Getting totally fed up with the rubbish AI and handling...

I’ve played some forza 4 last night and the IA was much better. Not good, mind you, but not as disastrous as this. Also the cars sound much better and diverse in that 6 years old game . The Forza franchise is losing its edge despite the extremely enjoyable Horizons episodes and a superbe 6th iteration. Maybe it’s time for introspection for Turn10.

I think the AI is pretty good they race fair don’t just jump out the way and give you a decent challenge. I like it how they are aggressive it’s like playing online

Polyphony Digital and T10 have become complacent over the years knowing that their product will sell however good or bad. I love the Forza Motorsport series , but for me Project Cars raised the bar 2 years ago and neither developer have raised their game enough, but then they don’t have too, as i said, the name sells.

1 Like

AI doesn’t have any collision avoidance to the front of the car and if it is near the rear quarter of your car will just turn in on you PIT or ram you from behind if you slow down too much on a corner. I set the grid to random which helps with the first corner blues. I was flipping back and forth from AC to FM7 on the Spa track and there is a clear difference in the Drivatar behavior and while you can crash in either game the avoidance in AC is a lot better. I also noted that the AI can appear to go side by side around a corner when it comes to each other but always will turn in on you as if you are not there. I race on Unbeatable and in most cases limit the HP to 1HP above mine unless I choose something like a race with 24 BMW M4 FE’s and at these settings, although it has it’s moments they are the most enjoyable. I would prefer more graceful AI more in keeping with the way racing should be but I wouldn’t want it any weaker because it would get a bit boring. tbh IRL you would get booted from any racing team and off the track if you took out every car in front of you and rammed your way through like the AI does towards the player in this game.

The golden rule for me is to make as much progress towards the front before the turn and always take the inside to the turn and hug the rumble strip. I like 10 - 20 lap races so I can cruise around and not bust my *** trying to get a good finish position in 3 - 4 Laps which is more likely to end in tears.

I’ve had the AI move out of my way almost as often as it actively targets me. And I find the cars in game that I’ve driven in real life (or cars similar to those I’ve driven in real life) handle as expected.

The AI does seem to brake overmuch… but, then, other people allege that it doesn’t brake at all, taking corners at impossible speeds.

not sure why people complain about the AI so bad, seems to me it’s not much different than how people drive in multiplayer , smash their way through and not care on the crashes they cause since there is not punishment for it
single player is just getting you ready for when you go online and get smashed about

3 Likes

Not everybody likes to play multiplayer though, so decent AI is important.

1 Like

Actually I think the Drivatard system has created a vicious circle where people misbehave online, then their Drivatards become bad, and so on. Eventually they’ll have to scrap it because everyone’s virtual self will become horrible to drive against.

BTW, I usually drive against your Drivatar and it’s always nice, you seem to have good manners and so does he, haha. Keep it up!

1 Like

I would be more inclined to think they take the gamers time and that is about it. They will lap at the time whether something is in the way or not and if Single Player is anything to go by then I am not surprised MP/Online events are a mess because people head in there conditioned to battle not drive. If they bring in penalties then that would just be another thing only the player has to suffer because I am sure the Drivatars won’t get the penalty.

1 Like

So what you’re saying is that MP is the benchmark for defining good AI?
That’s just absurd, unless you think real racing is a matter of flying into each other at every given opportunity. I agree, that’s definitely the goal in F1 …
There are probably a lot of people who don’t even touch the MP. It blows my mind you’re basically apologizing for this incredibly lackluster AI.

The AI also isn’t challenging, it’s predictable in the way it behaves. Meanwhile, it’s unpredictable in the sense you don’t know how much the AI will cheat with the car performance (600-rated car driving at the top speed of LMP car…)

2 Likes

The steering is on 10-2 lock as far as I know that’s why the cars seem to under steer previous titles had a dynamic steering mechanism where the game adjusted the lock depending on the corner type

I race with limit aggression off and I haven’t had many problems with them wrecking me like they don’t know I’m there. My biggest problem with them is when they hit the brakes at the apex when I’m getting back to the throttle. It kills my momentum and gets frustrating.

1 Like

I’ll have to be the one who says it: these gamertags who come here to say something bad about the current Forza like “worst AI ever”, “worst driving physics ever”, worst this, worst that, then directly mention the current Gran Turismo as an example of these things done right make me a lil’ bit suspicious…

It’s not forbidden to do this obviously but it’s the “worst” bit that gets me, and the fact there are now multiple serious racing games on both consoles to choose from, so a comparison involving more games than just Gran Turismo would’ve been more appropriate.

I’ve seen so many things on the internet that I’m wary of any person who either isn’t a regular (that I know of) and/or I don’t know anything about, even if vaguely.

One thing Turn 10 definitely needs to work on is the AI enjoying doing PIT maneuvers. Most sanctioned racing is not NASCAR. This sort of contact would get you black flagged anywhere but NASCAR, and in NASCAR it would get you on the receiving end of a well-deserved punch in the face from the guy you took out. Sure you can rewind but this feature breaks the flow, it should only be used sparingly.

(the NASCAR bit is a joke of course, I don’t follow it closely so I don’t know what the rules currently say about it)

I haven’t encountered ultrafast Drivatards, as I usually smoke them on the straights. This leads me to think there could be a large gap between Expert and Unbeatable even though Expert is just two levels below.

Some of them are aggressive and this could be because their real selves lack basic racing etiquette. You’ll have to deal with it and/or use grid position mods to minimize this problem. :frowning:

It’s worth mentioning that you must play the game to know how it works. I remember a guy on YouTube saying Forza 7 felt like Horizon 3… I just lol’d, I mean, the cars in Forza 7 are much heavier and require much more finesse. Try drifting in both games to see how “similar” they are!

I know there will always be somebody complaining about something, but why are there so many people complaining about the Drivatars if they’re so good? Billy Strange (when he was at Inside Sim Racing) also complained about the AI. He plays every sort of racing game and is a racer in real life, so somebody like him would know what they’re talking about.

It was terrible in the demo, so that was enough racing against them for me. It was like they didn’t know my car was there and would just keep bumping or shoving me off the track (which never happened to me on the 360 FM titles or in FM6 Apex) A demo is usually crafted to show the best of the game.

FM7 was/is overpriced on PC so I couldn’t justify paying €70 for a game that might work (excluding all the other issues).

GT and FM are or were extremely similar in a lot of ways, so that’s why they’re usually compared to each other.

The AI was the biggest surprise I got in GT Sport, it’s a big improvement from previous titles (no idea why they did that for a multiplayer focused game though). There’s a lot of things I don’t like with that game, but I’ll give developers credit when they improve on things or listen to fans. The demo nearly sold the game for me, but the lack of a career stopped me. Once the career was announced, I went out and bought the game for €23.

The AI in the F1 games is supposed to be fairly good and the PC2 AI has improved a lot from it’s predecessor (and from launch).

rFactor 2, Automobilista and RaceRoom Racing Experience have some of the best AI around. All of those games were made by very small teams and budgets. There’s a new Forza every year and they have some of the biggest budgets when it comes to racing games, making some really good AI would make a lot of sense.

Even Assetto Corsa’s AI has improved a lot, but that’s because people complained. I don’t complain for the sake of complaining, I just want to see some improvements made to one of my favourite racing game series.

I’m sorry if people take it personal. And, perhaps describing the issue can be better worded to avoid unnecessary conflict that implies you “hate the game” responses. However, the AI can be better.
What I’ve noticed is sincerely echoed in this thread.

AI seems to slow down directly in front of you to decrease your momentum. However, there are no teams where a mate would do that tactically to keep you from the lead teammate.

AI can and should take a apex proper. However, the AI should be able to alternate tactics if you are slightly ahead (either to the left or right) and you enter the turn 1st. But instead side swipe you to force you off the road. This is the destruction derby people are talking about and IT IS REAL!

AI should be able to react to what’s in front of them. IE: The car was side ways with the AI’s front bumper pushing the racing car from the right side door and would not stop. The racing car is going down the track side ways with the tires going red hot! I had to quite the race and start over. You are not able to move as the AI wouldn’t stop moving forward.

Regardless of what setting you use for AI it should never result in what we all know would cause a disqualification. AI can be aggressive without the need of destruction derby like tactics.

People do have legitimate gripes they want addressed. It doesn’t mean they hate the game. Although I would agree it could be said better to avoid the “knee jerk” reaction.

IMO, a lot of the 1st corner problem is resolvable by staggering from left to right without any car beside them. That is the best way to avoid a pile up in the 1st corner. I’ve seen it in another game multiple times and IT DOES WORK! I’ve not seen a “pile up” in the first corner starting a race that way. However, pole position may require a best lap time.

It is apparent, and also mentioned in this thread that the AI is not aware of it’s surroundings. Therefore, destruction derby when you are in proximity to the AI. If you are in the AI’s path it will disregard your vehicle.

If there is an option to make the AI become aware of other vehicles in the game. Please let me know.
Seriously

1 Like

NASCAR? That’s because all the AI in a NASCAR race is based upon Kyle Busch and his whiny behavior.

I find the AI weird. Not so much the crashing just the way the difficulty levels vary massively. I have seen AI cars lap 3-4 seconds faster than the next AI car in the same car class on 90 second circuits, for no apparent reason. That’s an insane gap between the best AI the next best.

At the top 2 highest settings you should have rubberbanding AI when you are in 1st place. It helps push you to drive better and help get you in the top lower % of the leader boards. I had this only 1 time but the AI was so hard that they finished in the top 12% on one track. Only 2 or so seconds behind me. That was a fun, challenging race that I’ve wish come back.

That’s the kind of dynamic AI I like. They don’t add 20-40% boost unless you are 1000’ or so in the lead = rubberbanding AI. Then they are nipping the apex’s for a chance to overtake. This is what pushing you to do better, play more aggressively and help you defend the corners better.

But that only happened 1 time so far for me. And, I really liked it.

Hello, first time here just to write this because otherwise my mind will explode! :slight_smile:

(Background: Gran Turismo and some Codemasters games on PS1, PS2, PS3, on PC Live for Speed, Assetto Corsa, the best thing ever was taking part in organized local leagues with strict rules where we started to know each other and even met sometimes. Now I have my first Xbox (Scorpio) so it is time for some Forza, yay! :slight_smile: I will not buy new wheel for this so gamepad only, but except “above average” opponents with the most difficult simulation settings (including limited aggression off) - I was never fast, but I like it fair play and no “cheating” like that silly arrows for cars around or rewind.)

OK, but to the point: that 48-lap Spa single player endurance race. Driving without break, getting thirsty, uncomfortable, tired from the constant focus and looking at screen, after 1 hour 53 minutes, lap 43, first position but opponents are only few seconds behind, I will make this, stay cool, don’t look too much in mirror or at map, stay focused, keep repeating the laps as before, breathe, no mistakes, stay focused, don’t imagine winning yet, stay calm… I overtake a backmarker, he overtakes me back in section where I am slow, I wonder where he took the speed from suddenly, then two turns later he spins right in front of me, there was no time and nowhere to go, car totalled, race over. TWO… HOURS…

One second you’re almost winner, second later you stare at the TV in almost “denial” state, no this did not happen. I have mixed emotions of anger and rezignation, you know the feeling? Do I want to ever play games in my life again? TWO HOURS. Oh my. Funny thing is I can’t blame the game, it’s just drivatar and I’ve done this to myself, my choice. But, damn! :slight_smile:

(Also, I searched if someone else had problems with visibility on Virginia West, glad to see I am not the only one, heh.)

I must respectfully disagree with you. Once I let the race grid settle down for a lap or two I find the AI quite reasonable. I’ll take them any day over the carnage I’ve been experiencing in the Simulation Leagues with the 4 year olds. But I give the AI a wide berth when running around the track. And I use a controller. As to the other games. I have Project Cars 1 & 2 and enjoy them.

1 Like