I’ve never paid too much attention to off-road cars in Forza 7 but as of recently when trying to tune the Ariel Nomad I’ve came across about some important differences when tuning off-road cars compared to road cars especially when it comes to brake and differential tuning.
I’ve updated part 1 and part 2 which now separately address tuning of off-road cars.
I’ve updated Part 1 - Forza Tuning Basics with regard to road cars. I split up road cars into utility cars (vans, SUVs), street cars and sports car as they all need a slightly different way to be setup.
Also I’ve updated Part 2 - General Tuning with two new aspects regarding brake tuning (which turns out to be more complex than I originally thought):
Brakes:
AWD cars require more braking force on the rear and higher brake pressure than RWD cars
FWD cars require more braking force on the front and lower brake pressure than RWD cars
Utility cars (vans, SUVs) require more braking force on the front and lower brake pressure than street cars (but more braking force on the rear and higher brake pressure than off-road cars).
It seems I missed some more stuff when it comes to tuning for FWD and AWD cars.
I’ve updated Part 2 - General Tuning with regard to tire pressure and gearing tuning of FWD and AWD cars and generally made separate paragraphs in each tuning section for FWD and FWD cars when applicable.
Tires
FWD cars require lower tire pressure on the front and higher tire pressure on the rear as compared to RWD cars
AWD cars require higher tire pressure on the front and lower tire pressure on the rear as compared to RWD cars
I finally found the time to update Part 4 - Track Specific Tuning with regard to temperature tuning that I figured out a while back.
TLDR;
Forza distinguishes between four different temperature conditions:
High: for very hot regions like Dubai or Yas Marina Medium High: for warmer regions like Suzuka or Long Beach Medium Low: for cooler regions like Nurburgring or Spa Low: for cold regions like Bernese Alps
Cooler temperature require lower tire pressures and a softer suspension setup. Warmer temperature conditions require higher tire pressures and stiffer suspension setups.
I’ve updated Part 5 - Balance and Stiffness Tuning with some more stuff I figured out. It is now generally distinguished between general and track specific balance and stiffness issues.
General Balance and Stiffness Issues:
added balance issues caused by transmission not matching the cars power
added balance issues caused by side skirts upgrade
Track Specific Balance and Stiffness Issues:
added balance issues caused by transmission not matching the tracks transmission requirements
added balance issues caused by front and rear aero upgrades not matching the tracks aerodynamic requirements
added stiffness issues caused by chassis reinforcement upgrade not matching the tracks chassis stiffness requirements
added stiffness issues caused by tire compound not matching the tracks tire compound requirements