Back in FM4 me and bunch of my friends ran racing series’es where races were about 1h long
We used drag tires, and with sim damage on you really started feeling that the tires are going after 15-20 minutes, and pitstop was around 30 minutes, in some slightly over 1 hour races you had the option to pit in twice or then you had to drive bit slower to conserve your tires.
With FM5 we got “improvement” The tire wear was faster, and we actually could run out of fuel… But we never felt the need of replacing the tires, And due drag tires were being eaten away so fast we couldnt use them either. we ended up in situation that pitstops were mandatody due fuel consumption, but we never feel any significant issues with tirewear.
So essentially pitstops have been “only for fuel” during FM5 and 6, some cars suffering from higher fuel consumption / smaller fuel tank much more than others.
Anyone who has spent any longer driving on track knows that most cars will start having notable tire issues before the fuel tank is empty (Race cars might be different)
I just hope they get fuel and tirewear to be at least somewhat matching in the game.
Say, On the scale of 100% fuel used = 70-95% tires used, assuming you werent drifting.