars… The difference is that I know they’ll always be there.

There’s no reason to lock these cars behind events other than generating artificial interest in the game. That’s why new releases like the Rimac, meta cars like the Bone Shaker and highly requested cars like the 812 or the 2018 Civic have been locked. Obviously the team is aware the Bone Shaker is OP in A class so they made it a 80% completion prize a while ago.

This current system is hurting the game in a few ways and I’ll have to repeat myself:

  • More difficult to spot bugs in locked cars since they may be delayed until Spring (it was the Apollo’s case and it has a graphics bug)
  • Less content released by creators for these cars (not painted as often for example)
  • The economy is a mess and hacks run rampant, which prevents players from using the AH the way it was intended
  • The cars that were actually supposed to be rare, they are not! (FE cars)

They start at 30 minutes, then they move up to 1 hour, 2… When you notice, you’re playing the game for 6 hours straight to get a car, and counting. By the time I unlock the car, I’m bored and leave the game. If it was unlocked from the start I’d be playing these hours with the car itself as I did with the Ranger Raptor. Forza Horizon is a franchise to fool around in, not to earn your stuff in. I’m sure people will have a higher opinion of me IRL if I tell them I won this week’s Trial in FH4 (sarcasm obviously).

But the biggest reason why I’m against Playground’s practice is simple: T10 went the other way and it didn’t hurt their game. In fact, very few people were against the cars being unlocked. The simple fact the cars were added to the game would spark interest in it. With FH4 it’s more like “cool, they added the Rimac!” followed by a “meh, what menial task will be required of me to earn it…”. I ran all these tracks countless times, it makes no sense for me to “earn” these cars when I could make better Championships myself if Playground gave me the means (Blueprint can’t do that anymore in FH4).

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Four months later, I am of a different mind set.

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