Coming from an S class racer, it’s tiring seeing the same leader-board cars winning races. The '08 Viper, '05 NSX, BOC Mono, '82 Ferrari race car, etc.
These cars only benefit because of the poor track selection we get, which are 80% grip/corner tracks. Not enough Road America/Le Mans opportunities. I don’t mind small tracks, but if we’re gonna constantly get tracks like Watkins Glenn, Laguna Seca, Rio, etc., we need to raise the threshold of naturally poorer handling cars.
For example, if I have a '69 Camaro at PI 800 (power/handling attributes aside), I should be able to raise the PI by at least 25 to compensate for the loss of track time. Same thing if I had a Ferrari F50 on Old LeMans, I should be able to have a little bit of extra room for Engine upgrades.
Just an idea to balance out the playing field.
Doesn’t make any sense, then the new batch of “leaderboard” lobby cars would just take their place.
4 Likes
That would be horrendous.
What PI would you need to give a Lotus Elise to make it competitive on a speed track?
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I did get a real big surprise in Forza 3 or 4, I grabbed a stock Lotus Exige on Road America and everyone else had high power go fast in a straight line cars. I thought my friends would just leave me in the dust as its a speed track with lots of long straights and that’s what I wanted. nope I ended up passing right many cars with a stock Lotus. that was a big shock to me.
So never under estimate a small, lightweight car.
2 Likes
Horrendous or not, we will never know. All I’m saying is that there’s something that needs to change to improve the variety of cars we can use to race with in lobbies.
You can race what ever you want to in lobbies. If you want to race a leaderboard car than go ahead. I hate this stereotype of “oh your a bad driver because you’re using a leaderboard car.” It’s ridiculous.
I payed for the game, I tuned my cars, I’m going to drive what ever I please. Once again, your idea makes no sense. You’re basically referring to a thread on here a whIle ago. Ban all the lb cars from lobbies until we have nothing left to use. Also as stated above, you would have to have tunes ready to go for every track. I ran out spots to save tunes today! I had to go and delete tunes. I don’t know how many slots they give you but it doesn’t seem like a lot. Seems like less than 100-120 maybe, wich isnt enough.
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It would quickly make the game unworkable, every track would its own PI scale that wouldn’t be usable on any other track. 50 tracks in the game would be 50 different PI builds for each car that could vary anywhere from 2 points to maybe 40 or more, you would constantly be over or under the PI limit every time you switched tracks unless you had the builds ready to go.
Also, the game would know for each track what the best build would be - hp for LeMans and ovals, grip for Laguna Seca - and penalize those builds heavily. You would wind up with slow cars on LeMans, so the cars might be equal but not the way you wanted them to be.
Leaderboard cars will still be found as everyone will always be looking for ways to game the system.
2 Likes
Here’s and idea: In the class buckets, a division is picked randomly for each race, forcing to change cars. After X amount of races, the next race is open to all cars. Yes I’m aware that each division has its own LB cars. But hey, it’s just an idea.
PI should be a calculation/ average score of lateral G’s (cornering grip), longitudinal G’s (acceleration grip) and top speed. One that would update itself when tuning is made to the car, equal PI ratings would be a closer match across the board. The current method of a ‘simulated lap around a fictional non existent track’ is a bit outdated.
Then with this system you could take a car into a lobby that has a lower PI than the selected car and the game could add a weight handicap or limit the HP to make the car competitive without completely destroying the build and tune.