FM5 looks superb, unless you look at the track lines [Workaround found]

I totaly understand there is no easy way to deal with the jaggies, I also understand that there is some limitation going on with the Xbox One, either hardware power or developments tools, or even time to do everything, the cars in forza 5 look superb for most of the times, but at your own garage, panning around will make the lines all jagged… Thats not a big deal to be honest, but during a race, the track lines look BAD, in some tracks like Catalunya it is simple painful, the lines are all steps of a huge stair, it is ugly to look and it makes me really sad, I bought the xbox one mainly because of Forza, I saw all the videos and read all the reviews, I knew the game was not perfect, it just makes me sad that this simple detail breaks the whole game immersion for me!

Also one question, why do the scenario doesnt break bad like the track lines?

Everything else looks so beautyful that I may ask, can T10 add one option to to game to lower “something” to have an extra anti aliasing running, at least and mainly, on the track? few seconds more of loading, less reflections, lower resolution, or even lowe fps, blurred out of focus image, something! It doesnt have to be mandatory, but some option the player can chose to play on the original mode or the less detail but jag free mode.

Please.

Thank you.

Edit: Workaround found, check it here. Using this method I can barely see any of the jagged lines, can’t race well either but still having fun.

Please T10 to give this issue some love!

Edit2:

Here is a small clip showing how bad Catalunya is:

“FM5 needs some kinda of AA/AF, the track lines are really jagged and some tracks are much worse, why no love for Catalunya T10???”

Notice how the “outside” track line is jagged, and the worst part is how the finishing and grid lines apear and disapear and “blink” badly on the screen…

Really, some tracks look worse, catalunya vs spa, spa has much larger curves with the same weather and do look much better.

Some love to this issue please Turn 10!

1 Like

Yes I have noticed this as well. I am surprised at the lack of anti-aliasing and possibly low quality texture filtering.

It is especially bad when driving using the bumper camera…something about the camera being so close to the ground makes the track lines extra jagged…switch camera angles to the top-down view and the game looks much smoother for some reason. But of course no real driver will want to play the game from that viewpoint.

Thats new for me, I drive from the inside camera, simple can’t play from the outside anymore since forza 4, maybe the closest you are to the ground the fastest the lines feel to move relative to your pov so the game process it badly. Still, some anti alising option will be very welcome!

1 Like

I am optimistic in saying: look for things like anti-aliasing and lighting to further improve as Turn 10’s programmers get a better grasp around the console’s hardware and its capabilities. Case in point: the vast improvement of Forza 4 over Forza 2.

1 Like

Lets hope so, I am praying for that.

I recognized this too. I thougt it was my TV’s fault.

I just bought a local dimming led tv top model to see if it would improve, same stuff. : /

no ansiotropic filtering when it has no performance hit to the hardware at all is the result of bad track lines. The texture filtering is non existent.

The AA, well, APU.

I said all this before the release of X1 and forza. They are off the shelf hardware. They are low power, mobile chips. No different to what you would find in a laptop.

and how much do you need to spend to game well on a laptop generally?

There is a storm coming, and neither MS or Sony are going to be able to do anything about it.

Is this really a Forza5 specific issue though? I only own FM:5 and AC:IV for my X1 and the lack of AA is really obvious, more so in AC:IV. I will say watching my friend play AC:IV on PS4 there was quite a difference in “Jaggies” but it was still a bit obvious.

There is not 1 part of FM5 that looks like that or anything even remotely like that on my TV. Frankly it looks like 3 low budget PC graphics.

And regarding the how much do you have to spend? I copied this off another forum where a newb is asking for recommended video cards “MEMORY BUFFER IS WHATS NEEDED FOR TRIPLE SCREENS. so it would be best to get a 4gig or 6gig card.” New Egg has one of those for 549.00 has others for more than that some ~ 2.5 times as much. And that is just the card.

monitors? 1? Naw everyone else uses 3 so I need 3.

Oh and BTW the next gen Pc stuff comes out and with bloatware etc I’ll need at min 6 gigs next year or 2 and how much will that fancy card cost.

So I am not sure what you are getting at here but if you are saying that a person were to drop console racing and go to PC version it would be cheaper. MAYBE that would be true if someone wanted the lowest grade experience possible but to get the graphics, etc etc they’d be in for a heavy initial investment and they’d have to update frequently.

The fact is Forza MS and Sony are not going to lose customers to PC- not in any appreciable amount. So there just is no storm coming.

Lets start at the top and away we go.

  1. that image shows the differing levels of texture filtering and the results. Forza 5 does indeed have that result in the image. Switch to bumper cam and go run sebring, or any other track.

  2. The question posed was about laptops. You generally need to spend double the amount of a desktop machine for any respectable level of gaming on a laptop. this is the point.

  3. who said anything about triple screens? If you wish to compare triple screens, then you only need 1 really good card, not some midrange rubbish. How much do you need to spend currently for forza 5 triple screens? lets see. 3 consoles @ 500 bucks each, so 1500. 3 games, whats that, 180 bucks over there. then we need 3 tvs… how much was your tv? triple screen gaming is cheaper on pc.

  4. What bloatware? I have no bloatware on my pc. Buying prebuilts from hp. well, you get that, uninstall it. 8GB of ram is recommended these days. I have 16GB in mine, whats your point again?

  5. as for the storm. its coming, whether you believe it or not. MS sold 3 million consoles, sony sold 4.something. Meanwhile, steam gained 10million users in the same period of time.

Steam is the biggest digital distribution platform for gaming on the planet. They are a private company and answer to no investors. Valve can do whatever they like, and whatever they like usually succeeds. Online is free, your subscriptions would carry over for netflix etc.

Sony sees this writing on the wall and has done so before the new consoles were released.

while sony and ms play with cameras, valve has been backing oculus. One of these things is more next gen then the others.

Steam has a power, that xbox live, or psn cant even get close to.

In 8 hours of there game being reduced from 10$ to 1$ they made their entire lifetime earnings on that game in 8 hours. again, in 8 hours at a 90% discount, they made their entire lifetime earnings on that game. 8 hours @ 1$ = 1 year @ 10$.

Xbox live, PSN, cant do that, and havent.

Here is your APU. xbox1 has a jaguar based apu, this one is kaveri. roughly the same power as xbox 1 +/- a little.

http://www.newegg.com/Product/Product.aspx?Item=N82E16819113359

add in a cheap case, motherboard, hdd, ram, power supply and you’re good for the hardware.

1 Like

I respect your opinion, but there has been articles stating console gaming is dead and then there are articles stating PC gaming is dead. You can throw out all the stats and articles you want, the fact remains that both console and PC gaming are alive and well. Not everybody is going to care about whether or not something runs to graphical perfection. If that was the case then nobody would have ever bought a console because PC’s have always been superior graphically.

So the question I have for you is this. Since the beginning of consoles, PC’s have always been graphically superior, how has the console gaming market even gotten as far as it has?

I can give you my theory. A lot of people don’t like dealing with the hassle of a PC. They don’t like dealing with the software updates, the driver updates, the upgrading of hardware, etc. They buy consoles because they know they won’t have to do anything to it until the next console comes out for them to buy. They also know that everybody else they are playing with/against is using the same hardware.

So I think your “storm” theory is a little exaggerated, as the differences between PC’s and Consoles have been the same since the inception of console gaming.

I totally agree the idea of buying a separate gaming PC just to play games is just not something I am interested in doing. I work with PCs all day here in Silicon Valley. I have a few engineers and analysts that do all or most of our data analysis so I am not writing code or doing heavy lifting but as the owner I spend more time on a PC than I want to spend and because of the work I do I would need to use a different PC for gaming. I just am not interested in doing that.

The limited time I spend playing console games just don’t translate in taking the time and energy to set up a gaming Pc.

The day I can buy a laptop plug in a power supply hook my cable TV in to it and have it run my entertainment system as easily as my console does (and as trouble free) I’ll think about it.

Until then I am fine being one of those guys with a substandard gaming experience (according to the PC types)

Until they become the exact same thing.
No longer are consoles plug and play. You have to install the game. You have the software updates. You have the driver updates (that are done for you).

Console makers used to spend big dollars developing the consoles. They used to put so much money into custom chips, until, they can no longer compete with intel, nvidia, amd. Which is the case now.
Sony and MS simply do not have the funds to devote to hardware development like the could in previous generations. The gap is too far now. Its simply impossible.

These consoles again, are off the shelf hardware, not new hardware either. A 770/780/titan, 7870/7970/280/290/290X will run rings around the new consoles yet this is going to happen.

These console will not last the time period expected.

As for expecting Graphical perfection, why does this thread exist then?

you dont have to deal with updates and settings on PC either, its all done for you if you wanted. Update Drivers & Optimal Playable Settings

As for my storm, its not the hardware itself, its what valve is about to bring to the table for console people looking to move into the pc space… and thats a whole truckload more value then anything ms and sony can provide.

1 Like

Well you can hang on to your theory for as long as you want, I simply think you are making the same mistake that every other “analyst” has made with predictions of the end of certain gaming platforms. As far as Steamboxes go, I don’t think they are going to make that big of a splash because they are basically just PC’s that come bundled with SteamOS and a game-pad. But that’s just my opinion.

There has always been large discrepancies between consoles and PC’s. This isn’t a new thing, I don’t know why you keep trying to insist this is something new.

I personally think these complaints about the tracks looking poor in Forza are pretty big stretches. But as they say to each their own. Maybe for those people who simply can’t play Forza due to these “track problems” building a gaming PC is the only way to play games.

1 Like

The AF is a very relevent issue to forza, especially in bumper cam. Watching the lines “blur” into sharpness right before the car (feels like 3 feet in front) is maddening.

AC4, looks meh on the xbox one. I wasnt impressed. We have a copy in the house here that my boy plays. I bought it on PC and it looks really really nice. I had to get a fixed exe from the community for 21:9 (2560x1080) support but its very pretty. The missus doesnt play games but she noted how much of a difference there was between the 2 versions. The ps4 does have a power and resolution advantage over the X1.
MS downplayed it but resolution matters, just as much as framerate. The higher the resolution you run, the less AA you need to run.

the aliasing is also very noticeable in BF4 comparisons.

1 Like

Yah it’s very noticeable. I guess I meant that it’s a system issue rather than a game issue. Another place I’ve noticed where no AF sticks out is on cars using a custom livery. When they are about 2 cars ahead of you the blur kicks in and makes any form of text unreadable. Again I notice it more in bumper cam than any other view.

I wouldn’t hold my breath for a jaggies patch… they were present in fm4 as well.

I’d like to know what happened between the emulator they were using for the build (E3 graphics) VS the final product. The hardware should have been the same, or at least limited to emulate what the console would have. I didn’t notice any jaggies in the E3 build.

PC that was more powerful.

5 Likes