Thank you for proving my point. i never said over the front axle, just like most of the things you said i said, i didnt say. Now back to the question you so conveniently ignored.
Explain to me how saying 1200 lbs of dowforce over the front axle (which i never said) means, in your head, that weight and downforce equals the same thing.
I think the confusion might be because you omitted the word aero. Adding weight adds downforce, but not aero downforce.
The Viper is a great car. 8.4 liters and 3,374 lbs stock are my favorite facts. The best part about the Forza version is that you don’t get 3rd degree calf burns exiting the vehicle. Also, the red fang face on the tac is very very badass. Merica!
The salt is real, what car do you adore that the Viper smashes hm? Im guessing your about 14, so why dont you let the adults have our conversation kay there bub? maybe finish up your homework then go play fortnite. :]
To answer your question MikeJoe1990, no, mid engine cars do not distribute wieght more evenly then front engine cars. Vipers, Vettes and others are perfect 50/50 weight distribution. Where as most mid engine cars are usually in the neighborhood of 60% rear and 40% front weight bias. Thats why Mid engine cars typically have more understeer and cant quite brake as hard in real life (not in the game). Also mid engine cars have there engine higher which makes the center of gravity higher, which is never good. All things equal except engine placement of course.
And what about the free rear axle? There’s no mass there transfering weight directly to the rear tires creating rotation. That’s why you’re getting understeer.
Maybe you should wait for the new ZR1 to set times it has a lot more power than the ACR. Also you can’t ignore that the fastest vehicles on the planet are mid-engined.
50/50 is not an ideal weight distribution for a race car. Most race cars use the 40/60 distribution that you seem to claim is a poorer solution. MikeJoe1990 is also correct that a front engine car will have more understeer under hard braking.
Let’s try & get this thread back on track. One big thing Forza does need to implement to become more of a SIM is TCS, ABS & STM sliders.
I actually make realistic tunes for Forza 7 using real world data. If anyone wants to try them or wants to have a specific car built, let me know. A big problem with Forza is the stock tunes. The physics are good but with 800 cars the tunes are generic.
Let’s try & get this thread back on track. One big thing Forza does need to implement to become more of a SIM is TCS, ABS & STM sliders.
I actually make realistic tunes for Forza 7 using real world data. If anyone wants to try them or wants to have a specific car built, let me know. A big problem with Forza is the stock tunes. The physics are good but with 800 cars the tunes are generic.
You’re right, the default tunes in Forza, that I’ve seen, don’t help new players settle in, especially those not apt to play with tuning.