This is why I don’t play the Crew 2. I tried the trial version, and I think I spent more time downloading the game than playing it because I was very put off by the physics. It has heavier gravity than the original Test Drive Unlimited, cars were way too floatly, and as someone who has never touched a flying game is his life, I felt like I was taught nothing from the tutorial flight mission. I didn’t really enjoy the boats either.
I was going to give the Crew Motorfest a try after I heard that Ivory Tower were making physics improvements, but my excitement died down a lot after I heard that planes and boats were sticking around, since the former are responsible for the heavy gravity and weird pop-in issues. And while I was initially excited for Oahu, because of Test Drive Unlimited, I soon realized how it kind of betrays what the Crew was meant to stand for, and its kind of creatively bankrupt to return a location so iconic with another franchise in the same genre.
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Now that’s how you explain you don’t like a game’s physics, much better than just going ‘huhhh utter garbage huh huh huh’ without anything else as if it’s just an objective fact.
TC2’s physics are competent enough that it’s unfair to call them bad per se, they work consistently + are pretty forgiving once you get used to them, but not liking them on a personal level is perfectly understandable for the reasons you said, and I never took fully to the boats + planes either.
But I mean it’s Gold edition is on sale for £9.59 this week while FH5’s best ever price on the MS Store is £35.74 for just the base game, if I had to recommend one to someone buying their/their kid’s 1st racing game or someone who just wants to cruise around a great map I’d struggle to ignore that huge difference in price, map size + overall content that TC2 has over FH5.
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The fun ran out for me quite quick but it was a lot of fun and very cheap. Younger me would have loved it a lot more for longer, I think.
I liked flying the planes upside down as low as I could, hopping on a bike or just landing on a skyscraper and actually putting the radio on for a bit. It was even easier to enjoy knowing I had an alternative to go back to.
I just got it on sale for $10 and I returned it after an hour and a half of trying a bunch of the cars they give you. Feels closer to the driving in old lego games than anything even trying to be realistic. Why is gravity just making the ground a magnet for cars? The airtime you get makes me sick to near vomiting. Not for motion based nausea, but for the fact that a massive team signed off on this and presumably played it and thought it was fine to the point of including massive stunt arenas. Its so much worse than the first one for its driving. A lot of the other stuff is good, I like the press area you go around with your character, would do Horizon a lot of favors to take notes on that kind of stuff. But good God is the driving absolutely abysmal.
I would recommend the first Crew game in that scenario.
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@solarriors , So? And if I wanted to get into it I might disagree with some of your assessments. The fact is, The Crew is an arcade game. The second fact is, it’s just fun to play when you take it as an arcade game and don’t try to get sim-y with it.
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I don’t find an argument in here anywhere. In your (read YOUR) opinion you don’t like TC2 or find it fun. That is merely “your” opinion and your entitled to your opinion.
Tried TC2 at a friend’s house, found myself clocking down targets, all guided by lights, with a probably misadjusted steering wheel. A desaster
I keep a bitter memory of it, even if TC2 seems to me a good game very arcade and more open than FH by offering various vehicles. That said, it doesn’t compete with a Forza (in my opinion) on the quality of in-game physics, choice of cars (FH4-FM7 HUGE), and stunning graphics when running the game under the right conditions.
In the same genre I liked NFS Heat (with dubious but arrowroot physics), HotWheels Unleashed and GRiD Legends.
Forza Motorsport (new) will have to do better and raise the bar even higher than ever!
For 10€ I think a got a lot with TC2. Yes, its a bit uncomfortable to control at times but I enjoy it’s content and the scale of the map. It’s an arcade racer, not taking it self seriously. But back to the rally…
I’m actually exited as I’m desperate for a new content in FH5. I can roleplay a bit as a rally driver on the new map and move on. I get that it’s Mexico Baja inspired, but only one car?(Ford Focus WRC) Come on… At least it could be 5 cars and 5 trucks…
I don’t know what you’re on about, I never had a problem predicting what a vehicle would do in TC2, the physics are incredibly simple, landing from big jumps or driving through the trees in Sierra Verde in FH is more unpredictable than anything in that game.
The map may not be as good quality wise but I would personally much rather have a 7/10 huge map than a 10/10 one I’ll already know inside out within the first few hours, I 1000G’ed TC2 and still didn’t explore probably half it’s map, it also features something that many in the FH community have wanted to see for years, racetracks dotted around the map including Laguna Seca, regardless of how basic + vague a recreation it is that is worth praising.
The timegated nonsense isn’t as egregious as FH’s either because it isn’t the sole thing the game relies on for continual engagement.
It’s not a patch on FH, few would ever try and argue otherwise but it does do certain things better, the game is structured better + has at least some form of progression with how you start off in the slowest cars in the disciplines + work your way up to get quicker, and I certainly got more of a feeling the devs cared than I have done with PG in the last 4 1/2 years.
Have your opinion on it but just dismissing it as trash is unfair + OTT, shovelware you find on Steam is trash, a racing game with physics you personally don’t like isn’t.
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Don’t forget that TC2 has been adding more single player content since launch, as well as new cars. FH5’s single player content started out pretty weak, and barely moved the needle when it came to updates post launch (i.e. Do-Not Media).
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This is true, but has anyone ever done statistics on how many cars added to the Crew 2 were actually new and not a custom variant of an existing car already in the game? That’d be like if we got nothing but new Forza Editions in the Festival Playlist.
I did (kinda), there are currently 237 real cars in The Crew 2 (I’ve counted only variants that exist in the real world, e.g. Mercedes SLR McLaren 722 + 722 GT). However, I didn’t check which were added after release (yet) 
With correct fine tuning it’s not. For example on today’s added city race tracks I can run the New York one with lap time differences of 0.2 seconds. I’m also in the world top 10 currently until the slipstreamers & wallriders take over the leaderboard.
It surely isn’t on the level of Horizon but if you know what you are doing you can be pretty consistent. Adapting to the feel of the cars can take a while though.
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If i had to guess, as someone that followed TC2 on the side since around mid-'19, it’s probably around the 140 mark
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At the end of the day, they have all of the Stellantis umbrella car brands. Lancia, Alfa, Fiat. Yes, there are dupes, but we get dupes in FH as well (special paint dupes and HE cars). They don’t just add duplicates in as new. There have been brand new cars added alongside those “special” customs. So that argument is a wash.
Edit: Oh, and you know when we got the Mercedes 300SLR when the Uhlenhaut coupe sold for crazy money? TC2 actually added the Coupe, not a stand in that was in older games.
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I’d hardly call my arguement a wash considering TC2 had rights to the missing Stellantis brands for three years before they suddenly pulled out of Horizon 5, so that has nothing to with the matter. Also, just because they add one or two new cars alongside duplicate cars doesn’t excuse the fact that they add more duplicates than new cars. Also, also, TC1 had the SLR Coupe almost 7 years before it became the world’s most expensive car at auction. That doesn’t excuse Playground trying to pass off the SLR racer from previous games as the same vehicle, but it hardly counts as a rebuttal to my argument considering the SLR Coupe was included in TC2 at its launch. Quite frankly, I’m confused as to why you think any of these points are rebuttals. The only mileage you had was the new cars alongside duplicate cars, and even then, like I pointed out, that isn’t that strong of argument.
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My guess is that if Stellantis wants their cars in TC2 they most likely want them in Forza games as well. I would rather suspect T10 is holding the cars out for Motorsport.
I liked TC2 - but to be fair, in my experience I could not refine the pro settings effectively, so just reverted to defaults. I could see many players struggling to get a lot of joy there.
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I think we’ll get our answers in the Crew Motorfest more than anything. Like I alluded to in my previous post, the missing Stellantis brands were in the Crew 2, which was released before Horizon 4 was even launched, and unless someone else in the thread can correct me, I imagine Ivory Tower/Ubisoft have longer licensing contracts than Microsoft/Turn 10/Playground since the sequel gaps are bigger. Plus, its not like the Stellantis brands haven’t appeared in racing games since Horizon 5’s release (pretty much every single game has at least one of the four, if not all four in GT7’s case).