[INVESTIGATING] Draw Distance (PC 1080p)

Best would be (as i said), a extra option for “extra” draw distance, that should be easy to do, they must only chanche some numbers and ready.

Then all are lucky. :wink:

I am experiencing the exact same issue, I’ve set everything to max except MSAA which is on 4x but that doesn’t matter and the draw distance is still really bad. I downloaded the demo to see whether I like the game and I really do but if this issue persists even in the final version I may not buy it cause of that. Really don’t want my game to look worse ony my 1300€ PC than on XB1X. Devs should definitely look into this.

Hi Everyone,

I have sent this over to the team for investigation. I will post back here if I need any more information from you or have any updates! Thanks for letting us know.

Finally, thank u.
We need high drawing distance of objects/textures and shadows.
We don’t want to see objects that pop up from the ground when we are closer to them.
Hope to see an update in demo that fixed the drawing distance issue so i will be happy to buy the game
Regards

Thanks Nitro :slight_smile: Having this under investigation and being looked over means a lot to many people!

Finally, thanks. This makes me somewhat more assured and inclined to pre-order… I REALLY hope it’ll be fixed.

Everybody is talking only about draw distance. I hope they fix the totally broken anistropic filtering aswell

Anisotropic filtering is easy to fix.
In Nvidia Control Panel panel, choose forza in application and them set anisotropic filtering to 16x, it will auto change also negative lod bias to clamp.
That is.

Yeah, I wish it was. As it is now, if that works or not depends on the driver, your computer, and apparently also just luck.

It’s also been said here that driver anistropic filtering doesn’t work and i have tried it aswell and it doesn’t work

Any word on if the Anti Aliasing will be fixed as well? Even with 8x MSAA, there are bad jaggies all over the car model and on the road edges.

haven’t heard anything but wasn’t the anti aliasing just as bad in horizon 3 like it doesn’t even affect performance that much even if its 8x msaa

Yeah, the AA was broken in FH3 as well. I’m sure they actually nerfed it in an attempt to try fix the fps issues they had before eventually fixing the cpu utilization problem. So setting it to 8x now had the same visual effect as 4x previously.

So just to confirm, some settings do not go past low which is why the game’s draw distance is noticeably worse than xbox even on ultra? Is that why I’ve been getting over 70fps on ultra with a 1060?

Just to chime in here, the problem you guys are having with anisotropic filtering is most likely being caused by the fact that you are trying to force it in the Nvidia control panel. I was having this issue as well. You must set it to Application-controlled for the best result. In-game setting to ultra too, of course.

With 16x anisotropic filtering forced:

With aplication-controlled anisotropic filtering set:

Heh. As I’ve understood it, for some people the exact opposite is what worked.

This fixed the issue for me thanks!!

no it clearly didn’t, just look at the trees to the right of that white line, you can see all the pixels there.

He’s talking about texture filtering. Texture filtering affects only textures, not LoD.

I can confirm it worked for me in the demo and full game, so it’s either a game or driver bug.

Now, does it happen on AMD cards ?