Segments:
5 min - Vaughn Gittin Jr. talking his full lap drift on the Nuburgring and how he used FM7 to prepare; Vaughn runs through the Drift Bounty Hunter Rivals event.
5 min - trailer for Don Joewon Song’s virtual Drift King of the Ring video; McLaren Senna added to FM7 in April, community will vote on the reward car for participation in the April Spotlight Rivals event
15 min - Kristina Rothe talks about Forza Race Regulations. Ghosted backmarkers coming in May. April 29 Developer Q&A on www.aka.ms/ForzaDiscord
10 min - Chase Barber talks about the audio capture process and updates to V12s and 2-rotors in FM7 in April.
10 min - Andy Beaudoin talks about the newly announced Forza Street mobile/PC game available on the Store now.
1:05:00 - Barrett-Jackson Car Pack trailer for FH4, Retro Krystal talks about Series 8 updates for FH4
I’m not sure if this is the place to post this, but I do have a question for the devs about the Forza Rules Regulations. If this isn’t place, could someone point me in the right direction?
With the introduction of the Forza Rules Regulations, will the barriers that block the proper pit out lanes be removed, such as the ones at Laguna Seca and Daytona Road at least in the near future? Right now, for instance, I really hate how the pit out just dumps cars into turn 1 of the Daytona Road Course. It’s just too dangerous to do it this way, not to mention very unrealistic. Also the AI simply can’t handle this issue properly, slamming into any car on track coming at them full speed. So please, if this wasn’t brought up, at the very could the team at T10 at least look into it.
And it’s very unlikely you’ll get an answer here from T10, they don’t really do any Q&A.
The only public testing for the FRR that I’ve heard of is for multiplayer only.
Alright, thanks for the input. Unfortunately, it looks like this is for the FFB in steering wheels and is not related to the question. But thanks anyways.