Tips:
- Pick a meta-friendly car. You’ll roast the AI this way.
- Use the better upgrades and don’t pay much attention to PI unless you go over the limit. Prioritize power.
- GIT GUD
Every car has a class where it’s more competitive. Find this class and build the car for it. Then work on your skills! ![]()
Worst part of Drivatards is not their performance, it’s their behavior. In open world they act as if blind, though there are a few who seem to have actual brains and dodge incoming obstacles. During races, they ram, block and brake test a lot, but this is a direct consequence of FH online lacking any sort of penalties, so the AI will do what real players do online, that is, ram you before checkpoints, block you rather than attempt to pass the guy in front, and so on.
Mistakes are not a problem of AI. Do some rallying courses. Mistakes galore there. On tarmac they won’t make many mistakes, because they don’t really have to, on Pro and Unbeatable you’re playing against the top dogs, the type that don’t make many mistakes anyway, even more so if your lineup is high leveled. However, the AI sometimes behaves as if they were aware of everything happening around their cars, at all times, and uses extremely unorthodox strategies not usually employed in racing to try and defeat you. My favorite is what I call the “fake brake test”, that is, you make a move on them while they’re on the outside and they brake really early, fooling you into thinking you won the corner, but when you finally exit the corner you see them getting past you again. The fix is to overtake them on the straights.
Another thing I’ve experienced is that there’s always a couple rabbits among your opponents. If you beat these rabbits often and by a large margin, the game will suggest you to move up a level, all the way to Unbeatable. However, if you keep saying “no” to these requests (because Unbeatable is, frankly, annoying to play on, and not because of the speed of the drivers), I believe the game bumps up the rabbits’ skill so it becomes harder for you to win. There are a lot of adaptive things in this game, like traffic and Drivatard spawning in PR stunt zones, and I’m convinced the game begins to actively try to break your skill chains by manipulating traffic cars and Drivatards once you earn enough points and/or achieve a Drift Tap skill.
Drivatard lineup also influences your grids, as previously mentioned. I once got a Drivatard who was a moving chicane and fired him on the spot. Skilled Drivatards will make your life miserable! ![]()
This is why they should give up on the Drivatards and go back to proper AI. The existence of Drivatards does not bring any social improvements to the game, while bringing the worst of online racing to offline mode. It was kinda disappointing to learn this.