I completely agree, the current PI system as is favors especially old, light cars too much. Some of these cars have a stock tyre compound that are in fact slicks. These cars can be found in the ‘Vintage GT Racing’ division (Alfa 33 Stradale, Nissan R380, …). And I’m fine with that, but with how the current system is set up, these ‘stock’ tires are worth less PI than an ‘upgraded’ compound, and that’s where things are starting to get messy.
Now, a lot of these cars (and a lot of muscle cars as well) have the option to change the tranmission to upgrade it to a street transmission (mostly because a lot of them are 4 speeds), also a really good thing, except for the fact that when you upgrade said transmission you get PI back.
All this is without even swapping the engine for a ‘3.0L V8 - Racing’ engine, which in the R380’s case only costs 119 PI for 258 HP, not only is there a massive spike in HP, it also makes the car 198 lbs lighter.. So you’d end up coming from stock B570 PI → A689 PI.
Now, you can also upgrade all of the engine parts for 1 PI, gaining another 72 HP.
Well, the sport tranmission used to cost 1 PI before engine upgrades, but since you’ve upgraded them, you’re getting it for free.
Oh you want lighter rims? Sure, let’s take off another 17 lbs free of charge.
Strangely enough this is not even the most broken car in the game, there are certain cars where you’re getting PI back for upgrading engine parts.
Experienced Forza players will find every glitch (for lack of a better word) and will utilize it to it’s fullest potential, that’s part of this game.
The Lotus 340R for example completely dominates handling tracks from B through S class.
Now let’s talk about the opposite side of this issue, heavy cars. Most cars above 2500 lbs in A/S class (I’m not too experienced in other classes so can’t speak for those) are completely useless against a regular lobby car. Even though some have some serious speed in them (> 200 mph for 6.4H and more), it takes way too long for them to get up to speed. Not only will the lighter car handle better in corners, it will also have the upper hand in accelerating out of them. There are a few exceptions to this rule, mainly the Vipers (Dodge '08, '16 and SRT '13), but also the Ford Mustang GT350R (and its FE counterpart) and a couple of others.
So yes, there’s a lot of stuff to improve on the PI system. And yes, some cars are going to be faster than others, that’s normal, and in the new game we can make use of the ballast to balance it out (I’d prefer incrementing by 50 lbs instead of 100, but that’s a different topic). But that ballast is only going to be of use in custom, private lobbies, this won’t help for dominated leaderboards or public lobby racing.
Apologies for the long post, and there’s a good chance it will never see the light of day but it needed to be said.