Fix the drivatars already...

Tips:

  1. Pick a meta-friendly car. You’ll roast the AI this way.
  2. Use the better upgrades and don’t pay much attention to PI unless you go over the limit. Prioritize power.
  3. GIT GUD

Every car has a class where it’s more competitive. Find this class and build the car for it. Then work on your skills! :smiley:

Worst part of Drivatards is not their performance, it’s their behavior. In open world they act as if blind, though there are a few who seem to have actual brains and dodge incoming obstacles. During races, they ram, block and brake test a lot, but this is a direct consequence of FH online lacking any sort of penalties, so the AI will do what real players do online, that is, ram you before checkpoints, block you rather than attempt to pass the guy in front, and so on.

Mistakes are not a problem of AI. Do some rallying courses. Mistakes galore there. On tarmac they won’t make many mistakes, because they don’t really have to, on Pro and Unbeatable you’re playing against the top dogs, the type that don’t make many mistakes anyway, even more so if your lineup is high leveled. However, the AI sometimes behaves as if they were aware of everything happening around their cars, at all times, and uses extremely unorthodox strategies not usually employed in racing to try and defeat you. My favorite is what I call the “fake brake test”, that is, you make a move on them while they’re on the outside and they brake really early, fooling you into thinking you won the corner, but when you finally exit the corner you see them getting past you again. The fix is to overtake them on the straights.

Another thing I’ve experienced is that there’s always a couple rabbits among your opponents. If you beat these rabbits often and by a large margin, the game will suggest you to move up a level, all the way to Unbeatable. However, if you keep saying “no” to these requests (because Unbeatable is, frankly, annoying to play on, and not because of the speed of the drivers), I believe the game bumps up the rabbits’ skill so it becomes harder for you to win. There are a lot of adaptive things in this game, like traffic and Drivatard spawning in PR stunt zones, and I’m convinced the game begins to actively try to break your skill chains by manipulating traffic cars and Drivatards once you earn enough points and/or achieve a Drift Tap skill.

Drivatard lineup also influences your grids, as previously mentioned. I once got a Drivatard who was a moving chicane and fired him on the spot. Skilled Drivatards will make your life miserable! :smiley:

This is why they should give up on the Drivatards and go back to proper AI. The existence of Drivatards does not bring any social improvements to the game, while bringing the worst of online racing to offline mode. It was kinda disappointing to learn this.

I ran a little test using hypercars on an offroad circuit with mixed terrain, when i hit the water i slowed to a crawl and the AI just blasted past me at full speed like the water wasn’t even there. When it come to corners, it was glued to the damn floor and even cut corners while i was sliding all over the place. The AI does not play by the same rules as the player and it’s ridiculous, the whole system is broken and it needs fixing.

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Yep the Drivertar need a reset or something mabey sacking, or just hung out to dry. And on this note just out of interest are the Drivertars shared with all the games from FM5 up or are the confined to the game title.

I am supprised by the number of players who play on unbetable, my self I play on Above Average or Average unless doing co-op where I drop it down to the easier settings.
Now the thing that gets me is that from time to time I will place a player in my friends list from the forums for a day or so to compare lap times and what not.
Now then if one of these players who do play on the hardest level could please explain to me why my lap times are faster than some of thers when I play on Average or Above Average, one would thing that thoes playing on Unbetable level would have much better lap times than some one on a much lower level and not slower lap times that they appear to have.

It depends if the time was set automatically in a championship or exhibition race, or if they are actively trying to set times in rivals mode.

Do not do rivals very often so most my times are set in Exhibition and Championship races. But one thing I have noticed is that the Drivartards appear to stay a the same pace as the Driver as some times I have just crused arround the track at a moderate speed not flat out racing and the Drivattars appear to do the exact same thing matching my speed.
As well as some of them constantly taking a weird driving line on corners going way off the driving line every time while others stick to it like glue weather you are in the way or not. And then ther are th ones that are all ways just behind you to the final corner when they give you a wack causing you to spinn out so they can take the lead.

AI are so much better to race with have much better manners.

I don’t even think that the drivatars are a real thing that are influenced by your own driving. They just throw gamertags above the AI cars, and then for the hired drivers they boost them up.

I run in/help run a league so I have a lot of players of mixed skill levels on my list. I have one that uses autobraking because his hand has been injured, which naturally makes him very slow… Yet his drivatar is occasionally super fast despite that, meanwhile I absolutely kill the drivatars of other people on my list who are faster than me.

The only thing I’ve ever seen that suggested drivatars are a real thing is that occasionally they are driving cars that I know the player does drive regularly. One friend on my list loves Corvettes, and I have seen his drivatar in various Corvettes over the time playing… But with that being said, I also see drivatars driving cars that their player never drives. Just as easily attributed to coincidence as it is to the “drivatar system.”

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They are. Go to airport. Many Drivatards there driving at slow speed. Why? Because people use airport to test gears and stuff (no traffic).

Some Drivatards are more prone to avoid accidents than others. There are a few of them who behave as if blind. I think there’s actually a very important reason for that… On Xbox at least most people don’t bother with interior cam so they don’t have access to mirrors, and they don’t use TrackIR or stuff like that so they can’t look around. You can use the right stick to look around but in the heat of racing people don’t seem to do that, because it’s not very practical.

Drivatards in Hypercars class are the worst, because these cars are way too fast when fully upgraded so people drive at insane speeds for the road. More speed = more accidents.

It also helps that the traffic cars don’t behave realistically, because they don’t try to avoid you. IMO traffic cars are worse than Drivatards. Traffic cars can’t be detected on the map.