Graphics settings in pc version of fh5 allow player to match the game to his pc configuration howewer one specific setting seems to ruin this. It’s geometry quality. High and lower settings make lods look terribly. Flat trees and 2d sprite vegetation are absolutely unacceptable in 2022. Also if geometry quality is set to high, tunnel, bridge and interior shadows don’t work properly, so everything is bright. If I set geometry quality to ultra the game looks so much better and lods finally work like they should, but this also enables ultra textures which are too vram hungry, so the game performance is ruined. The problem is big, because it’s still unfixed from the launch. Console player’s situation looks a little better, because both performance and quality modes offer a 3d vegetation unlike pc. So my question to devs is why I can’t have both great performance and visuals by setting only geometry to ultra.
And what are you thougts on graphics settings in this game?
for my older average pc it actually runs & looks good…
ive got an old frankenstein of a potato… . only med/high settings with some extras off bcos my mb/cpu/gpu doesnt even know about things they have now
the moving train flashes most times but everything else is fine.
i get more issues with ACC on similar settings if i have full car roster so for me this game looks ok.
I’m playing on Lenovo legion 5 laptop with rtx 3060 6gb, ryzen 7 5800h an 16 gb of ram. There is also a decent m.2 SSD. Gpu scheduling is enabled. Both game and windows installed on the same ssd. Tried to disable all overlays, but no special performance boost. Maybe 2 - 3 fps. This is not a specification problem this is just design fail. The game uses just too much vram. High settings geometry looks bad, but ultra looks much better. I can’t play on ultra geometry, because when I enable ultra geometry, ultra memory hungry textures are also enabled which is too much for my vram in some places like hot wheels or jungle.
It’s because it’s using the old engine and it has to be able to run on the base Xbox one… which is absolutely horrible hardware. The next game should be on the new engine Turn10 made and playground tweaks to work open world. It will look and run better even on the same hardware you have right now.
Yes PC has options to scale visuals but the problem is modern games really need more than 8 gigs of VRAM and have for a couple of years now.
Hopefully they give Xbox users the TAA they put on PC because you gain a good amount of performance without using MSAA and TAA has significantly less jaggies and shimmer.
Also don’t forget that when you compare a console vs a PC you have to remember that on the console side they not only can focus their optimization on fixed hardware but they don’t have abstraction layers (security) getting in the way which means that they can code “to the metal” where PC with the move away from dx11 can only code closer “to the metal” than before. There also isn’t any DRM on the console that would interfere or programs that might interact in a way that lowers performance.
Absolutely and that’s because both Forza teams work really hard on optimization and you see that word thrown around and people saying something isn’t well optimized but the Forza games are genuinely super optimized.
Just look at 7 on the last gen consoles… How did they not only get visuals that good but also a locked 60fps? It’s insane! That’s probably why the ACC modders steal Forza car models and mod them into ACC lol.
They also take tracks straight out of Forza… Basically anything they can get they will and then it will be put into ACC and other PC Sims. People give the modders tons of credit for making these amazing car models but most of them are from other games and they just copied them out the mesh and everything into another game.
It happens in a bunch of things. For example ive been playing Contractors VR (it’s a game like COD) and people have taken COD maps, Halo MCC maps and tons of other games and put them into Contractors and you just download them right from the games menu and best of all if you play on a Halo map they actually edit the physics so its more like halo (higher jumps, more floaty jumps etc) I can’t believe it’s even allowed. You would think the devs would be afraid of getting sued.
My reply makes perfect sense if you understand how games and the hardware they run on actually work.
Do you understand what an API is? Do you understand why on a PC you can’t let someone write code that talks to the hardware directly but on a console you can? Do you know how DRM can effect performance if certain kinds of things are installed?
I don’t understand what you don’t understand so I’m not being rude here I’m asking because I need to know what you know in order to give you an answer in a way that will make sense to you. That’s also not me being rude because not everyone knows how this stuff works but everyone acts like they do because Google exists.
It’s ok not understanding something or only understanding certain aspects. Nobody knows everything but too many pretend to.
What do you not understand about my post, please be specific and I’ll try to explain it more clearly or in a different way than I already have… Twice. I mean I literally said why consoles and PC are different in my post.
Did you actually read it or do you just want to be argumentative and negative because this is the internet?
Seriously, did you actually read the post up through the point where I tag another person so I can respond to them. I don’t think you did.
Of course it makes sense. The visuals are cut way way…way back in quality, resolution and frame rate on the old hardware.
The less strain out on hardware, meaning the less time your using 100% of it’s cpu, gpu, memory and storage capabilities the less chance there is for an issue to occur.
It’s also fixed hardware. Every Xbox is the same and people also can’t install programs that have an effect on how it works or mess with settings in the operating system.
The Xbox makes sure it’s always up to date but I’m sure I could find things on the average PC that need updates and also some piece of software that is detrimental to their system and that proper maintenance hasn’t been done on something whether it’s the hardware or software.
If the game runs perfectly fine basically all the time at it’s max settings at 4k resolution and 120 frames per second for me then there is a way to get it to run properly for anyone assuming their hardware meets the minimum specs the game says it needs and understanding that it could mean 30fps at low settings and 1080p depending on the hardware.
The internet connection quality and speed also matter when talking about networking issues like cars teleporting during a player v player race.
I’m talking about the graphics in the Opening Post as above. Like the title… Inconsistent Graphics Settings. So where does Networking errors come into it?
I brought up networking just to give an example of something that can happen that isn’t the fault of the developers nor can they fix it.
Nevermind… I have other stuff I could be doing. Im not going to waste it arguing with someone for no reason.
Let the game run bad, I’m not helping you figure out what’s wrong with your system if that’s the way you’re going to act.
It’s about this why you mention that huh!? Bleh!
As a way to illustrate something out of the control of the developers that can affect the game and it’s performance.
In other words another example on how something like a jank PC full of garbage apps, drivers installed wrong firmware not updated, bad overclock on anything, randomly downloaded apps and clicking every link you see and never cleaning the dust off your GPU fans make Windows sad and game run bad.
I also work on computers. Have worked on computer games since 1980, Have built my own computers since 1990. Also worked as a graphic designer, and 3D modeller. I have worked on games for a few companies including Activision, and Microsoft. Can also make game music as a bonus. Also a game designer for Thalamus.
First off what are your specs and please be honest and I mean every piece of hardware including storage (type, brand & model, capacity, age, how many) along with how much ram, it’s speed and CAS timings if you know them or where to find them.
Is your GPU overclocked? If so what’s the +core +mem in your GPU overclocking software?
What version of Windows are you on including build number? When was the last time you did a clean install and is everything fully updated?
Also make sure your motherboard firmware is fully up to date and so is the firmware on any SSD’s.
Second what settings do you run the game at (each individual one) and finally what resolution and whats your average frame rate?
I’m going to assume you’re not using reshade or any mods but have you disabled overlays from steam, gamebar etc? Are you running anything like Overwolf, OBS etc? Do you have RGB software running? Do you have any game optimization programs like Razer cortex running? Or something that cleans your memory or whatever for “improved PC performance”?
Now for your GPU control panel…
Are you forcing any settings on or off including vsync and if so what settings?
Do you have any AV software beyond Windows Defender running? If you do what is it
Also it should be mentioned that you can set geometry to low or medium but then set environmental texture quality to ultra for better overall visuals than the other way around.