FH6 wishlist by Eventlab Creators

// Forza Horizon 6 wishlist by Arkra1ders

EventLab features:

  • direction build stub variety
  • black & white block props
  • always on lighting props for interior designs
  • for fun contact events, blueprint option: disable ghost
  • same map creation file can be used for either regular blueprints and playground games blueprints

Creative Hub

Everyone can create a playlist of up to 5 of their own blueprints. This is available via their own creative hub. This can be overwritten at any time with a new list.

Public Playlists

EventLab menu option called “Playlists” where anyone can submit a playlist of up to 5 blueprints (that’s anyone’s blueprints not just their own). Only one entry per user. However users can overwrite their playlist with a new one. The idea of users having just one entry is to keep things fresh and to help prevent spam. Users can update their lists weekly, monthly etc if so desire. A description field would be great for communities eg.

  • FCG Weekly Playlist
  • HSK Monthly Playlist
  • Team Wars Monthly Playlist

It’s also important that you can “favourite” your favourite playlist list authors. Therefore they’d be pinned at the top.

The use of Playlists

If you select a playlist as a convoy host, it will run each blueprint one after another.

If “team” game mode is selected, you can run playlists that contain playground games blueprints. In this game mode, it would keep a tally of the team score just like the regular seasonal trial.

Playlists are organised in the in-game menu via number of likes.

1 Like

Good ideas .

You know I have played a lot of event labs vs building them. But I would like to see some UI features improve and extension on the original building prop terrain.

-additional terrain options, mud/snow(variant thick mud) not just dirt.
-Proper water square block, maybe a variant biq square and small. Allow for proper water feature.

  • building start points from anywhere. This would be brilliant
  • a good filter system in event lab creations menu
  • EventLab setting also that can over ride ghost mode so if someone does an event requiring collision of cars impacts race/event they can set it how it needs be briefly. End of event the user settings reverts back to ghost mode. I could further it by suggesting a general ghost mode on/off setting or room/lobby maybe We could make a slew of wrecking yards, realistic racing for damage collision to occur.

Let’s not forgot that one people have been asking for a while, drag strip lights that work.

That’s my couple tacked on yours Ark.

4 Likes
  • This is a pipedream but if EventLab Island and the way we build Eventlabs remains unchanged (i.e., placing pieces next to or on top of each other instead of, for example using brushes and fluid terraforming), I hope for a way to import EventLab Island events from FH5 into FH6.

  • Let us choose the direction we start at or even a spawn point. Forwards/Backwards events shouldn’t be hard. Furthermore, blueprints should be adjustable by players themselves - let them choose the default config the creator intended but also allow to change weather, time of day and possibly direction on their own.

  • Adjustable finish line width is a must. This is non-negotiable.

3 Likes

Livery editor for props! It’ll be a great QoL feature! :star_struck:
Also, adding multi user mode. It’ll reduce the time needed to make an eventlab map and increase team work. :slightly_smiling_face:

4 Likes

Blueprints:

  • Unlimited car choice in custom restrictions
  • Option to choose a separate set of car restrictions for the opponents different from the player’s car restrictions
  • Ability to choose specific cars for each opponent
  • Ability to save custom car restrictions for later use
  • Reintroduce custom championships which can be used for default race routes and custom EventLabs
  • Ability to change weather, time of day and number of laps of default races without having to save a new blueprint

EventLab Editor:

  • Place the start line from anywhere
  • Ability to set an optimal driving line after you’ve placed all the checkpoints
  • Spline tool for creating roads, walls, railings, barriers and fences
  • Terraforming tools
  • Make the LT RT movement speeds a separate option from the right stick camera rotation
  • Make ground clipping a toggleable
5 Likes