Forza Motorsport 7 Features Wish Lists

Turn signals would be useful, especially for multi-class races. They would help facilitate safe overtaking. Accidents happen when lower class cars try to move out of the way but a faster car happens to choose the same side to overtake. (Some cars don’t have indicator lights, but the turn signal feature does not have to use the lights; there could be green flashing arrows above each car, next to the player tag.)

1 Like

Few things I’m hoping will be added to Forza 7

  1. Race Commentary and/or Pit Engineer feedback. (puts more soul into the game)
  2. AI- more intelligent AI (stop the brake checking exiting a corner/chicane)
  3. Better Career Progression (tired of the long grinding career and repetitive races)
  4. Allow car selection post race. (why the need to exit back to main menu and back in again to change the car)
  5. Dynamic weather
  6. Less cars, more tracks
1 Like

Crew feedback would indeed be absolutely amazing, transfix. Think of most recent Formula 1 games, and there you go…

…or someone at Turn10 could track down an older console and a copy of “R: Racing Evolution”…play that, see if they get any inspiration from it.

If nothing else, that game was special because of the crew chief and co-driver (for the rally-style events) feedback.
Miss your braking point, or don’t have the setup right, so you push deep in the corners?
“Are you trying to sample dirt?!” “You’ve got to transfer weight forward!”
Brake well, nail the apex, sweep across to the exit point well, and carry the appropriate speed?
“Everything’s perfect! Braking, accelerating, and handling!”
Get into an opposing driver’s draft? “That’s it, get in close and make him feel the heat!”
Just can’t hack it, car’s not good enough to beat the event? “I guess you just didn’t have it in you…”

What’s more, you could even get some insight into what the other drivers were thinking/doing, because (unrealistically) everyone was on the same radio. And, like your crew chief, they had personality, too.
Someone’s closing in on you?" “I’ll take number 76 in the next turn…”
Staying just out of reach? “Great! All I can do now is defend second place…!”
Creating an excellent gap/closing in on them fast? “That number 76 has freaking light speed!”

Now, I’m not saying crew/co-driver commentary should necessarily have character or personality to quite the extent that R:RE had, or that opposing driver comms should be heard, but something other than just your car making noise wouldn’t hurt. We don’t need an announcer (Cortana?) telling us what car we just bought; we could benefit from some proper coaching if we aren’t taking the right line through the corner, though, or if an opposing driver is pitting in ahead of us, or closing in quickly behind us…so, maybe the example of the recent Formula 1 game’s crew commentary would be better.

Another thing they might get out of checking out R:RE would be the “pressure” system that game had. In that game, if you got on somebody’s tail and kept close, challenge his position and made your presence known, it was as if their attention wavered, they would faulter and fail at a key moment; you apply the pressure down the straight, close in on him, and as you near the braking point into the turn—…he makes a critical error, sends himself into a spin, and you cruise on by and take the position. The pressure system was a bit goofy, though, but not consistently so; sometimes, you could apply pressure and they would lose control and go into a spin for no reason, without being at a turn or anything…and, other times, you could apply the pressure, keep it on, and lap after lap, they would continue to drive perfectly. The drivers in that game did seem to have different skill levels, different personalities, somewhat like Forza had/has attempted before (“Rossi drives angry… So-and-so is nervous in traffic… This guy has a history of making quick, clean passes…”), so that may have influenced the pressure system… In any case, I’d expect a pressure system in Forza to work better, or I’d hope it would anyway…

If the sound of these things catches your interest, fellow Forza players, I would highly suggest you track down a copy of R: Racing Evolution and give it a shot. It was on the PS2 and original XBox, and it may be possible that it could be emulated on PC; I won’t swear to it, I’ve never gotten into emulation. It’s fairly similar to Forza Motorsport or any Gran Turismo title, only with fewer “street-legal” rides—it looks very much like Gran Turismo, actually, but not “bad” I would say… The selection of vehicles is rather small, but that isn’t to say that the selection is bad; on the contrary, the major players in Japanese Grand Tour are there (Skyline, Supra, NSX), some of the most famous types from GT (McLaren F1GTR, Saleen S7R, Dodge Viper Comp. Coupe, Chevrolet Corvette C5R I think, BMW M3GTR), the Bentley and Audi R8 of LMP, Subaru and Focus and other models of track and dirt-spec, plus others… Track selection is also small, but not un-inclusive; Suzuka is present, which is a big plus over FM6. Motegi’s roughly egg-shaged oval is also present, another leg up on FM6… Other tracks include Phillip Island, as well as some point-to-point mixed-surface gravel/tarmac routes for rally-style events, among others. Game modes include the “racing life” career mode, a rivals section where you are pitted against the numerous different personalities present at different stages of the game, in which you get their car in your garage if you win, and an otherwise extensive event list type assortment of events, each to be completed with different vehicles, with certain special challenges presented (running Motegi’s oval against a field of LMP cars while driving a drag car, for instance)… Most of the vehicles have several liveries, some of which must be unlocked by multiple playthroughs of the career/story segments, while others must be purchased in another part of the game; there is some upgrading that can be done (in three stages, rather than many pieces), but the rival vehicles come somewhat upgraded but cannot be upgraded further, so getting them early by challenging and beating them can make the game easier in the early stages… I wouldn’t expect it to steal you away from FM6 or any other Forza title, at least not for very long, but R: Racing Evolution is an interesting game nonetheless, and one I would argue is worth checking out.

1 Like

Track
Autódromo José Carlos Pace Interlagos Brazil
Monte Carlo. Circuit de Monaco
Fujimi Kaido
Rally di Positano

make all the cars available in Forza horizon 3 available in Forza 7

1 Like

I made a quick tally of whats been requested so far. I’ve given the top 5 requests in each category as well as the overall top 25 requests.

Full list here: https://drive.google.com/file/d/0B_h9j9bG1V-7aE5OdEJuYmR1UGM/view?usp=sharing

COMMUNITY
9 Public custom lobbies
8 Auction House
7 Storefront
6 Car Clubs
5 Gifting cars

CONTENT
18 More tracks
17 More tuning options
16 More cars
13 More car categories and/or PI classes
13 More upgrades/customization

MULTIPLAYER
14 Add penalty system for track cutting and contact
11 Qualifying and/or Practice sessions
8 “Expert lobbies” that require certain skill rating
8 Special skill rating based on clean lap times and contact
7 Tune car in the lobby

RACES
23 Dynamic time of day / weather
13 Rally/rallycross stages
8 Blueprint feature
8 More detailed pit options and strategies
6 Point-to-point races

SINGLE PLAYER
24 Career unlocked in a progression system rather than a simple “finish top 3”
18 Qualifying and practice sessions for career races
14 Better AI that drive like professional drivers rather than Drivatars
6 Longer races or adjustable race length in career
6 Make credits harder to earn

USABILITY
10 Better force feedback on wheels
10 Seat position adjustment in cockpit view
10 Field of View adjustment in all views
8 Improved driving physics
6 Additional sort and search options for tunes, designs, and cars

OVERALL
24 Career unlocked in a progression system rather than a simple “finish top 3”
23 Dynamic time of day / weather
18 Qualifying and practice sessions for career races
18 More tracks
17 More tuning options
16 More cars
14 Add penalty system for track cutting and contact
13 More car categories and/or PI classes
13 More upgrades/customization
13 Rally/rallycross stages
11 Qualifying and/or Practice sessions in Multiplayer
10 Wide body kits
10 Better force feedback on wheels
10 Seat position adjustment in cockpit view
10 Field of View adjustment in all views
9 Public custom lobbies
8 Auction House
8 Improved, realistic sounds
8 “Expert lobbies” that require certain skill rating
8 Special skill rating based on clean lap times and contact
8 Blueprint feature
8 More detailed pit options and strategies
8 Improved driving physics
7 Storefront
7 Vinyls on windows and lights
7 Tune car in the multiplayer lobby

5 Likes

I was wondering about multiplayer online game. On FM6 has most of it online games. Maybe in the future I would like to see just “Muscles cars” race than sports car. Like which one is the better muscle car. Haha.

Also I like to add those new track. They’re all prettier sure popular tracks. I was wondering to add new track called Utah Motorsports Campus (UMC). That track has for different tracks. West track, East track, Oustide track, and Full track. I wanna to drive that track on new game!

Also I’ve seen new muscle car which is the dodge challenger demon. Add that to it in the future! :smiley:

Another thing to add is when selecting a car, it should show the artistic name stylings of cars like in Gran Turismo and Need for Speed.

1 Like

I’m quite sure they are MUCH more than 10.

Just thought of something the steering angle should be self regulating depending on the car you are driving.

Its just annoying having to change the angle for one car and changing it again for another.

Shouldn’t it be possible that the game knows what car you drive and has the steering angle changed accordingly.

1 Like

I guess it’s been a while since I posted on this thread. I know that I have, along with a few others, quite a while ago have talked about fixing and/or making drag racing more accessible and accurate.

Specific upgrades tree for drag with chassis, trans, wheel packages. Working staging lanes and trees. No Prep tracks along with more actual tracks. A test drive for drag tuning that actually helps, not what FM6 has!

I understand that there are alot of people that don’t want to see a drag section that has to a career, just like alot of folks don’t want a drifting section to have to do. It’s a matter of having the oppurtunity to try it and get into it.

Having the choice to have a drag racing chapter added to the game, giving some actual attention to how it works, along with said upgrades, would add quite a bit of life. Do the same for drifting. Add significant drifting content as an option in the career, then watch the community explode with life. True drag and drift clubs. Could be pretty sweet.

As I wrote before, I haven’t been on this thread in a while so I only blame myself for all the drag racing talk going away, but anybody else that feels the same, speak up!! I’ve been trying since FM5!

2 Likes

Please please let us upgrade the brakes on cars with carbon ceramic brakes. I’ve talked to Porsche and BMW instructors (people who actually track the cars, not PR guys and they were “off the record”) and they both said they are not what its all cracked up to be. I rather spend that kind of dough on PFC brake kits than optioning for CCB’s. Also I know this is just my opinion, but keep those rocket bunny kits just for the Horizon games. I get it, they are all the rage for car shows. But the track guys I converse with are more interested with an APR wing with a front splitter to balance the aero than installing rb kits. Maybe replace the Forza Wing with a couple of APR ones though. I will put “ZG” flares on a S30 Z, but that is for a different reason because you can’t stuff wide tires on classics like you can on modern cars.

A while back some others and myself mentioned something about full race interior, either as part or combination of the full race reinforcement(roll cage) or full race weight reduction or extra upgrade option, basically amounting to stripping the car of any rear seats, upholstery, passenger’s seat (could be optional, this part; rally and some other disciplines and series actually necessitate a second seat, part of the rules), etc… Previous Forza titles did feature some visible interior stripping; earlier titles, at least the passenger-side front seat would be removed, though there were the odd mix-ups where the driver’s seat would be removed instead, leaving the driver visibly hovering as if his seat were still present… Anyway, I’d like to add a few things to that suggestion.

In addition to being able to do full race stripped interior, it would also be nice to be able to install a new/aftermarket gauge package—possibly in two forms. One would be an older style analog cluster, reminiscent of gauges in WWI/WWII-era fighter plane, especially appropriate for hotrodded classics and race-prepped muscle cars, '60s-'70s style. The other would be a much more modern digital pack, much like what we already see in most of the modern racing machines that have been present in the FM series all along, '90s-'00s+ style. Could actually make a third pack, somewhere in the middle; digital, but somewhat oldschool, more '80s style, as opposed to the more modern option described above. These options would help alleviate the woes of driving a car from the cockpit cam with no HUD, when said car hasn’t got a tachometer, or has very poor cockpit visibility/small or illegible gauges.

As a further addition, it would also be nice if we could convert right-hand-drive cars to left-hand-drive, and vice-versa. This would mostly involve mirroring the interior of the vehicle, with some components not mirrored but simply moved left or right as needed… The impact on the player would vary from person to person; some players who drive from the cockpit view aren’t bothered by the change in position and can adjust their driving on the fly to compensate with no issues when changing from a LHD car to a RHD car, but others just cannot get their head around the change in position… Of course, those who drive from the chase cams wouldn’t be impacted by this change at all, but might still use it for other personal reasons. In reality, there are a number of shops who do these sorts of conversions, mostly for import/export purposes, but also for the sake of making foreign vehicles more user/street friendly.

While not as high a priority as some other features, these three items—race-stripped interior, aftermarket gauge cluster, and LHD/RHD conversion—would further add to the customization and further enjoyment, however minor, of a great many of the cars that might ever grace a Forza title. They would take some effort, considerable visual work and modeling, but I do believe these efforts would not be wasted.

1 Like
  • Change the 3rd camera angle. lower the height and a bit closer to car.
    the forza 5 one was better than forza 6, make it more stable but not fixed like gran turismo, or just give us adjustable fov camera adjustment.

  • put a colorblind mode for colorblinds.
    its really though for me to see whether the arrows yellow or green. make it blue or something.

  • give us the real data of whatever the car’s engine size, (is it 2.0? 4.2? 5.0?)

  • game’s main color theme should be the white.
    it looks professional and elite, forza motorsport 3 looked perfect back was then.

- STOP MAKING THE GAME FOR EVERYONE, YOU HAVE HORIZON FOR KIDS AND ARCADE GAMERS.
JUST GIVE US THE ELITE, PROFESSIONAL LOOKING a SERIOUS game with FUN Factor, The real Motorsport, Like Forza 3!.

  • Soundtrack Composer should be Lance Hayes. FM3 and FM4 were Perfect!

  • Make the menu’s more responsive and fast. not fancy.

3 Likes

I would like to see a Race weekend.
Training 60 min ( you can tune your car in this session and try different set ups. you can also skip and finish session)
Qualification 25 min (skip and finish session)
Race min 12 laps
No top 3 finish in races but competition. (top 3 finish at the end is ok)

Dynamic weather/day
At te end of the race showing al your laptimes.
option to do time races. + 1 lap. (you could do a 24 hour Lemans)
Option to save mid session. (so youcan race a full 24 hour Lemans in any time you like)
Flags + penalty’s

Pit stop Improvements:
Pit for fuel only
Pit for tires only
Damage only
Or combine.
Or All

Team radio.
Giving information about when to pit.
Telling you car behind/in front times
(like F1 team radio)

And get rid of rammers/crashers

Could be done by “awarding” a point for each crash or ram your making.
Withdraw a point or every clean race! this to prevent we all end up with them again. ( we all crash sometimes :wink: )

with lets say 10 points you are a crasher. everyone with 10 points or more will be putt in the same hopper.
every one below will be placed with evenly matched racers.

3 Likes

1, In Cockpit camera, driver’s hand will actually move paddle shift or gear stick when changing gear.

2, Dashboard can show more infomation such as remaining fuel and oil temperature as real car

3, Easier photomode, current one is difficult to use, make it like a real camera will be better

4, Photo can be processed with better graphic and higher definition after shot, take some time to wait for rendering is ok

5, More version of garage to choose, or just make it a photo travel

2 Likes

This is as the moniker of this thread says, a wishlist item. I’ve been day dreaming of this for a long time now, but I am one of the people that would like to see “Horizon” have the reality that “Motorsport” has had.

I would like to see Motorsport 7 have it built into the game to not only import old game data, liveries and tunes, etc, but have the ability to set up a garage for future “export” to the next Horizon game directly. The actual car, build and tune. Maybe that’s more of a Horizon 4 wishlist thing but I imagine Motorsport 7 would have to set up the means to do this.

I would also like to see an open world test track area. Drive in and out of your pits/garage area, drive onto the track. Either have the track specific paddock and pit area or have at least a generic area to drive on.

If the facility has either an off road course or drag track, have these areas accessible as well. Have the drag track have working staging and 1/8th and 1/4 mile ET’s.

Basically have at least an open world, just like the Air Strip Open Space, just make it a space that has purpose. An actual track, drag track, something offroad, which should finally make its way into Forza Motorsport! Make it open world and functional.

2 Likes

Forza 6 felt like a return to Turn10s high standards with so many improvements made from its predecessor. That isn’t me saying FM5 was bad because I enjoyed it but you could tell some cuts were made so we had a Forza to play at launch on xbox one. I feel like the step from FM6 to FM7 will be comparable to Forza 3 and 4 in that a good game will be made even better. I’m sure there are already plenty of cool features being implemented for us but here are some features that would make my experience better:

  • Redesigned career - Currently I only play it to get credits and in Forza 6 you made that even quicker so it currently feels like a waste of resources right now, which is a shame because I am sure lots of effort went in to it. I’d love to see simulated seasons with race weekends and continuous competition against the AI/drivatars with a points system. A simpler fix might be to build on the stories of motorsport/showcase races but cut all the grinding between the unlocks out and have the career be a playable documentary of motorsport.

  • Custom Rivals - Allow us to create our own rivals events with cars, restrictions and tracks we choose and send challenges/recommendations to friends and compete with each other in closed rivals leaderboards. This feature would be cool in its own right, but could also serve as a method of qualifying for esports and leagues etc.

  • Speed up UI - Forza 4 UI and menus were quick, I’m not sure if its was by design but you could be doing things in the paint booth before you were given feedback on screen making the process a little bit quicker. Recently you have to wait until the game finishes doing everything at its slow pace from buying a car to applying more decals.

  • Multi-select tool in paintshop - Enable us to highlight multiple stock decals and apply everything we need to at once, having to keep going through the apply a vinyl shape menu is tiring. It would also be handy to be able to edit layers as a group for example if I have some text that needs to be skewed and reduced in width by half to be able to select those letters, click edit, apply the settings I want and have them applied by the game to each letter would save bundles of time. I am aware that you can have settings applied to new letters and shapes by making a copy then clicking change vinyl shape but that is still going through menus.

  • Retire to spectate - Retiring instantly to spectate probably isn’t easy on a technical level but having to quit to the menus from a race to then click a button and load that same race back up seems counterproductive. Just having the option to spectate from the in race menu would be good even if it doesn’t save on any load times.

  • Ability to manually order your own garage - Would be nice to be able to completely order cars yourself since most people end up with so many cars built. For example you might bring your league and hopper builds to the front before you head online or tuners/painters may place all their current projects at the front while they work on them. Failing that a return of the mark as favourite option for cars in your garage would suffice.

  • Return of gifting.

  • Return of auction house.

  • Return of saving private lobby settings for later use.

  • Return of back to back heats in private lobbies.

2 Likes

Most important:
Penalties for cheaters and rammers!!!

More sim less árcade. The physics need lots of improvement.
Revise rain races as rain pudles are always in the same place
fujimi kaido, alpine ring, baku f1 track,
end of the walls to prevent corner cut. Instead penalties at a very slow speed for 30s as ghost, or like in assetto corsa, 10 to 30 seconds where accelerator is forbidden or countdown will start again. If cutting a few number of times, auto kicked.
Temporary Ban people for incorrect behaviour after x reports and it is impossible to play due to excess of trolls ramming and cheating
revised career mode.
In pits, decide what to change to improve pit stops
Grip level changing during race,
dynamic weather and time
More realistic damage.
Force assists off and damaged on in league races

I’d like to see a “Simulation” shifting mode. So depending on the car you’re in, you shift the transmission differently. In traditional manual cars, you use manual with clutch only. If you switch to an automatic car, then you don’t shift at all. Paddle shift, you shift manually but no clutch. Autos with paddle shifters you have the option to use automatic mode (no shifting) or utilize the paddle shifters (manual without clutch). Also sim braking, in which cars that don’t come with ABS have it turned off, but in cars that have ABS in real life, they are activated.