This is exactly what I am saying and if you don’t have friends you won’t get a few drivatars that are 10 to 20 seconds a lap faster than than any other drivatar in the field. With no friends all drivatars in the field will be within 5 to 10 seconds a lap of each other and on the lowest difficulty you will be 15 to 20 seconds a lap faster than the fastest drivatar in the field.
But Kevin - some of us have loads of friends and are not having this issue with the drivatars - so whilst this appears to have solved your problem - ultimately it isn’t the solution to the issue of runaway drivatars as something else is causing it to happen.
For the people with friends that are not having this issue it is because they are really good and have a good car setup and probably play on pro or unbeatable and if their good enough to play on those difficulty levels and win they won’t notice this issue on lower difficulty levels. These runaway drivatars can be beat if you are this good I know because I beat them but this is not the way the game is supposed to work because it makes it unbeatable for beginners even on the lowest difficulty.
On pro and unbeatable it evens out the field. The random drivatars are then just as fast as the friend drivatars which makes it like it is supposed to be but people that don’t know how to tune or are not that good don’t stand a chance on pro or unbeatable.
When I think about it, there may be some merit to this. I’ve never experienced this, and I count myself a good driver (win consistently on Expert and can smoke a few scenarios on unbeatable). Even when I see the runaway unicorn rabbit drivatars, they typically don’t put up a time much better than whatever my highest is. I haven’t really worried for time yet, so I’m sure I could do as good or better than the unicorns on an empty track.
My 2 cents is to pay more attention to their ‘basic’ telemetrics – steering,RPM, gear, throttle, brake.
These top finishers are in every aspect pushing vehicles to the very peak of their performance abilities, so literally any deviation can result in catastrophically different results.
Even if you’re taking the same turn along the same line in the same gear and with the same throttle, if your steering is just a fraction “twitchier” than theirs, your front tires may exceed their limit and send you sliding off somewhere you didn’t intend.
And for what it’s worth, if you’re a really, really good driver, TCS and STM can slow you down, because they limit what you as the driver can make the car do.
If you did not have a lot of friends and tested this with and without friends many hours as I have you would see what I am talking about and realize I am right.
How can you be right when you have people posting in the thread with lots of friends not having issues and people without friends still having issues??
I had soundly beaten the drivatars in three races of a series, In the fourth race I couldn’t get 5th and the drivatar who came in first place was a solid half lap ahead of me. I changed car, swapped out the Mods I was using for more beneficial ones and am back to my winning ways. I have a wide variety of people on my friends list including some of the fastest people and their drivatars race usually how I would expect them to.
drivetars that are are from people who have never actually raced the track or played f6, clearly Turn 10 has to basically has to equate this as there is no way to derive the data from the person racing the track hey never have been on, their drivetar is only there because they played a past game etc.
When this is the scenario it seems the drivetars don’t show normal pace / driving?
Hi, i have a couple of friends playinf FM. And i added a couple more since FM6 started. The divatar situation changed much to positive meanwhile. The fiends having much different skill are not my drivatars anymore (much faster or lsower on LB). So i’m paired with better maching drivatars from my friends list. No problems in single player at all.
The thing I find hard to believe, is the fact that in the rival events, the drivers with the fastest laps times are able to achieve these times with traction and stability control deactivated.
I’m not saying these drivers are cheating, but if they’re legitimately achieving the fastest lap times, what hardware are these drivers using, and how are they able to control their cars with Traction and Stability control off without drifting all over the place?
If they’re drifting around corners, drifting laps are going to be slower than taking the racing line with smooth cornering, which is the only way to achieve the best lap times!
I might sound like a bad sport or a sore loser, and that’s not the case, I’m just curios and want to know if these faster drivers are using some car setup trick or technique that is taking so many seconds off their laps.
I can race in career mode under expert difficulty and win races, and I have traction control and stability control both on, no ABS, manual transmission, and I use the Thrustmaster TX 458 steering wheel with simulated wheel option selected and 80 percent force feedback.
For example, when it comes to the rival events, the top drivers are 10’s seconds faster then a lot of us on some of the circuits! But the thing that baffles me is the fact that they have traction and stability control turned off and are able to achieve these really fast lap times.
I do understand that certain cars can be driven with Traction and Stability control off and will corner very well without over-steering and under-steering, that is , as long as you take your foot of the accelerator as you enter the turn, apply acceleration again as you come out of the corner.
This really depends on the vehicle, and how it’s setup, if it is an all-wheel drive, front or rear wheel drive etc…
Now in the VIP rivals event, the first event is the Ford Mustang at Watkins Glenn, and when I try and race around that circuit with traction and stability control on, there is no way I can get anywhere near the times that the top drivers get, let alone with both the traction and stability control option turned off.
I’d like to hear from some of the top Forza drivers to see if it is just because they’re super talented and can drive these cars like they’re on rails, or if they are willing to give away some of their tricks of the trade! : )
I’m not THE fastest driver, but in the right car I’m capable of some respectable times (often in top 300 or better, top of “division” filter a few times)
For me, it’s a “practice-makes-perfect” thing. I’ve been driving cars with a controller since Gran Turismo 1 back in 1997. I’ve also been driving for a living for almost 12 years, making me a “professional driver” (according to my insurance provider, anyway). I’ve driven many types of car, in almost every weather condition imaginable.
The tricky part is translating RL skills onto a gamepad: learn to move the stick and triggers a micron at a time, but with accuracy. Live in the “now”, paying attention to what the car is doing, what it’s ABOUT to do. Listen to your tires, learn what the different squeals mean.
Finally, read up on the physics of performance driving. Knowing how different types of car (FWD vs. RWD vs. AWD, front-engine vs. midengine, etc.) are likely to respond to steering, brake and throttle inputs is a key to going fast. Then you can antcipate what the car will do, and avoid over-driving a car (pushing too hard), the main cause of the “sliding all over” you mentioned.
I wish you luck sir. May you get good.
-Waldo
Edit: It’s not you, that Mustang is a freakin’ BEAR. Terrible car, IMO. Looks and sounds amazing, but then you drive it…
I haven’t played rivals yet, but in free play, in tracks I like, I’m usually in the top 1% to 3%, with a controller and settings off. For me it really is just repetition, we have been racing the same tracks with the same physics for 10 years. The cars/tracks have changed slightly through out the years but it’s still just the repetition of doing it over and over. And also the best advice it to be gentle with the gas and brakes. Jackie Stewart once said the smoother you are with the controls the slower you feel like your driving, when your not fighting the car and everything us smooth you tend to be faster. Same for this game.
One of the most accurate and fine-tuned measuring devices used in performance driving: the human butt. Hence the term, “driving by the seat of your pants”.
This device is useless until the XB1 is equipped with a gravity well generator. So, the g-forces must be imagined. I race in 3rd person view, as seeing the car pitch and roll helps with this. I can see which wheels are slipping, something I’d rely on my butt to tell me when driving IRL.
There are other reasons too, including peripheral vision (helps me race clean) and clearer engine sound (for more accurate shifting).
Turn10 so please tell me: How it is possible to get Pos 1 Achievements with activates mods when u get this one?!
Drivatar level: lowest (new racer)
R-Class Career Race and 4 P-Class Cars.
10 Seconds gap per round!!
you do not get out. you doesn’t react in the Support Forum. you just fool the customer.
Bugs, you don’t drive with friends. Drivatars are aggressively and cheating. Every second player gets no rewards. (Ford GT, Money a.s.o) 24Player Online Lobby crashes …
There is no way to get many achievements because the game is a big bug!
If you ever get the chance, view a replay and switch to the fastest driveatar, now turn on the telemetry and select the traction/friction screen (Four green circles). You will notice that they very, very rarely exceed traction, even over bumps and rumble strips. I watched one the other day where my friends driveatar got hit by another driveatar and still he held traction as if nothing happened! The driveatar physics are broken. T10, please fix the driveatar physics.
This can be varified by looking at your own driveatar statistics. Simply go to the options screen and find the My Driveatar tab, scrool down and look at all the insane g forces and weight loads displayed. I dont know how to upload a screen shot here but I will give a fiew examples…
My driveatar stats
Max Lateral G’s - 19,924
Max Acceleration G’s - 19,473
Max Braking G’s - 20,003
Max Front Left Tire Load - 26,700 LB
Max Front Right Tire Load - 26,648 LB
( Please note that any real driver would be liquified under these forces!! )
Ect…ect…ect… and it also states that my driveatar has had no major collisions. If thats true, where are these insane stats coming from with the tire loads? I dont recall building and tuning a tank in this game that handles 10 times better than a Formula 1 car. Its no wonder the driveatars are so quick…
Has been speculated that these high G ratings are crashes - which in real life can easily exceed 20G (a fatal level of G force in a crash is often described as 50-100G) and the highest I have seen for an estimated G force in a crash with the driver surviving was in F1 - about 177 G estimated from a crash at the 1977 Silverstone GP.
I understand what your saying, and you are probably correct that those stats are most likely from a wreck. I will stand by my statement of the driveatars hardly ever losing grip though. Its hard to say something isn’t broken when you see a driveatar take a brutal impact and keep driving like nothing ever happened. I have also seen the driveatars go screaming into a turn and manage to hold it even though the speed they carried into the turn should have put them off the track. I don’t mean they are cornering faster, what I am refering to is when you see one cook the corner and at the last second turn, keep it on the track while still carrying thier speed. All while never braking traction.