Problem:
Higher difficulty is not properly rewarded because you lose a big portion of the credits if you don’t get podium. This incentivizes playing at a low enough difficulty that you’re basically guaranteed podium (boring), rather than a more challenging difficulty where the bonus is slightly better but you’re not going to get it every time.
Solution:
Increase the difficulty bonus a lot more with each difficulty level. Instead of podium bonus, bonus credits based on how well you do (still affected by difficulty).
Here’s some rough relative numbers:
Place | Bonus |
---|---|
1st | 120% |
2nd | 110% |
3rd | 100% |
4th | 90% |
5th | 80% |
6th | 70% |
7th | 60% |
8th | 50% |
9th | 40% |
10th | 30% |
11th | 20% |
12th | 10% |
13th+ | 0% |