Forza Motorsport 7 Car Pass: Was it a worthwhile purchase?

I’ve bought car passes for every Forza since they started car passes in FM3.

This is the first time I’ve experienced remorse for buying the car pass.

Not doing it again.

There were some cars that I enjoyed but I could taste the marketing and licensing machine in the background that steered the contents of this pack over proper car enthusiasts curating a list that similiarly minded enthusiasts would appreciate.

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I always buy the ultimate edition as i find its value for money saving around £20 if you were to buy just the standard game £50 vip £24 Car Pass £23

car packs in geteral £5.80 X 6 = £34.80

So you cant really say its not worth it when your saving around £11.80

Thats what i think

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Or alternatively I could look at it like. Circa 1 car in each current car pack that I actually have any interest in using.

1 car in each pack = £2 to buy on its own x 6 = £12.00.

I paid an extra £12 for the VIP/Car Pass to be fed SUVs and other nonsense.

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Some good cars, a few great editions, a lot of mediocre cars. To be fair, as an attempt to cater to everyone, a good well done.

But buying the Car Pass its pretty much what I expected for the variation of vehicles. With so many cars, I probably have used maybe 10% of what’s available.

Wish we had seen a new track but I’m sure that will come soon and be for free.

Free lol, just like Homestead in FM6!

Worth It? Not particularly.

For me it’s a mix of a lack of cars that excited me, way too many SUVs that never get used, and a destruction of my play style from FM6.

I may have enjoyed some of these cars more if class based leaderboards weren’t removed. For me, I’ve found that this is what made online racing fun and also encouraged me to tune. I honestly don’t recall tuning any DLC car.

For me, the only DLC I will buy for the remainder of FM7 is if it has achievements.

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THIS. In prior Forza Motorsports I loved taking some oddball obscure car, maxing it in a class, and seeing how high on the leader board I could get. Homologation destroyed it.

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I bought the Ultimate edition so I could get the car packs. Worth it? Ummm, yes. My favorite, easy the '68 Holden Monaro. Sweet car and it is a vintage muscle car so it helped make up for the Road Runner I was hoping we might get. Worst? Easy, the Honda Odyssey. Proves that the the fine folk’s at Turn 10 have a great sense of humor giving us this turkey.

In my opinion I like about 75% of the cars that have been released on those car packs, so it was worth for me (Ultimate edition),

Anyone knows if there will be more car packs released or even an expansion for FM7?

Any rumours?

Thanks.

Nothing has been announced.

That being said, Forza titles typically get a few more “monthly” Car Packs after the Car Pass has run its course.
Sometimes there is also an Expansion or two.

There typically isn’t a “second Car pass” so any new DLC that comes out would have to be purchased one at a time.

Keep an eye on this link every few weeks and see if there are any big announcements: News - Forza

Not worth it for me, I really wanted the Alfa Giulia, got dissapointed by it’s handling. The Elise GT1 is a OP beast which I really love in R class. Should have went the cheap way and only bought those two.

When organized like you have organized it in one place I can see a solid number of cars that are worthwhile and I would consider using. However, I’ve only actually driven a couple of them. Painted one of them. Now this varies for everyone, but the number of cars that would be must haves, I would have bought the pack individually to get those cars, for me from this is low. It doesn’t really move my personal needle. The cars I would consider using, in most cases there are other alternatives to I want to use more that came in the game. Just the sheer number of cars in the game makes the addition of more cars need to be cars I personally really, really want in order for them to be used. All of the issues with this game have just highlighted to me that I’ve blindly just thrown money at Turn 10 for all the content all these years. Add in the top speed ceiling of the game preventing us from really taking advantage of the Chiron in the virtual environment that can unleash the real world tire limitations and the value of the DLC is further diminished in my eyes.

I won’t be buying the car pass for FM8 for sure. Turn 10 needs to win me back as an ultimate edition pre-order type person by shipping FM8 as a complete game that actually works and making the car pass stronger. FM5-7 have lost my trust. I feel I can wait for a sale on FM8, buy the base game at a big discount at a point in time that some of the bugs are worked out and the missing features are added in. VIP wasn’t worth while. We’ll see how the car packs outside the pass are but if history repeats itself, the good stuff has been held back for packs that aren’t pre-sold by the car pass. Another strike against the car pass in my eyes.

My choice: No
But if all car packs are included in the car pass: Yes

No, not for me.

Personally I’m not too fond of the selection of cars, but that is absolutely debatable and completely my own fault for giving money upfront for content I haven’t seen. However, I am absolutely devestated to see where priorities for the game are going. I have no problem with SUVs, or Limos or Vans in the game in general, but when half the GT and endurance field is outdated (M6 is coming right when BMW rolls out the M8… Vantage coming just after the new one has been presented), non-existing (90% of GT3 cars on sale and racing), and whole decades worth of racing legends like the Audi R8 LMP, or Oreca Vipers are missing, even though have been in previous iterations, I think someone needs to rethink their strategy.

As I said, the priorities are going into a horribly wrong direction for this game series, even though there have been some killer cars in the packs, but it’s just not enough to justify selling something in advance, and then sometimes with problems attached to them, like the Porsche 924s track issues etc.

So this will be the last car-pass or season-pass or whatever they might call it for me after having owned pretty much everything there is to buy from the Motorsport franchise.

I would not buy the car pass for future Forza Motorsport titles. I will not buy the ultimate edition either. Overall not very impressed with the “finished product”.

The car pass kind of goes like this for me. If we get an off-road expansion than yes, it will be worth it. If we don’t then no it won’t. We had far too many SUV’s, Tracks and off-road focused cars for a just tarmac racing game. The fact that around 30 to 40% of the car pass was banned from online is an insult.

The big kick in the guts is that I’m havingto rely on paying another 20 quid on a expansion for the car pass to be worth while. That sickens me.

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I definitely thought the car pass was a let down. Every other car pass except Horizon 1 and FM5 (which luckily I never got the car passes for) have always had cars in each pack that have made me go “wow I need to drive that”. FM7s has been kind of along the lines of ok cars but nothing that made me genuinely exited. Also with there being such a low amount of new cars added to the base game (like 5 new models, not including liveries) I feel as if a fair amount should have been included in the base game. I like having variations of models and regular every day cars, I just don’t like having to pay a premium for them. Say the on disc cars are worth half of the games price, that’s less than 3p a car, DLC cars are 50p and like 90ish of you by each pack separately, and I just don’t think "token oddball car and slightly faster versions of similar cars are worthy of the price and DLC slot. What I’m trying to say is that if the Ram/Cherokee/Odyssey had been in the base game and the Alfa 158/Renault RS.17 had been DLC, I would have felt the pass being a bit more worth it, even though we’d have still had the same cars.

I know we all like different cars, but I do feel as if certain groups were left out. Muscle car, Touring car, modern European racing, JDM and super car fans were definitely given the cold shoulder from T10, while the 60s family car and SUV/trucks have been over done. The 60’s daily drivers and 80s American racecars have there fans but the SUV and Trucks just don’t. Its the one category that just isn’t that popular amongst car people but very popular with non car people and I wonder if they have been added through a T10 researchers misguided belief that rise in sales of SUVs means everyone is excited for them. Don’t get me wrong I like the odd one but we don’t need any more when the same manufacturers have much more varied and worthy cars still missing from the game.

I don’t think the car pass was as finely curated in the past, SUVs because they are popular but with a different crowd, the Audi TT VLN was only there through the contact they have with Robb Holland and we just got what ever car he had, which makes me feel as if no thought was put into that one. Its kind of rubbish that instead of forming relationships with the other BTCC team they just happened to form one with the fellow American which I a bit poor, but I digress.

Back to the cars, well I just don’t see many stand outs and I thought for sure we’d see a DPI or two, that’s actually the biggest surprise of the car pass for me. I know you buy sight unseen, but in the past (outside of the FH1/FM5 rehash packs) with my wide interest in cars I’ve like 75% of the DLC cars from every game, but with FM7 its been maybe 25%. So it s debatable whether its been worth it, to have bought the cars I like though packs or separately I would have spent the same either way so you could say I got the other stuff for not much more, but you could argue that single cars are too expensive at 5x the price of the car when bough in the full pack.

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The subject of content passes have been a topic of controversy for many games, of many different genres. But today, we’ll be looking at the car pass that has been optionally included with the latest iteration of Forza Motorsport.

Here, we have a man that collects data. In particular, he is responsible for understanding and projecting the preferences of the average consumer toward the development team. These preferences being those of the contemporary motorsport enthusiast.

On paper, this should bode well. But somehow, … it didn’t. It was almost as if the design decisions were made to cater for the average suburban housewife and some geriatric bloke in Bedfordshire, England. No! We don’t want crossovers nor do we want cars that belong to said geriatrics antique collection.

Where are the cars like the DeTomaso Pantera, the 5th generation Honda Civic and the Alfa 147 GTA with it’s spine-tingling Busso V6? The Shelby GT500KR, The Ford Taurus SHO with it’s Yamaha derived V6 and the original Lamborghini Murcielago which is arguably the sexiest? Not to mention the various specialty cars from tuning houses such as HKS, Lingenfelter and Koenig Specials.

In short, the car pass has not delivered in value and even more so now that 30-40% of cars have been reduced to redundancy. With the pass ending, I do hope that future DLCs would improve in quality and provide consumers a better value for their money’s worth.

And with that said, This was THE worst car pass… IN THE WORLD.

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I see all these suggestions and I laugh, because critics really want to pass their own tastes as general.

Which “60s family cars” did we get in the Car Pass again? lol

I’m of the opinion that the car list has its glaring omissions, but this is not this game’s fault, because cars like Ferrari 275 GTB/4, Ferrari 512 BBi, Maserati Ghibli I, Maserati 3500GT, Maserati Khamsin, '66 Shelby GT350, etc., should have always been there even in the earlier Forzas. Remove the SUVs and trucks from the Car Pass, however, and you’ve got solid, iconic cars in each pack, all of which were as big an omission as the aforementioned ones.

Not to mention the community treats each pack with a binary logic. If a single one of the cars is not to their taste, the pack is automatically trash. Newsflash: you’re not the only one playing Forza, and it’s not nice to diss other people’s tastes.

The greatest omission of all in Forza 7 is the lack of current IMSA cars, and I’d be genuinely surprised if Turn 10 didn’t acknowledge the demand for them. P2 class is dire and the new DPi prototypes would greatly help enhance it.

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With the way the monthly car packs are structured right now, I can see why people feel that way. If we use the current formula, we’ll have 2 trucks/suvs that suck right out of the box. So if even 1 car manages to suck, then roughly 42.8% of the pack would suck.

I like using the Fibonacci ratio so I believe that the highest allowable coefficient on the Total Suckiness Index (TSI) should be roughly 38.2% at most.

That’s a big big definite yes from me. Make room for more usable quality content and naturally your content becomes more enjoyable to use.