Over in the Suggestions Hub there are multiple topics regarding lowered suspension on vehicles that I am looking at consolidating. Before I do that I would like to hear from the communities about their particular interest in related features.
I’m considering merging/separating topics to focus ideas on:
- Drift suspension for all cars that allows tuning to Forza Drift suspension levels
- A new suspension upgrade that allows slamming cars lower than Forza Drift suspension
- Increased camber tuning settings
- Activating air suspension in free roam
Cleaning up these topics can help the dev teams understand how they could approach adding these features.
For the moment, leave aside any camber or activations requests and just focus on the ride height:
- Are the folks asking for Drift suspension for pickups and slammed suspension for cars both interested in the same thing - getting the body low to the ground - or is there a difference in what truck fans want vs what stance fans want?
- Would adding Forza’s Drift suspension to trucks satisfy truck fans or is this essentially a request for the ability to lower the car below what any of the current FH5 suspension upgrades allow?
- If clipping were a dev concern that prevented lowering cars any further, would Drift suspension be acceptable for the truck fans who don’t currently have that option?
Now including camber in the discussion:
- Does the request for Drift suspension include the desire for greater camber, or are players requesting Drift suspension because that’s the current option that allows the car to go lower than Race or Rally suspension?
- Are pickup truck fans interested in camber and stance? Or just ride height?
Now including activations in the discussion (as in NFS Heat):
- Is the ability to activate air suspension in free roam (rather than via tuning menu) vital to this suspension request? As in “give us both the lowered height AND activating suspension, or don’t bother giving either.” Would an otherwise lowered suspension mostly satisfy the request for “air suspension” or is that request mostly about the activation? (in which case this would be a separate idea, considering the button mapping involved.)
- Is the request for air suspension related to hopping/bouncing lowriders? or more about the more subtle slamming action?