Forza Motorsport Car Upgrading

Forza Motorsport Car Upgrading

We’ve taken a new approach to car upgrading and car building in Forza Motorsport as compared to Forza Horizon 5 or our previous Forza games.

Cars in the new Forza Motorsport are built not bought. New performance upgrades are unlocked as the car levels up, earning XP by driving through corners and overtaking race opponents. You’ll see the Car Level in the top right corner of the screen with a progression bar that shows how close your car is to the next level.

Cars you own can be levelled up anywhere in Forza Motorsport – the Builders Cup Career Mode, Featured Multiplayer, Free Play, Private Multiplayer, Rivals and Time Attack.

After every race, you will be shown the new parts you have unlocked for your car, and these can be installed ahead of the next event. Some upgrades are immediately available at Car Level 1, while others remain locked until you reach a higher level.

The required level to unlock each component will be shown on the in-game upgrades menu, and we’ve also listed them below:

Car Level 1 Upgrades:

  • Exhaust
  • Air Filter
  • Restrictor Plate
  • Intake Manifold and Throttle Body
  • Oil and Cooling
  • Brakes
  • Chassis Reinforcement and Roll Cage
  • Ballast

Car Level 2 Upgrades:

  • Front Tire Width
  • Rear Tire Width
  • Wheel Style

Car Level 4 Upgrades:

  • Front Anti-Roll Bars
  • Rear Anti-Roll Bars

Car Level 6 Upgrades:

  • Flywheel

Car Level 7 Upgrades:

  • Clutch

Car Level 8 Upgrades:

  • Spring and Dampers
  • Fuel System

Car Level 9 Upgrades:

  • Transmission
  • Differential

Car Level 10 Upgrades:

  • Driveline

Car Level 11 Upgrades:

  • Ignition
  • Tire Compound

Car Level 12 Upgrades:

  • Rear Wing

Car Level 15 Upgrades:

  • Front Bumper
  • Rear Bumper
  • Hood
  • Side Skirts

Car Level 20 Upgrades:

  • Single Turbo
  • Twin Turbo
  • Aspiration Conversion
  • Intercooler
  • Weight Reduction

Car Level 23 Upgrades:

  • Camshaft

Car Level 26 Upgrades:

  • Valves

Car Level 30 Upgrades:

  • Displacement

Car Level 35 Upgrades:

  • Pistons and Compression

Car Level 40 Upgrades:

  • Engine Swap

Car Level 45 Upgrades:

  • Bodykit

Car Level 50 Upgrades:

  • Drivetrain Swap

Each part includes a preview of what it does with a spider graph that demonstrates how it impacts the overall balance of the car.

Whenever you unlock new upgrades for a car, they will only be available to apply on that specific car. If you purchase another car – including a duplicate of the same car – it will need to be levelled up again.

Car Points are the resource used to install upgrades and are only earned through in-game progression. Each car starts with 300 Car Points so you can immediately begin upgrading it and you’ll earn more Car Points by driving and levelling up the car. You are not locked into any choice you make with your build as you can easily uninstall a part and regain those Car Points to use elsewhere.

Tuning options are unlocked based on the parts you have installed and allow you to dial in the granular details of your car’s performance. Forza Motorsport shows maximum speed per gear to help you balance between overall speed and acceleration when tuning the car.

This new approach to car building in Forza Motorsport gives players agency, adds tons of replay value and encourages experimentation. Because you aren’t spending credits on upgrades, you no longer are forced to decide between buying a cool new car or upgrading your existing car.

If you have suggestions around the car upgrading progression system please search for existing topics or create your own in the Economy / Progress section of the Suggestions Hub. That area of the forums is where we are tracking requests and vote counts.

3 Likes

Thanks Manteo!!

Level 20 looks like a good stopping point for most vehicles!!

1 Like

Clear and good explanation, thanks.

  • but really think this is an unwanted repetition through out your journey

A pool of points to use freely between models I think might be less of a nuissance.

  • less linear

Weight reduction should be level one. What’s the first thing you do when you build a track car?

You add lightness.

Level 20 is a complete joke on top of the joke that is this entire system.

2 Likes

To be honest, I was very skeptical of this approach. But after playing since Oct 5th, it has grown on me.
Sure, in previous games you could upgrade any car in any way right from the start, but it lead to having hundreds of cars I hardly ever drove.

I do find this new method interesting - I am more appreciative of each upgrade as I apply them, deciding what is needed most for the next race. It force me to stick with the car I chose, learning its peculiarities.

I had a great time in the vintage hot hatch race - I chose the Ford Fiesta, which was slow, didnt want to shift and took corners like a bobblehead. By the time I was done with the series, the Fiesta became a fast, agile track weapon. In short, it was memorable. So, success.

2 Likes

Everyone was always able to follow the same process in every prior Motorsport game.

Those of us who enjoy experimenting with builds, people with regular multi-player leagues, tuners, and painters must all now slog through countless hours of mindless driving before being allowed to freely modify any car. And if you want duplicates, then you get to go through the entire process all over again.

This is one of the most disrespectful and player-hostile things I have seen in a video game.

12 Likes

Ding ding ding!!!

Yep, we have to drive a car we don’t enjoy for hours to earn the right to set it up and start having fun.

3 Likes

adjust anti-roll bars!

  • this after tire pressure
  • and being a bit high on the level needed
  • but maybe goes quicker than one thinks?

It affects drivability more than most features in a simple fashion.

  • then comes springs

That’s what’s going to happen to me with this new system. I’ll never get all of the cars that I like leveled up enough to use. I have basically unlimited credits to buy cars I’ll never be able to use though.

1 Like

Thing is, it’s the multi-player side where it’s a bigger issue having to drive for hours before being able to upgrade the car.
It was obvious from the first announcement that this was going to make life difficult for organisers of clubs & leagues who wanted to balance different cars.

4 Likes

This needs pinning to the top, if it isnt already. Its very useful to see the list.

Should be spread out more. The worst part is the drivetrain being last. I prefer rwd on everything. But I will say that I like how the car changes and improves with each upgrade. I actually am enjoying fwd cars now

In FM7 when you selected the transmission it would show you the speed and acceleration gains by just hovering over the transmission levels. In this game you have to actually equip it to see the gains or losses. Can we fix this please

As far as division racing goes, we need a clear Pi and car parts cap. In FM7 it was all in your face, the limits. Need that again

1 Like

That is too much work and too complicated.

Just ditch the unlocking and keep the points.

2 Likes

Bin that crap off. Homologation ruined Forza Motorsport

3 Likes

I’ve been a Forza fan since Motorsport 3, it’s my go-to game for racing and drifting. The community has expanded since my time playing it and I’ve grown to love drifting in Forza. But this is just ignorant, nobody asked for these changes. I know a lot of people wanted to have more freedom with their cars, to upgrade them in more detail and stance then the way they want. We’ve gone the opposite direction from that for some reason. We want a catalog of bumpers, hoods, wheels, tires, turbos, superchargers. If I want to take my headlights out, let me. On top of that, we don’t need several currencies in the game. One will do and we don’t need to lock upgrades behind tedious car levels. Put the game back to the way it was and give us some freedom to build the cars we love. That’s what we want. Sincerely, the entire Forza Community.

6 Likes

I would also recommend voting for every post about this topic in the suggestions section.

1 Like

I have to disagree. It makes for closer racing

1 Like

Yeah this is probably the worst feature you could have changed. Now it beyond grinding in order to just build the car you want.

2 Likes