Petition for TWEAKING of the homologation system

We all know that homologation isn’t going to be removed, no matter what petition is organised against it.

I propose they tweak what is a not so well implemented good idea, into a better one.

How? I’m not pretending I have a solution. But allowing the use of more tuning parts whilst staying under the PI cap would be nice imo, or at least more adjustability of lower end parts - sport suspension, brakes and transmissions, because installing a balance bar doesn’t require 6-pot calipers and carbon rotors, nor does a stock transmission stop you changing the ratios. Obviously it’d still keep the characteristics of its level, so sport trans will shift slower than a race one, steel brakes will stop later than carbon ceramic etc.

I’ll add the best suggestions to this post.

In career it’s okei but for the love of god make it optional in free play.
I want to race with same division cars with stock settings.
Right now i can upgrade car put any division and all cars on the grid are race cars.
I think to make free play great again is make homologotaion optional in restriction settings like open settings or homologation settings.

1 Like

This a HUNDRED times over.

There are small workarounds to almost get what you want but it’s not great. I still have to race in a random bunch of cars and although I’m getting used to it, it’s really silly.

Offer both types of racing - Class based AND homologated.

“Run what you brung” class-based racing is fine for having a good time with your friends and like-minded racers, but in a racing game, we need homologation, but it needs to work better than FM7.

With FM7, too often the “ceiling” of each homologation class was too low to allow some members of the class to be upgraded to where they could be competitive - the Porsche Cayman GT4 in Sports Coupe being one example. Bone stock, it is within just two PI of the homologation ceiling, 673 out of 675.

The homologation ceiling should better reflect what would be typical for someone taking a street car racing. Some weight reduction, better brakes and the spec tire at a minimum. Even better would be a ceiling where the previous could be accomplished, with enough left over for a choice between adding power OR better suspension, for example. Raise Sport Coupe to 700 or even 725, and let’s go!

The Porsche Cayman GT4 gets to 700, on the spec tires, with Race Suspension, Sport weight reduction, Sport Chassis upgrade (should be a half-cage visually, in my view) and a Sport transmission. Adjustable suspension, adjustable final drive ratio, lighter and stiffer – now it is a proper race car. As a quick contrast, the Sports Coupe class includes the BMW 1M at 486 PI bone stock.

For a car that starts lower in the class, they would now have room to get really racy with their build. Max weight reduction, race suspension and brakes, more power, maybe aero.

Please keep homologation in the next game, but give us more room to build competitive cars that can be built and tuned properly.

My bedtime wish every night is that Motorsport has an OEM racing lobby. Tuning is fun if you are into that thing. But if you are not - you still have to do it to be “competitive” the way it is now. Why not put skill vs skill instead of skill vs download? I will happily lose every race to someone in the exact same car (and tuning!) as me.

Yes, let’s tweak it. But not to the point where you MUST tune to have a chance against the downloaders.

2 Likes

I’m talking single player against AI here.
a) you pimp your car with tuning and upgrades to shorten laptimes
b) devs match your AI competition to same standards

In a way you ruin the fun of tuning and upgrades from result point of view - you just wander up in class rating.

Should devs not match - ruins a bit of fun too - like AI were to be less skilled than your team in chosing tuning and upgrades.

A bit of a touch call, I think.

And here drivatars come in, probably calibrating AI to real world online races with similar specs - over time.

I did some races in Seeker and there were only about 10 000 participants where you fit your result into, and other races with 300 000 participants. This worldwide.

Now it’s been out for 5 years, just bought it a month ago.
When game is released it is way less to calibrate against.

So think Turn10 did a fair job to figure this out.