G920 Forza Apex Feedback

This needed it’s own thread, hopefully devs are active right now, here goes:

So far my feedback with the G920 is as follows:

  • Wheel IN GAME is still pulling to the left for some reason at start of races in some cars, for no reason, not on the hardware, the game, this is with default settings and it’s very annoying the wheel wont centre properly to input shifts at times.
  • H Shifter is hit and miss on cars and it’s not a “flappy pad only car” issue, tried about 4 manual gear knob cars and only 2 of 4 work properly, shifter does not respond to inputs unless this is animation problem? FIAT PUNTO has a stick…doesn’t work.
  • DEADZONE AXIS ISSUE HAS RETURNED (as in not settings after adjustments). G920 is super stiff on the brake pedal and needs the axis adjustments via the deadzones in game, this is not currently working in game at all and break pedals continue to hardly respond.

Now for probably the worst issue currently:

  • CLUTCH GRINDING. I remember this issue years ago, why has this not been fixed yet? Start of every race, grind. Change gears quickly, grind, shift through the gears with clutch depressed…grind, shift into neutral…grind, shift out, grind. Why on earth is this still an issue?
    EDIT.
    Ok it would appear the reason is because any less than 100% clutch depression results in the gear grinding and said sound effect, which is absolute rubbish no car is like this, hell, my current car barely needs 30-40% depression to change gears completely smoothly, this needs to be fixed to drop the percentage down to like 10% or even 1% to resolve issues, it’s silly this is a thing.

Overall…not a good start, needs a lot more work so I hope this feedback is helpful.

P.S.

  • FFB overall hard to tell because of above issues, but it at least feels better ish to me, it doesn’t seem to be as aggressive or janky but it’s hard to provide feedback on this, it’s more of feeling thing.
1 Like

Change the deadzones so 50-75% pedal depressed is 100%. Thats how I have to play on the xbox in order to not grind when I shift fast.

They don’t set though, this is the problem. The in game deadzone options do not adjust, i have tried all of that and it won’t change the travel i still had to press the same amount. It’s the bug from X1 version that’s returned where deadzones reset or do not set.

Besides, the main issue is the clutch crunches is because you do not apply 100% (in metrics view) any less than 100% it crunches which is complete fantasy, I have no idea where they got this from as no other proper SIM game has this problem, it should be dropped to like 5% or removed completely.

After more testing, it’s become clear.

Compared to Assetto Corsa, this implimentation is terrible. It’s somehow WORSE than FM6 on the Xbox 1.

There is no feeling in the cars, it rumbles like a gamepad, not like feedback from the road, wheels or surfaces. Drifting is incredibly hard, countersteering is just not an option with only 540 ish degrees you barely get full control over the car at the best of times because it locks up the brakes and wheels so quickly. It feels like you are on ice at times.

The clutch grinding is ear screamingly annoying…

Just look over on reddit/forza and see how this release has gone down. This either needs a drastic, DRASTIC overhaul or completely removed.

Can only pray FH3 is nothing like this and it’s far better in every way…but I doubt it.

1 Like