Give players more control over the controller steering input

To me it feels like the steering input is too filtered and processed so that it prevents me from making quick reactions to accidents or oversteer mistakes.

To be more specific, even with the realistic steering setting and the dead zone set to 0, there’s still a cap on how fast you can turn the wheel.

Sequence 02_2

For example you are in a consecutive s turns, and have to swing your wheel from left to right quickly and in the right timing. But when I quickly swing the controller stick from left to right, the actual turning of the wheel is delayed by the max turning speed. This induces input latency and makes the car’s behavior doesn’t represent the intentions of my input.

Also in the case of saving an oversteering car, the technique of quickly turning in the reverse direction and quickly back to the original position is very common in other racing sims and in real life. Like an intentional twitch. But the turning speed cap often makes the wheels turning to the reverse direction for too long, causing an ‘over-save’.

So please add a slider to let players adjust how fast does the wheel turn/ how responsive the input feels.

Also, the steering wheel animation is not matched with the actual steering.

Sequence 02_3

which is very misleading in cockpit view.

9 Likes

I have the exact same feeling in every S turn!!!
I would like to give my greatest gratitude to JAM for his detailed discription and explanation, as well as his serious tests and intuitive demonstration.

MICROSOFT!!!

WAKE UP!!!

DO SOMETHING!!!

4 Likes

When u are standing still, it looks like steering not instant, but when u are and u need quick reaction to counter oversteer, game will actually help u and counter steer faster (all u need to do is to just blip into opposite direction), I had no issues with it, and during race u don’t rly need while range of steering input.

Steering input seems fine as it is for me.

1 Like

This has been my struggle with the Forza series for years. I have played beamNG and Assetto Corsa on a controller for years and both games allow for a fantastic feel of what the car is doing. It also lets me drive in slip angle and I feel like Forza just does not allow for that since it creates an understeer bias on a controller. I’m willing to make driving more difficult as a setting if it means I can achieve slip in corners

6 Likes

It should definitely be a toggle because the progressive steering speed dampener is effectively analogue stick trainingwheels. It does help for very casual driving. Limiting nearly every cars maximum steering input to the limit of its turning grip at the speed its currently at. But this should be able to be turned off.

6 Likes

Almost every corner requires full input on the analog stick, the amount of steering angle, and the rate at which it is applied is tied to vehicle position and speed- and nothing else.

“sim” steering should allow for too much steering input, not hand-hold the player to the point where every single turn becomes a full input affair, and the only control the player has over their line through a corner is the angle and speed on entry.

It is quite obvious that whomever programmed this portion of the game has never driven a car on track, and dang sure didn’t run it past anyone who has.

4 Likes

100% voted! They can’t afford to ignore this any longer.

3 Likes

T10: “Hold my beer”

1 Like

You don’t say! :laughing:

I’m sure they’ll get around to it sometime after update 7,713…