Am I missing something or is it impossible to get non-pixelated / blurry lines when creating anything curved with vinyl customization? I cannot for the life of me mask around fenders or anything curved; it becomes blurry/pixelated, then is either a little too far from where I want it, or a little too close (This part specifically referring to trying to separate a body kit fender and the original body). Straight lines on flat surfaces are fine but when it comes to curves? No way. If there’s any way to get around this I’d LOVE to hear it
What you see on the vinyl edit screen is much more pixelated than what you see on the actual cars in the game itself. So you have to slightly ignore the Vinyl edit screen view, and imagine that the lines will be sharp on the cars in the game. In fact some lines disappear completely on the vinyl edit screen, but show up on the cars.
Maybe it’s due to differing graphics settings but what shows in my editor in what shows on my car. Quality is reduced when moving things around but after I let things setting for a split second everything changed back to the same quality that’ll be shown outside the editor
If you look at other people’s cars are they also pixelated? Mine don’t look too bad to me. Try my cars Aquapainter168. If mine are jagged, and blurry then I can’t help you apart from advising you to Anti-alias your colours. Anti-alias means putting curves next to different coloured curves that fade into the background.
I don’t find that it’s too horribly bad in most cases. I had hoped that we’d have gotten the same increased resolution of vinyls that we got several months ago in Motorsport 7. But that hasn’t been the case so far.
@AquaPainter168 … What I typically see is the opposite of what you describe above. Typically vinyl groups that I create look cleaner and better in the vinyl editor than they do when placed on the car. Perhaps it has something to do with being created on a flat plane in the vinyl editor and then being applied to curved surfaces and surfaces with imperfect borders between sides on the cars.
Sure, pretty acceptable on flat surfaces. They obviously just don’t have the UV mapping done nicely on curved sections, it comes out wildly stretched and extra pixelated. I’ll throw them the ball though since they do have an absurd amount of cars and I know UV mapping is a pain, but nonetheless, it COULD be much better.
Well I draw them huge, and they are further away on the cars, so those huge blobs are now much smaller. You never really look at a car from 1 foot away, but you do in the vinyl editor. So that’s probably why I see the edges as much smoother. Also hair can be drawn with curves, and will vanish, the hair lines have gaps in them like a dotted line, but on the cars I don’t get dotted lines, so I figured that the lines must be better on the cars.
On my 65in TV I am drawing people about 10ft tall. I just think it’s more detailed. If you try putting that little white dot in an eye smaller than that it vanishes. That’s what I mean.