Grid Expansion to over 24 cars

Over the previous games, the car limit for each track is always 24 cars. What do you guys think if T10 decided to expand the grid size for the current game? I think it would be a good addition to the game to give more exciting competition.

I like it, because i want to do multi-class endurance racing (IMSA & WEC),but unfortunately it is not possible due to the xbox consoles not having enough power to support 40 players (real player or AI). Maybe next gen?

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I am pretty sure the CPU that is in the X-Box would be overwhelmed by a larger grid.

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The lobbies rarely are full at 24 cars. Unless T10 is going to add “long”race lengths then 24 will never change. Honestly I think the short race lobbies should have less cars than 24.

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More cars = more stress on pretty much everything from a tech level.

24 is enough (for single class racing) and in multiplayer, rarely seen.

However, having more than 24 makes Multiclass viable.

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With the penalty system, netcode, & general lack of sportsmanship being what they are, I think larger grids could only bring even more problems.

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It would be cool to move up from the 24 car count grid size that we have been using since FM5 I believe and maybe bump it up to 32. Once the AI gets fixed and other bigger issues are solved, I think that would help add to some great racing. It would make multi-class racing more robust but competitive with maybe even allowing up to 8 different classes to race each other. Also a feature thats been asked since around FM5 is the ability to hand pick cars for the grid set up for freeplay. It would be great to finally set up what cars to race against how we want without always going through the hoops of advanced racing options. Each grid spot could even be a different car if we so choose, give us that freedom T10.

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I second this. 42+ cars MIGHT be much for yhe consoles but 32 may be possible. And the ability to pick ai cars would absolutely come in handy. I would add the ability to use cars from our garages for ai. This way it would be easier to run class regulations.

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I even reduce the number of A.I. to 11, because I still get the same credits at the end of the race. Why should I want even more traffic?

I am even thinking about activating that accessability option that turns off all contact, I think this way everybody is a ghost on the track.

I’d love this to be implemented, I love racing through traffic when doing multi-class races. For MP, just keep the regular 24 cars on the track. For single player, they should definitely give us the option to race against more cars.

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I think with the new radar system cleaning up the lobbies just a little bit, I believe that multiplayer and single player races should have more vehicles available on the grid from 24 to 36 or possibly 42 vehicles.

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I’d love that for single player, for MP 24 is ok.

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It’s almost impossible to find full lobbies right now and you want to increase the size? No. I had a race the other day with 2 other cars. How does increasing the size of the grid help that?

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In my experience it’s like a back and forth. I’ll go from full lobbies to lobbies with 3-6 ppl back and forth all night long. Normally leaving and rejoining will put you in a full lobby again, but on xbx at least half the times you leave a
mp lobby, the game crashes so I’ve just been dealing with the smaller races.

Funny enough the racing is usually very clean and close when it’s just a handful of people, but wins and podiums are much less satisfying.

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A race with 6 people who are tightly bunched, race clean and give room/respect etc is great, a win there is just as satisfying and enjoyable if not more-so than a full lobby. A race with 6-10 people that drops to 3-4 by the time the last lap comes around (most of the long/enduro races are like this), with a 30+second gap from first and backmarkers who run stupid-long tyre stints and fishtail all over the place when you try and lap them, is almost as unsatisfying as doing a 1:1 or solo session.

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I would like to have 16 or 12 players lobby and more narrow roads like nurbugring

The topic discusses expanding the grid, but the example focuses on single-player. While hardware limitations are a valid concern, I believe it’s feasible to expand the grid specifically for single-player, where performance demands can be optimized differently compared to multiplayer.

Single-Player Benefits:

More Realistic Racing: Real-world events, like the 24 Hours of Le Mans, often feature over 50 cars on track. Expanding the grid in single-player would bring this realism to Forza Motorsport, creating a more immersive experience with more traffic and overtakes.

Better Multiclass Races: The current limit of 24 cars leaves each class underrepresented in multiclass racing. Larger grids would make single-player multiclass events far more engaging.

By limiting grid expansion to single-player, Turn 10 could offer this improvement without straining multiplayer infrastructure or risking stability. Many games already scale AI and resources dynamically, which shows such an approach is realistic. Forza could balance ambition with hardware limitations this way.

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Bump

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totally agree

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I think t10 should have that addition, for free play itself it will be much more interesting and cooler when the grid is up to 40+ cars, for multiplayer just leave it 24. big voted for this

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