OK. Let’s review. 20 tracks at launch. 14 tracks have been revealed. Three of them are fantasy tracks.
Meanwhile, these 16 tracks from the previous game sit and wait to see which of them make that final cut, assuming Turn 10 doesn’t stick more pet projects in:
Autodromo Nazionale Monza
Brands Hatch
Circuit of the Americas
Daytona International Speedway
Hockenheimring
Homestead-Miami Speedway
Lime Rock
Long Beach
Mount Panorama Circuit
Mugello Autodromo Internazionale
Nürburgring
Road Atlanta
Sebring International Raceway
Sonoma Raceway
Watkins Glen International
Yas Marina Circuit
You also have tracks like Tsukaba, Willow Springs, Twin Ring Motegi, Paul Ricard (which might end up being one of the six), Portland, Gateway, Mosport, and various other venues that hold multiple professional racing events.
Does anyone else not find it patently absurd that this game is going to launch in two months missing at least 10 of the tracks it had in the previous iteration? And that we’re being asked to pay anywhere from 70-100 bucks for it?
EDIT: Suzuka already confirmed, removing from list.
As for the others, none were laser scanned in previous iterations right? And they are doing laser scanning this time.
Quality over quantity.
ACC for example has just over 20 tracks now after many updates, but all are delivered with exceptional quality. If there is a pipeline of high quality tracks to be released periodically I’m happy with that.
I’m not a fan of fantasy tracks generally, this Eagle Rock especially. So I do hope more real tracks make it in.
“Quality over quantity” is true, but it’s also a poor excuse when you show up with something unfinished that should be finished after six years in the oven and more than a hundred (possibly hundreds) of people working on it. Kunos has thirty people (at least) and 20 tracks; frankly, that’s pretty impressive for that outfit. For Turn 10 - a Microsoft studio - that’s not great.
The worst thing about the track list being so small at launch is the fact that when this game bombs theyre not going to add any more tracks. Its possible they are holding tracks back to add to this live service game and try and stretch engagement, but either way its a weak line up. Theres too many iconic tracks that are not going to make it to the final list and they decide to add a tiny oval, good job turn 10.
The reason forza 5 had a low launch track count was supposedly because they wanted to use laser scanned tracks. That means we’ve had them since then other than road atlanta which has never been updated. There is no excuse for this.
we heard the same reasoning for FM5. And it was a dissapointing game.
This new forza may ba a make or brake game for the franchise. i worry it will be the latter.
Well, from what I’ve seen so far, my decision to not be a pre-order chap is standing. I’ve spent thousands of hours playing all the previous iterations and since 4 my fingers have been burned time after time. I’m not a great fan of all the motorsport cars, i prefer to take a road car and build it to my tastes as one would in club motorsport all around the world. I also love painting so we’ll see if theres anything to get excited over there (not holding my breath). Seeing that little oval track highlighted as something new and exciting (an oval? Exciting?) almost made me elide to leave the franchise forever. Frankly I’m still on the fence and with the money I’ve spaffed over Forza in the past thats not a good sign.
I don’t think I’ve ever been less enthused for a Forza game. Not even Horizon 5. This game has slapdash engraved all over it, and given all of the emphasis they’re placing on “machine learning”, I won’t be terribly surprised to find out that the launch product feels like it was developed by ChatGPT.
Exactly. I may not be a developer, but I am struggling to figure out why a game that has been in development for more years than Motorsport 1 is coming out with so little content. Even with the pandemic, they have had more than enough time to touch up most of the tracks from Motorsport 7 and rescan outdated car models. I mean, it’s not like the people who work on the physics engine are the same people as the car and track modelers.
Yet another simple fictional track, essentially just a redrawn Laguna Seca. What a letdown and a joke of a game this is. The developers clearly didn’t have time or resources to model real circuits, so they filled up the lineup with throwaway trash like this. It’s truly getting into GRID territory now. Also, yet another yellow/brown track with disgusting, unrealistic colour palette. Some artists at Turn 10 are obsessed with this filter and it ruins the hype for sure.
Go to use gt7. I very disappointed about some suspicius comments around a forza game that is not out. Are you a developer? You know the time to create a nextgen game?the answer I suppose is No.
While I’m not a big fan of another fictional track, at least it is a conceivably realistic track (not like Prague, Rio, Dubai or Alps) and every FM has had a selection of fictional tracks.
So far we have 4 and hopefully that will be it. The track does at least look good from a technical driving point of view.
Why don’t they just bring back Sedona? An oval, a road course, and even a drag strip (I think), all in one package, set in a very picturesque American southwest setting (I think it was supposed to be in Arizona).
…God, if they cater any harder to that generation, the game’s going to end up on the DEA’s Schedule 1 list.