Just bought the game on steam and it works fine, thank you.
I spent months playing PGR 4 with microsoft racing wheel, for me it was reincarnation of NFS 5. So I hoped Horizon will be successor of Project Gotham Racing, but it seems physics is not up to PGR standarts. Driving around in open world is not interesting at all because of this, it is just too easy and boring unlike say Assetto Corsa.
Cars handles too well and easy, remember old Maserati formula mission on winter Nurburgring from PGR 4? How many tries it took to complete?
Can we get PGR 4 remaster? I’m getting bored with auto simulators. O look, another GT3 races on another Laguna Seca. That’s 49-th game about GT3 racing on Laguna Seca in 20 years, I already know every turn on every popular real racing track. I want good physics, and stock cars, and traffic, and public roads, and police…
Or maybe I’m wrong and PGR 4 had the same level of physics as Horizon? But NFS 5 was definitely much harder to drive.
I never had an Xbox 360, but the races on FH4 are quite hard on Unbeatable mode if you use a tricky car. Ford Mustang Boss is quite hard to win with on Unbeatable for example.
Not arcade. There are auto simulators, which have top physics (though not realistic, iRacing physics is very poor in comparison to reality). The gameplay is about driving cars and not much else.
Then there are arcade games with almost no physics, driving cars in this games is incredibly boring, but they are not about driving cars. Burnout, Carmageddon are about carnage, crashes and explosions, not about driving.
And there are racing games like NFS 5 and PGR: still plenty of physics and gameplay has much more variety than simulators. You have challenges (cones, gates, catching up), traffic, spectacular track and so on. This kind of games is the most interesting in my opinion, combining enjoyable driving and diverse gameplay.
The PGR series indeed had heavier feeling and more demanding physics overall than FH. Since much of the former Bizarre Creations staff ended up at Playground Games, there is an obvious connection between the series and a lot of things inherited. But with FH letting you tear through the fields more of the time than taking 90° corners on city streets, the handling model more or less has to be more forgiving.
Plus, skill score doesn’t play as big a part in FH as Kudos did in PGR, where the physics were tuned a bit more toward aggressive powersliding to let you earn a lot of Kudos. It’s still there, but again quite forgiving. And in FH, you earn skill score for things that would break your Kudos chain in PGR. So, reckless driving allowed by the forgiving physics is also encouraged unlike PGR.
I think it’s safe to say that Forza has taken over the position PGR had in its day, and the chances of the PGR series getting remastered are probably quite slim. It would be awesome though.
Many of the fastest cars for rivals are actually very hard to drive. E.g. try a RWD tune of the Monaco King Cobra for some of the rivals events where it’s the fastest car.
Your memory is 10+ years out of date unless you’ve been playing PGR4 lately, you’ll see its far, far, far more of an arcade racer than Horizon 4 is…its more like Drive Club than Horizon. I am pretty sure several members of Bizarre Creations are or were on the Horizon staff when the first game came out, skill points are kudos, etc…
PS: Let me guess…you’re playing with your wheel but you haven’t turned on Simulation Steering yet, right?
Turn on Simulation Steering and tweak your FFB…then come back and tell us if that feels “more like it”.
You have it, it’s called the Horizon series…except it was still track based racing, there’s no open world in PGR4…maybe you’re thinking of comparing it to Forza Motorsports 7.
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Try turning on Sim Steering…quicker turn in, no assists at all with a wheel…cars feel different, particularly when you get into tuning them and changing parts…you might find something you like.
But dude, you’re not getting Assetto Corsa physics in an open world game…yet.
I’ve got to give PGG credit though. They strike a nice balance between physics and accessibility.
Seriously though you give me an open world, arcade format like FH with the purest, most advanced simulation physics and I will play the absolute pants off that game. I’d pay more than AAA money.
Give me real life upgrades, give me even more cars (there can never be enough), and give me beautiful, idyllic environments, fantasy or real life. Just make the physics as true to life as possible. The only thing I might appreciate being unrealistic is making the trees and fences break easily, and the option to turn damage off (though I wouldn’t mind having both realistic damage and realistic environmental interactions as options). I know the game I’m asking for is a massive undertaking, I’ve really devolved into wishlisting here, but I want it soooo much. Driving an accurate simulation with complete freedom is so much more appealing to me than an accurate racing sim.
I’m not talking Assetto Corsa physics, but NFS Shift had much better physics. It was not simulator, just a fun driving game. If I could play PGR 4, I would compare it to Horizon, but my X360 long gone, playing on PC now.
And of course I’m playing Horizon with racing wheel and all assists off.
As for Forza Motorsport 7, it has good physics (almost identical to Assetto Corsa), but in terms of fun I will go all the way to Forza Motorsport 2. Modern simulators have too much grip, maybe it is more realistic, but it hides the differences between cars. In Forza Motorsport 2 you can feel everything, all wheel drive, rear drive, front engine, mid engine - they were completely different. Even driving Lotuse Elise and Opel Speedster you can clearly feel the difference between those two cars sharing the same platform.
So my dream racing game: Project Gotham Horizon with Forza Motorsport 2 physics
Make sure your in SIM steering mode in the Difficulty menu with your wheel…it makes a lot of difference in how forgiving the cars are and how your wheel ‘feels’…its going to mean cars that spin easily will spin easily unless you spend time tuning settings…but its also more rewarding to drive around…
Well, after playing several hours here is what I don’t like about the game:
As it is always the case with open world racing games, open world is an empty filler. Driving in open world without physics is absolutely boring. The game would be much better without it.
The only way to make open world racing game interesting is top notch physics with twisted roads (Assetto Corsa mods) or drviving in the city with realistic traffic and road signs (City Driving).
Stupid cutscenes before EVERY race is another waste of time.
Challenges have challenge around absolute zero. I tried only a couple, but I have no idea how you can possibly fail just driving straight and jump.
As I said before, PGR 4 was much better game. Playing FH 4 with racing wheel doesn’t make much sense, the game too arcadish, more suitable for people who doesn’t play racing games and enjoy games like Crew and post Porshe Unleashed NFS games (except Shift)
Well, Assetto Corsa is a sim…FH4 has never been anything such. Not everyone wants to have to be fully focused 100% through a race…for me, I like to race with friends at the weekend while chatting and just relax, maybe have races when we spend more time crashing into each other than actually racing…and then driving around the open world in between races.
Sure, a lot of Super 7 challenges are not good but there are quite a lot that do provide a challenge. Those challenges are user created so it will cover the whole spectrum
The gameplay in simulator games like Forza Motorsport is based on physics and fun to drive. It is challenging just to drive fast around the track and it is fun because you feel what the car is doing. Gameplay in arcade games like Burnout or Carmageddon can’t be based on physics, because there is not much of it. It relies on crashes, takedowns and so on. There is no point in Burnout about ring races, it would be boring as hell and basically has no gameplay at all.
Driving open world in arcade racer is boring as hell. Because there is no much physics and not anything else. You just drive on the road and that is it, no skill required, no physics, no fun. What I was saying is that driving public roads will be interesting only in full blown sims with full physics, and only if the roads are twisted. Driving highway in Assetto Corsa would be boredom too.
That is why TDU was boring game, Burnout Paradise was not a good game… Every single open world racing game would be much better if it skipped open world all together. Races in FH 4 is OK, but you required to spend as much time just driving between races, which feels like boring and unnecessary filler.
PGR 4 actually had quite good physics, it wasnt simulator but every car drove differently and was recognizable. And it had a lot of interesting events and challenges unlike simulators. It combined the best from both worlds of simracing and arcade racers. For me PGR series is the only and true successor of beloved NFS 5
I’d be happy just to have PGR3 and 4 on the Backwards Compatibility list
And toss in Forza Motorsport 4 while we’re at it…and that 4K upgrade for Horizon 2 that is conspicuously missing from the lineup would also be welcomed…
“Every single open world racing game would be much better if it skipped open world all together”.
…then they wouldn’t be open world racing games, right?
Open World Racing Games scratch the itch for people who want to drive cars they don’t own in an environment besides the same old race tracks that have been in racing games for 20+ years.
Instead of driving aimlessly, consider creating your own race routes, and now you’ll have races to run with tracks you design?
The problem is, the majority of real world public roads are too straight and boring. That was the major problem with TDU which futured real roads.
To make this interesting in game like FH 4 the roads must be twisted like hell to compensate for the arcade physics.
In Assetto Corsa I played mostly mods, it is the only game where you can get behind the wheel and just drive 5-15 km road with traffic and have fun.
Well that’s clearly the game for you, then. I think a lot of us would like to try driving the FH4 roads with the same physics model that Forza Motorsports 7 has…you really do get more road and car feel in that game using a wheel in FM7, but in the end we get what we get. Simulation Steering, properly setting up your wheel, turning off assists…that’s what we get with FH4. It is what it is.