I’m actually surprised it isn’t implemented in this game, they could’ve set up a dealership, car show, car meets type environments. (possibilities are endless)
Put covered cars in there as teasers for future DLC, etc.
I’m wondering if it came up during the team meetings.
Forzavista has, obviously, been reserved for Forza Motorsport and the detail that is of great prevalence in that brand. As much as I see the Forzavista feature being an opportunity for developing gaming into a virtual showroom experience in the comfort of the home, Horizon doesn’t seem to have that prerogative.
There is going to be a feature called Car Meets for clubs. The way I imagine it’s going to work is that maybe you could move around your character just like Test Drive Unlimited to check out a car.
Just my opinion; but, I don’t think we’ll ever see a Forza title which integrates the human element of walking around. With it comes many obstacles that could change the brand image, such as: how do you prevent others from trying to drive toward and into those who are walking outside their vehicles? I just don’t see it happening.
I definitely see how Forzavista could be redesigned to have a focus that suits Horizon; but, Forza Motorsport has the more detailed vehicle models furnished with engine bays. If I understand Turn 10’s motive - based on the Ferrari Italia ‘Forzavista’ concept we saw before Forza Motorsport 4 - it appears its aim is to demonstrate showroom quality vehicles in an atmosphere that is primarily focused on cars, whereas Horizon has this broad stoke of music, cars and the environment (i.e. - southern Europe).
To clarify: I’m all for a Horizon version of Forzavista which takes on a role to spotlight car clubs, tuning and livery desig - perhaps it’ll come by way of a different name. I just don’t think ‘Forzavista’ will be it.
I feel I must agree with you. It seems like the perfect place for it would be the Car Meets. Of course, I think it would work best if upgrades/conversions were also modeled.
I’m not a big fan of Forzavista and I’m glad to see it’s keeping its hands out of at least one branch of the franchise.
I can’t see how people get excited over it- I play a racing game to drive cars, not to open their doors. If I want to look at cars, I’ll do it in real life (perfect graphics, BTW) or on the internet (photos are also pretty realistic). It’s beyond me as to why some people feel that more and more resources should be devoted to it when it doesn’t benefit the core game.
Could not agree more, I feel like there is a small minority that enjoy the feature but to the vast majority its time and disc space wasted. I don’t think T10 or Microsoft or whoever’s brain child AutoVista was was serious when they followed through on it. Imagine a gamer whose been racing since FM1 (me) getting home from work loading a racing but instead of tuning, racing, joyriding, hot lapping, drifting all things I enjoy, they just decide to sit and look at the door opening whilst spinning round a car. Even to a casual gamer do they want to sit there just looking or are they going to want to try to race and improve there skill?
ForzaVista was invented to showcase Kinect and both should die in my opinion as both have been failures. Microsoft has been back-pedalling since before the release of the Xbox One to make it a games console instead of Kinect focused media hub, and hopefully T10 not having this mode in horizon is the followthrough of this.
On a side note, the car meet aspects seems better and more social but again I’m sure it’s going to be one of the features you only use once. Use the extra time to add real car functionality; turn signals, working windows, in car MP3 that connects to real life music player, better in car GPS, horn and the ability to switch to Road, Sport or Race mode ala Test Drive Unlimited
IMO, there’s people who actually like the feature so why try to take it away ? not only are you limiting the consumer but you’re also restricting innovation for car games.
From the opposite side: being able to tour vehicles in virtual reality was something that I keenly remember me and my friends fantasizing about when we talked about the future of videogames. Coincidently, many games of the 90s included features that allowed you to spin a vehicle about its midpoint to have a look at it and often included the car’s specifications and, sometimes, a brief history. Forzavista is the new generation of gaming’s take on that very feature and it does so in ways that my buddies and I couldn’t possibly have imagined.
Furthermore, congratulations to you if you are able to walk out the door and see exotic supercars, time period muscle cars, or ordinary street cars in the abundance that is presented in Forza titles. For the majority, that kind of accessibility isn’t there. And, although there are plenty of photos and information on the internet, there are no features that allow you to do what Forzavista provides for each vehicle modeled within.
As for allocating resources: Forzavista models are, in my opinion, the highly detailed versions that we will eventually be using in ordinary gameplay - no time or resources wasted. Additionally, having a game that is able to present such a rich and detailed showcasing function quite possibly lends more intrigue to those vehicle manufacturers that may be looking to bring the showroom experience to consumer’s homes. I have no doubt that being able to shop for your next vehicle with the help of a virtual demonstration like Forzavista provides an opportunity for more makes and models to arrive in digital form. We’ve seen Hyundai and others take advantage of the marketing outlet that gaming provides - especially through Gran Turismo - and to foster that excitement for an automotive brand by simply integrating a car into a videogame - and into features like Forzavisita - really opens up doors (pun not intended) for car makers and gamers alike.
Lastly, I think you are also disregarding those Forzatographers who use Forzavista to capture the beauty of Turn 10’s hard work. Say what you will about taking photos of a digital car, but it has been a HUGE part of this Forza community for a VERY long time - having a feature where gamers can get up close with these cars and to capture their detail is something that has been asked for time and time again. And, with Forza Motorsport 5’s Forzavista integration which allows you to modify the vehicle and apply liveries, it shows that Turn 10 doesn’t want this feature to just sit in a corner of the menus and waste “space”.
Bringing it all back around to the topic at hand: if Forzavista ever becomes a part of Horizon, for the reasons posters have detailed above - fantastic. If not, then I suppose some have their wish.
I am disappointed to be honest. I expected forzavista to be in the game. You can be somewhere in the map and then explore the car, even with your friend. I don’t see why they should not implement it since the cars are detailed. You can already see this from the screenshots and the teaser trailer. Now there’s no concurrences with Driveclub.
Whilst I genuinely loved this feature in the Motorsport series, I must say I’m not that surprised nor disappointed really. I mean it is a quality feature but the lack of it doesn’t detract from the game. And I mean look at what happened with the last Horizon, the feature was absent and so I expected it to be absent in Horizon 2 too. We got car meets so I don’t mind.
I had this idea of having the Autoshow in a giant hall like at the Geneva Motor Show that you could walk around and look at the cars then buy them. It would incorporate Forzavista into the Autoshow and be an interesting alternative to just a plain old boring list. I guess it would probably take too much processing power though to have all the cars together at once. I doubt walking is likely to happen anyway.
FH1 partially had that, but it wasn’t as extensive as what you’re suggesting. Honestly, I’d love to see the car buying system be setup like how you described; it’d be really awesome to have a whole “car show” vibe going on.