H&S Playa Azul - got stuck

got shoved into the side of a road and stuck - at this point I didn’t remember to do a reset car position but that late in the game think I’d have lost either way

this is becoming regular, it’s presumably not the way seekers are supposed to win

resetting car position solves it but getting into those place shouldn’t be a thing

I do realise nothing is going to get done about such bugs, if H&S is in FH6 the bugs’ll be there then, but it’s worth trying here anyway

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This is a world data bug and luckily will not move over to FH6.

But I completely agree with the general bug situation. Now is their chance to NOT have a bug-ridden FH6.

What I do not understand that H&S is so unbalanced in favor of the hider.

It really looks like they arent playing the game themselves.

Contrary to the main H&S show trailer it is not sufficient to just touch the Hider in the final approach.

It should work like in PG with carrying a flag - you are touched you instantly lose it = Hider touched on final approach near, but still outside the destination circle - Hider loses (regardless of detection bar).

different kind of models used, that’s good, but we can look forward to forced wheelspins from Trial/etc, consumable perks not working correctly and all those good things we know and love that have all been “solved”

regarding hide and seek, I don’t think the set-up is balanced in favour of the hider, though I did at first

if the seekers are trying and do actually have some idea what they’re doing then being a hider is very, very difficult - but it’s very rare that happens

that, I think, is the problem, be interesting to hear what @CuriousGirl2591 thinks given the number of games played

today I did one, me and three other seekers, during the entire game I was the only one to use the ping - they weren’t even at a level of “monkey see monkey do” - driving around aimlessly when the ping I put on the hider (three or four times) disappeared

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I don’t think it’s easy to win as the hider obviously depending on map location and the changing of times for chase break IF you have a decent team of seekers

Most games I’ve been in only maybe have one or two seekers who seem to know what they’re doing

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thanks - sounds similar to my experience; I did not play enough to notice the change in chase breaker time having an effect

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I would dare you both that on the two “open” maps (NOT in Guanajato) I will win every game as a hider. I cannot remember losing a single match there (as a hider).

Most of the matches there I am not even successfully pinged once (and win with 0% detection).

Regardless of starting location and quality of seekers.

Of course I am not hiding at all but speedily driving around and around the specific routes I thought out just for that purpose until the final destination appears.

If there would be the possibility of the “final touch of death” then the seekers at least would have one opportunity of winning.

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It’s quite possible to win as a Hider even with Seekers who know what they’re doing. I don’t pretend to be particularly good at the mode, don’t misunderstand, but I have worked a few things out, I’m normally am on the winning team (I think, cannot give numbers) and I do nearly always find the hider on all three maps. On occasion there’s a very hard-to-find hider and they’re usually driving like a maniac.

Overall, it’s a good set-up but is stupidly easy unless the players know what they’re doing, then it’s a good game of cat and mouse.

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