Fuel wear should have a multiplier setting on its own. This should be in free play and private multi-player.
Im not against it. It’s something that Gran Truism 7 has for both private and public lobbies (and single player races). This option really works if implemented correctly. Really the setting should really only ever be at from either 1x(Default), 2x or 2.5x. Any higher and that would be too high. There is also the issue that different cars (GT cars for example) that have different size fuel tanks and can last longer/shorter compared to others. So that would bring some impartial unbalance.
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