I hope the drivatar issues are going to be fixed in the next update...

Just thought I’d vent my frustration over this happening again just now. I was doing Goliath 5 laps (average diff. so I wouldn’t have to worry about the AI Pffft) with the Jaguar F-Type Project 7 HE for credits and XP. Had a Lotus 340R right on my tail the majority of the race. It would easily catch up and blow past me while I’d be doing around 200+ MPH in the long stretches. It took corners like an F1 race car on rails of course, and then accelerated out of turns like the top speed dragster. Regardless, I managed to stay ahead of it the vast majority of the race.
Then it ran into a tree. “Well, problem solved,” I thought. That is until the until-then 3rd place BAC Mono HE suddenly rubberbanded right up to me. I was already south of Surfers Paradise so I figured no big deal. Apparently the BAC Mono has the off-road capabilities of an F-150 Raptor though, because it was back and forth on the final stretch. Until it bumped the back of my car and sent me careening off into a tailspin. Right in front of the finish line.

Really wish they would fix this actual, irritating issue.

Yes, now they fixed the cars crashing and getting stuck in goliath, rubberbanding has come to this track as well.
Had a GT HE going 270 mph, suddently 2 cars catching me in straight line and taking the turn without braking at all.

…lol

Funny how they quickly fix issue disadvantaging the drivatars but don’t do anything for the other way

Well I for one am really glad they fixed the drivatars getting stuck! This in itself totally killed immersion for me in faster cars on Goliath. I hope they also scale back the rubber banding, take it out all together or give us the option to adjust it ourselves. I also think the drivatars need way more difficulty settings or a difficulty slider to customize the experience so everyone is satisfied.

Brakes? What are they?

I believe this may be a reason why drivatars learning from humans is not a perfect science or needs “tweaking”.

The top players brake way less than most players would expect.

I believe many players could improve their times by having a good tune and learning “momentum” driving which will include cutting braking time by a lot (even 75% or more).

Here is an example, watch how I take the first right hander even though the game is telling me to brake (I first brake at around 15 seconds in). So I assume my drivatar does not brake when people expect it to. I have spent a lot of time in rivals trying to cut .033 at a time. Often the solution is lay off the brakes.

I am just wanting to point out that “some” of what the drivatars are learning is human behaviour - power builds and not much braking.

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So, so true.

This, in fact, is the value in learning how to drive slow cars fast BEFORE trying to drive fast cars fast.

You have to learn momentum.

I will also say that there are plenty of times I have seen people not braking enough through a corner and losing speed on the exit.

Both behaviours become visible in Drivatars and a huge contributing factor towards Drivatars frustrating people lies in braking too much (which people obeserve Drivatars as brake checking, pre Apex or ON the Apex) or learned momentum approaches where people claim the Drivatars bend the laws of physics.

I have been in both situations of knowing the momentum line and having a Drivatar block my line and brake when I am on max throttle, and also where I have braked too early an the Drivatars blow past me on the momentum line.

Yep there are people overcooking it and people undercooking it, especially online lol some of which is funny to watch.

The leaderboards at the top in this game are either still there for the taking or have very large gaps. The large gaps equates to different behaviour between players and quite often overbraking.

Here is an example:

Now if I am racing against EMW Cannell’s drivatar I would assume I will brake more than them. Sure they are in a different car but look at the time gaps between similar cars.

When you get 10 seconds gaps like that you can get drastic differences in cornering speed and braking behaviour, amongst other things. And if drivatars learn that, lookout. The gaps are larger here than FM6 where they were already large in comparison to previous games partially because of a lower population of quicker players running the leaderboards.

There are some leaderboards where you’ll get in the top 200 or so just for setting a clean time haha.

In fact I might have alerted you Eduardo with a rival notification as I was just going around setting clean times with slow stock cars against dirty rival times, and I think I sleceted you on one or two :slight_smile:

lol I certainly have a target on my head. There is someone else who seems to have picked me on every track and class I have run dirty on.

Whenever I log in I have 2 social messages and 15-20 rivals lol.

Just another point which I have raised before on this and even PI but lets focus on drivatar speed / difficulty.

Is it dynamic? And if so and if players are finding it as hard as they appear to be based on these threads why are drivatars not slowing down? Or are the people posting on here not representative of the masses (of course when you have 10 people discussing this issue out of a million playing well…)

I’m actually getting really mad over the drivatar issues. I’ve noticed in class X races that drivatars are literally just driving around the track stuck like glue even on the tightest of corners which makes me frustrated. I’m even playing on expert difficulty and the AI shouldn’t be like this. I also noticed it in one race while I was driving in the water, and suddenly a drivatar just somehow turbo boosts away even though he’s in WATER.

I’m really mad about these drivatars, I hope they can be fixed.

Did another Goliath 5 laps race with GT HE, and it was a joke again.

They were completely left behind me, at least 20-30 sec.
1 min later, i was catched by the 2nd with GT HE, he went past me, i overtook him seconds later when he got normal speed again, and that was like that, over and over for the 5 laps of the race. AI left behind suddently getting lightspeed.

What was funny is the leaderboard once over : Some GT HE had a best lap of 9:35 where i had a 9:49… lol… And that was not even on expert, pro or unbeatable.
Can’t find any better proof to vouch for this rubberbanding issue. AI getting sudden boost for 20 seconds to catch up, ignoring every performance index.

No really, please fix this guys, it’s a nightmare, it’s like the cheating AI’s back to Playstation 1 & 2 to compensate for the lack of programming of their behaviors.

My take on the AI tweaks…

I ran a whole series of 3 lap goliaths with an S905 tuned Ford Mustang Boss 302 on unbeatable and I can normally laps within 1 or 2s if I deliberately made mistakes provide they were not within the last 1/3 of the lap then the distance to 2nd was 8s with 3rd and fourth being 9s back and this was with lap times spread from 1:38 to 1:45 (small slowing taps) and out to 11:58 with a full stop crash needing a reverse (no rewinds)

I like the fact that you no longer have to fight your way through 10 suicidal drivatars waiting for you just before the finish line and the rubber-banding seems consistent and it keeps me on my toes…

These are just my findings and views you mileage may differ…

They have definitely patched drivatars.

Unbeatable make less mistakes and are slower overall which made my first 20 lapper on Mountain Cross Country Circuit very boring.

But next race I tried something based on advice in this thread and it sort of worked.

What I did was blueprinted the leaderboard cars for the track in as my opponents. (Jeep Wrangler, no Jeep Willy’s showed up). I am in a BRZ HE. This did make it a little harder.

If you want to slow down the drivatars pick cars that do not suit the track. Pick 11 of them plus what you want to drive to try and minimise the chance they get in the car you are using.

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Hi !
Since you’re a veteran and, like me, want to accumulate enough money to buy all the cars, would you kindly tell me which tracks you’re using to get a good amount of CR :slight_smile: ?
So there is Goliath, and you’re saying Mountain Cross Country Circuit, thanks.
Anything else you’d recommend to break the monotony please ?

Any circuit is good as long as you do enough laps. Its time that matters. A 3 lap Goliath (30ish minutes?) is the same as 30 circuit laps at one minute. Plus certain circuits will allow you to display more skill than maybe the Goliath can. Depends on your driving style.

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In fact it’s distance not time that matters ^^.
I just tried a 10 laps race on the mountain cross country track and i got only 50 000 CR for 9 min where 1 lap goliath (around 10 min) gives 200 000.

However cross country are very valuable for experience, you can easily build up to 50/70 000 X 6.0 every minute.

For pure money, it seems it’s best to focus on very fast tracks. I’ve yet to find some good ones to do a 25 laps.

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For credit efficiency Goliath wins. 2nd best is probably Highway Circuit (i think thats its name - its the first rivals track in Outback). Use credit or another HE car depending how you drive as there are drift opportunities.

I run Mountain CC because i like cross country, it gives good xp and it breaks the monotony of Goliath.

But if you want it quick.just do Goliath.

I always refresh my perks for xp bump and exh credits and pick HE car based on track and how i feel like driving.

Last test (Golitah etc as per earlier posts)//

Opening lap clean - second lap “dirty” missing and having to loop for checkpoints etc… Third (final lap) mistakes made to stay with or behind the first 3 drivatars up until the GOR when I was in 4th still beat them with 3s to 2nd and 3rd and 4s to 4th…

So I guess rubber banding works both ways…

I won’t be trying to drive that bad again in a hurry in case it becomes habit forming … Plus the loss of Skill XP meant I just missed Levelling up to 600 :frowning:

oops… Sorry hit quote button by mistake - my bad :frowning:

Confirming the fix. 2-lapper around Goliath in a C600 '49 Mercury. Best lap 13:13.663, clean. Runner up drivatar 14:09 and change. The entire field was in the 14s. Did not lap anyone. Awesome.

Drivatars seem to swerve intentionally off the race line in order to bump you off your path, especially when going neck-to-neck with them and they’re on the racing line and you’re not.