I calculated how many miles it takes for a car to reach level 50 (Rough Estimate )

That’s nice if you can get the 10’s.

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It’s AFK timing, so looks like a highly skilled driver can save around 40 minutes compared to a bot trundling around slowly.

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10s compared to 1s make some difference but it’s fairly limited. As mentioned above, based on the Lime Rock figures from Daddybee’s AFK spreadsheet and Rayne’s own testing, it looks like a highly skilled driver will save 40 minutes compared to a BOT. However, that is not just due to better cornering scores. It’s also because Rayne will be lapping a lot quicker.

Time and distance is the main driver behind going up in level. Cornering/overtaking is a very limited bonus. Sadly, I suspect it’s why there is no points score by level - it hides how little impact driving well actually makes, whilst giving you the impression your fantastic driving is having a big impact.

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You are a bit wrong on the track.
Ive tested on some 30 cars, so far, and car lvl/pr minute played, Le Mans full circuit wins, but not the whole lap…
Run test drive, start race, right after the segment with Arnage corner, (i think its called), the left/right, the next segment after mulsanne, right after that, hit pause , exit to race menu, restart, rinse and repeat, it is around 1 to 1,2 car level pr run, and with loading time, this is by far and away the most efficient way.

Most segments pr km/mile of track (6), and The reason for the restart is that in every segment (6) your best time is reset, giving you an extra 120cxp pr run.

The difference between old mulsanne and full circuit, is not huge, 0.13 to 0.21 car lvl pr run, and old mulsanne can be easier to drive with some cars, but once you get a minimum of control,id suggest Le mans full circuit…
:grin::+1:

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For the purpose of this test I went to Old Mulsanne. It is not one of my preferred tracks except for top speed tests.

I find it better to repeat playing Open Class Tour in BuildersCup because of practice sessions and variety of tracks, time, and weather.

For E and D classes I have to use FreePlay unfortunately.

Personally I’m not looking for the fastest way to level up cars. I have plenty of time to waste.

Has anyone every noticed if the CarXP points make any difference in the amount of movement in the score bar? I haven’t noticed any difference in movement in the bar. The movement of the score bar seems to be only relevant to the segment score. And the segment score seems to be only relevant to the quality of your turns and adherence to the driving line. These are my observations, anyone have a different perspective?

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As per my post above, it does make a difference but a relatively small one.

Imagine each level bar is 3,000 points. Each time you go through a section you get 750 points for distance traveled. There’s usually three sections a lap so you’d complete a level in a lap and a bit by doing the sections. 50XP for a perfect section or 10XP for an overtake would slightly speed things up for multiple levels but not substantially.

The above figures are guesswork (as T10 has chosen not to have the points show on the level bars) but it’s that type of scoring that must be in place.

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It seems to me you get the most exp the more segments you go through and that distance matters not.

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Leveling up is solely a function of time.

I use Laguna Seca Short Rivals most of the time and it takes roughly 90 minutes to get to level 25 no matter if it’s an E class or R class car.

Maximizing CarXP payout is a different matter because here segment scores are relevant.

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If it was just time you could sit there and do nothing.

It is cornering distance and time.

The developers have clearly done the work to balance the amount of scoring sections per track (and points earned in those sections) to ensure they are roughly equivalent so that no matter which track you drive, you’ll get roughly the same amount of points for time invested.

Doing stuff like getting high section scores, overtaking and beating the target laptime add some points, but insignificantly so to the point it is pretty much inconsequential.

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I watched the stupid bar on LeMans and there was no rhyme or reason as to how far the moved with regards to segment score or CarXP. Or any correlation to any specific corner. I do believe it is a sole function of time and varies between tracks so as not to be a calculatable value by us, the user. It’s basically a tool to get us to engage in longer game time driving (artificially) up the play time of the game. Basically, it’s a marketing tool, and we’re the tools being used.

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I should have said that’s with all assist on which I assumed most are using for leveling up.

If this is what effort to expect from the Developers This Game Has No Future the CarRPG system was very poorly Tested

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took me 4h and 8m to level 1 car in one sitting from 1 to 50.

Provided that the pace for Level 25-50 is the same as for 1-25 you should be able to level up to 50 in about in 3 hours using Rivals Laguna Short method with full assists.

Agreed. For all of my cars, it’s roughly 100 laps to max out a car. It is really nice to drive absolutely scorching laps on courses I know well, but I usually lean heavy on courses I’m crap on.

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I just did a little test run on filling up the bar. Test track was Hockenheimring. As I was running through the timed segments I was watching the bar advance. A decent 8.8 run would move the bar a specific distance. I would notice the exact same movement if I ran off track for a 1.0 segment run. To test the “mileage only” theory, I started a segment run, knowing how much it had previously moved on a normal run. As I neared the end of the timed run, I turned around, drove back to the beginning without driving through the starting gate, turned around and proceeded back to finish the timed run. Because I had gone off track in the process the segment was a 1.0 run. But the segment length was double that of the normal run. Doubling the mileage you drive within the confines of the two segment gates doubles the length of the segment bar advance.

The car leveling is, I believe, purely a function of mileage through the various segments. Each track has a selection of timed and hidden segments. And the only variation of leveling is depending on where your car segment is at the start on any given track and the length and placement of the various timed and hidden segments on any given track.

CarXP and segment score are absolutely meaningless.

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Here’s a proof test. I repeated the test on Indy. Two long corner segments no hidden segments. It’s really a terrible track for leveling up on. You only get two little bumps to the segment bar with each lap. So I did a couple of test laps watching the bar creap upward approximately 1/8 bar per lap. Then on the third lap I stopped at the end of turn 4 and drove back to the gate at turn 3. Without breaking through either gate I did about 4 mini-laps between the turn 3-4 gates before proceeding through the turn 4 gate. The segment bar jumped about 1/2+ the segment length but the segment score of course was a 1.0.

Next test I tried was to do this using rewind without breaking through the gates. Once you do a rewind the gate timer disappears. However if you keep doing the rewind without breaking through either gate about 4 times then continue to the next segment. All the mileage accrued in the previous segment will carry over to the next segment and the segment bar will jump about 1/2 length.

This is just for a proof of concept and is in no way to be considered as a glitch or a cheat. Primarily because using any of thes methods to gain in leveling up a car takes longer than just running laps at LeMans or Kayalama or Watkins Glen. The three best track I have found to use for grinding up a car.

But with this and the previous test at Hock I’m totally convinced that mileage is the only factor in leveling up a car.

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The Porsche 959 levelled in 105 laps on Maple Valley at just under 1:45 per lap. 3 hrs, 21 min total. The Xpeng was slower, at a bit over 1:56 per lap, and took 101 laps to fully level. The Zenvo was only a bit faster than the Porsche, at 1:43.3 per lap, but took 117 laps to level up.

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looks like it is time. I may test some myself but maybe no point as they are changing the carxp.

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