Handling comparison.

Forza Horizon 3 to Forza 6? I do not own and xbox one, and I am curious as to the handling on FH3 Sim Steering, all assists off. Sim damage. How does it compare given a bone stock car with no tuning . Is it the same engine and therefore same handling?

Same engine but different parameters and therefore FH3 has more grip.

Oh ok. Thanks.

Not to mention sim damage is near impossible to play on some tracks. Especially on the extreme offroad high-jump cross country circuits you will take a lot of “fall damage” from all the landings. The AI doens’t take any fall damage at all, in fact it doesn’t even remotely follow the same physics ruleset as the player does.

If you want to take a racing game too serious then FH3 is not the right game, heck even FM6 is not. FH3 is a very relaxed and fun arcade-ish racing game in a beautiful lush open world environment. For FM6 I can’t even say what nice of players this is the right game for, I guess people interested in sim racing with a controller? For any serious or realistic sim racing with a wheel & pedal set on XBox One I can highly recommend Project CARS for its overall complete package feeling or Assetto Corsa for it’s hands down far superior ffb/handling physics than anything else out there on consoles. Nothing comes even remotely close.

But chilling out and relaxed playing with a controller lying lazy mode in your sofa? FH3 is the perfect game.

I have Pcars. Have for a while now. Got bored with it to be honest. But the thing forza has over Pcars is the editor. I love the livery editor. I love the idea of creating liveries. I’ll be buying forza 7, too. Talking about handling. If a car was tuned right in forza 4 (last one I had before switching to pc titles) the cars had just as much grip as this does. Which makes me ask the question: is it more realistic to have race cars feel like they are on ice? I would have thought driving a real race car would have tons of grip. Finding that edge and pushing hard without locking up is where the skill is.

I forgot about apex. Im guessing that is forza 6 handling without tuning or upgrades. Is this right?

Forza Motorsport 6: Apex is essentially a stripped-down version of Forza Motorsport 6 in terms of content. Think of it as a tech demo; if your PC can handle Forza Motorsport 6: Apex, it should in theory be able to handle Forza Horizon 3.

As for car handling comparisons, both Forza Motorsport 6 and Forza Horizon 3 use the same base physics model, although a number of key parameters have been changed to make the driving experience easier in Horizon. When you switch between the two you will notice that you can feel the weight of the car a lot better in Forza Motorsport 6, have finer control over the brake pressure and throttle etc… The controller feedback is more subtle as well; you feel more connected to the road in Motorsport than you might in Horizon.

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Couple of questions about the above statements.

  1. My computer can run both, but I get a far better performance with everything turned up to max with apex. I could imagine a situation where a pc could handle Apex and not FH 3 quite easily.
  2. Are you just guessing about the handling parameters adjusted to make it easier based on your experience playing with both or is it something the devs have commented on in the past? Thanks for your input.

With Horizon there can be more to render and more stuff going on so it may be more demanding in some ways.

Do we know that its the same engine with different parameters from our guesswork or from dev comments? I have not seen them comment as much about FH3 than the previous FH games. In the leadup to one of the previous games they did say something like same physics or the like which caused massive discussions on the forums.

We are pretty sure (without dev confirmation, well not recently that I know of) that the FH games use the Forza game engine, but game engine does not mean the game will feel the same. Some other game engines can be used to make widely varied games.

We know that upgrade / tuning screens are very similar and tuning has similar impact between games.

A big difference is PI though. Improve tyres in any previous game and you may go up 40 PI. Some tyre upgrades here are measured in a few hundred PI. Therefore ideal builds are very different in FH3 than any previous games.

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For what it’s worth, this is actually a pretty smart move on the dev’s behalf. Good tyres make a massive improvement on public roads, far more of a difference than they do driving equally hard on the track. That’s because tracks usually have a heap of rubber ground into the surface and are a lot gripper than most roads, it also means that slides are far harder to catch on the track too as they’re usually faster & more sudden. I’ve noticed it with my cars in real life at least!

Whether or not it was intentional though is another thing altogether.

THIS RIGHT HERE ^^^ perfect response. 100% Agree.

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