So, I am newish to the tuning community and it seems like no matter what I try my gearbox is only giving me partial speed from adjustments. I’ve tried changing parts on the car and readjusting my suspension weight and alignment but still find that no matter how it’s built I allways end up 10-25mph slower than what the graph has as max and what I’ve seen other tuners top speeds at. Any tips advice or help getting into the right direction would be greatly appreciated.
The only time you get max speed from what it shows you is downhill or drafting, but i will say that its only usually 3 to 4 mph different. Have you tried adjusting your downforce. 10 to 25mph does sound very high.
Also is your controller/wheel ok. have a look at the blue bar whilst driving, Is it at 100%, only saying as this happened to me about 6 months ago, i was not getting maximum throttle.
No my controller is fine, im getting 10-25mph behind graph’s top speed… For example, it shows the car capable of 293mph on the gearbox graph, I’m only getting 276.8. I’ve tried rebuilding for lightweight, heavy, mixed, power essential parts only, every converstion available, stock conversions, mixed. Always coming just 10-25mph short of maximum speed potential depending on car. I was looking for tips on how to closer reach said max graph top speeds.
ok, post up your car, build and tune and I will take a look at it and go from there. Regards Greasey
Those are some really high speeds. I’ve gotten the Agera and Veyron close, and wondered if I could make it to 300, though never felt a compelling reason to try.
But I’m not sure you’re going to find that answer in gearing. The faster you go, the harder it is to go faster. You may just be seeing an accumulation of slight differences between the (simplified?) simulator used in the tuning UI and the in-game physics engine. The one in the tuning UI may just be using a simpler algorithm that focuses mostly on the cars physical aspects, or “best case” that may not manifest in any given long straight of any track ribbon. As such, in game, air resistance, rolling friction, or other forces may be overcoming the cars ability to accelerate further even though it’s combination of parts and tune might theoretically allow it. And that’s assuming that the game engine itself isn’t running up against coded limits in its ability to churn the data model that manifest as an inability to “go faster” in the game model. Based on how I expect it works, that latter is pretty unlikely, but the point is that the game engine is designed and tested to support a limited range of physical calculations, and it is reasonable to expect that at some point you may hit a limit to what the engine will allow.
Yeah, so Im closer to 5-25 on most cars now off of DYNO graph specs top speed by just tinkering on my own, I understand the dyno specs don’t translate to track without almost perfect conditions. Im only interested in increasing the cars specs to maximum. So far I’ve discovered that if you start by balancing the cars weight to distribution, then adjusting the tire pressure, ride height, aero, diff, and alignment for speed, does take some time finding the golden spots for all without effecting the others, avoiding extremes. Then you would go to the gear box and .48 all gears, adjust final drive till gear line is almost a full square off and then move your last gear increasing one at time till you reach speed peak. Then proceed to reduce last gear back down to you’ve reached peak again. Sometimes you don’t see a gain, but then you go up a gear and do the same increasing by one but just till speed increase stops. Going up to 1st through each gear, where you’ll find that adjusting it and 2nd you can achieve incredible 0-60s,100s and 1/4 mile DYNO SPEC TIMES(not always preferred for top speed maxing). Once you’ve seemed you reach the most your going to get out of it you go and check/adjust your diff, tire pressure and damping. Again avoiding extremes, I’ve had it lose the peek completely and start over a few times from over adjustments. Ive posted a few tunes mostly in horizon 3 and 4. Still working on motorsports 7 tunes “not quite as user friendly as I’d prefer” them to be to share ,but am working on a few to get some feedback from.
I know its possible to do because I have shared many lower class tunes DynoMaxx with up to 5mph over what the graph has as top speed. I.E. the ford Capri RS3100 graph max is 248mph I was able to achieve 252.4mph using the described method. Im curious why the more tunable higher class cars seem harder to find those golden spots for than the lower less tunable ones… any help advice or tips to help in increasing graph specs would be greatly appricieated.
If any is not hitting close to the benchmark top speed it is either to things going on.
- Your in the wrong gear
- Your straight is not long enough
If your look at the graph for a higher top speed, don’t.
The graph is only showing what your gears can do.
You will/should not hit your graph speed because
- Drag (ie wings/ downforce)
- limit on power.
Not concerned with track translation since I understand to reach in game specs from dyno conditions have to be perfect… Not sure why everyone thinks I’m having problems getting my car to speed that’s not the issue. In your tuning under your gearbox final drive and gear ratio there is a graph that shows you your cars current maximum top speed in DYNO not on track. I am trying to find tips to help fully achieve that graphs stated max. NOTHING TO DO WITH ACTUAL DRIVING JUST TIPS FOR TUNING FOR MAX SPEED!!!
In FH4, most “fast” cars hit a wall around 270, even if the quoted top speed is closer to 280.