FH5 Elimnator is a great Steaming

I just did an Eliminator that went from late afternoon into dusk and early evening. It might have gone longer and into full night for the final run but I was out. Honestly, I wasn’t looking forward to night driving final elimination much anyway lol. Starting in darkness, maybe.

AI’s in the game ? Maybe.

9.: make starting circles smaller - Focus on Areas of interest. That flat inner area of the map is extremely boring to “race” against each other. More often Volcano, or forest must be part of races - something difficult or challenging.

I liked FH4 more in that regard, Those races were a great pleasure, as it involved a lot more obstacles steep hills, cliffs, forests, quarry etc. to think about than just a pointless hut in your way.

Personally I rather start with a big circle. One that covers the entire map. But I agree with your point that most of the map is flat and boring which leads to driving in straight lines.

Unfortunately this is a limitation of the map. FH4 map was smaller but in comparison is far better suited to eliminator as most of the map has some sort of large obstacle that you can’t drive through like rivers, towns, walls, cliffs, forest’s, lakes, etc.

It would be nice to see them develop the FH5 map overtime and introduce more variety, new and larger obstacles as mentioned above.

I won’t speak for anyone, respect y’all.

It’s just the sheer frustration daily of the bugs overlaid on physics changes sucks all of the distraction and fun out. Look at drama level of forums. Real complaints but amplified by de rigeur outrage. I didn’t need nor want this, few of us did.

Someone needs to fall on a sword, apologize, figure out details later, but OWN this fright pig. Going to rehab and “thoughts and thanks” ain’t rewrapping this boite de merde.

They should have put the volcano in the middle or more hills / canyons on the main flat areas.

Active Volcano. Just sayin’.

And the daily forzathon “Drive three cars” didn’t work for me. First time trying I drove around for 5-7 minutes looking for a drop, then someone I had no chance in catching up to in that horrible beetle challenged me so I just quit the event. Second time trying, drove at least 4 if not 5 cars and got no credit for it… they need to just scrap this game altogether and release it again when they figure out what exactly they are doing. This game is a hot mess and nobody in the development team seems to give a crap as all they do is launch new bugs without fixing anything else!

The daily worked for me just now. I got 3 car drops (maybe it would have worked with 2, in theory it should but I got 3 to make sure). After I got them I drove out of bounds and waited for the timeout, then it popped back in free roam.

Yep. This. It didn’t work for me first try. Got three (or four ?) drops but started the game almost right off challenging someone and eliminating them. That seems to have bugged it up because the Daily didn’t pop. Tried it later, avoided all confrontations, snagged first three drops I could find, then dashed out the wall and waited for the elimination by the arena. Daily done !

I was the last one in our club left playing FMS 7 because of how they changed it. Many did not even buy it after seeing what it had become. I know I will not buy another FMS.

Now, many in our group have already given up on this mess called Horizon 5.

As much as I loved the Horizon series up until now, I can easily see this being my last Forza title unless things drastically change in terms of reliability, performance, design, de-contenting, and emphasis on all this feel good stuff rather than the cars.

Agree. I passed on FM7. Still love 6, 5. Still enjoy competing or just goofing around.
Games were “of a piece”. Not always perfect, but fun. Got me thru years of chemo and a bone marrow transplant. Feeling lousy and firing up a great game is a joy.
Loving cars and racing only part. COTA addition was great, as I’m old track dog, learned and perfected some things thru the game. Many track days up there.
Hope something comes of this. I’m in 130k level overall, only did it learning from y’all here and racing your AI.
Be well and enjoy what ya can. Life is too short, trust me.

I can’t challenge anyone to the race in eliminator ;/

Map issues:

Map size: Massive compared to FH4. I’ve been in 50-player games and seen no one for over a minute chasing the arrows on the map.

Map terrain: The mountain and escarpments dominate almost a quarter of the map. Head-to-heads which send you up the mountain - especially early game in low-powered cars - can become a long slog of painful climbs as you assess which corners to cut and which hills to climb. I have a pretty good win rate on H2H on the mountain, but its still not fun pushing a L1-3 car up those hills. Conversely, the middle is a barren wasteland, where there’s no tactical driving around interesting obstacles like towns or lakes. As already mentioned, it’s almost a straight run, meaning few avenues for tactical routes in lower versus higher class cars.

Map detail: The sheer amount of detail/obstacles also prevents tactical driving from paying off. There’s little clusters of rocks, piles of wood, divots in the ground. If you’re in a low-tier car, you can no longer rely on better driving through forested or rough areas to even the playing field against higher-tier cars. You can get the drop on them, and then lose half your speed on a fallen log that you have no chance of seeing. Being a better driver through trees is still and advantage but less so than in FH4

Destination design: Surprise! Destination is only 200m away on a large arena! Whoever was facing the right way after the UI gets out of the way is going to win! Enjoy the sense of losing through no fault of your own, nor the skill of the opponent. Just the game getting in your way.

Cars:

Choice of starter car: The VW is a poor performer compared to the Mini. It is heavier, lower acceleration, less nimble and prone to oversteer. You are dead meat in a VW compared to the FH4 Mini, exacerbated by the long H2H and terrain issues.

Tiers: The tiers are not balanced. Some cars are so worthless I no longer upgrade to them and prefer to stay down a level. The Mini X RAID is a slow tank that I feel comfortable challenging in the VW. The DeBerti gets stuck on logs and stones like its a light sedan. As mentioned elsewhere, some of the 2WD are virtually worthless for cross country racing.

Car Drops: Far too generous early-game. I have a feeling they added the spam drop after the first arena shrink to mitigate early-game issues of map size. Compared to FH4, I have so many “bad starts” where the strategy is basically “wait until the spam drop happens in a couple of minutes and you’ll find an L5 car anyway”. The amount of times I’m on my first L1 vs L1 race and you pass by high-level car drops in that phase, it makes me regret even bothering to challenge early game.

Quality of Life Improvements:

UI: So many message that sit right in your immediate view. I have crashed into a shed that sat perfectly behind the “vs” message. The ARENA SHRINKING where you try to peer through the letters to get a view of the trees you’re racing through.

Car selection: Why? What is the point of giving people 30 seconds to choose… the only car they can choose?

Server loading: It doesn’t’ tell you when a match will start. You’re supposed to just sit there and wait until it feels like starting, which can be minutes. Can’t even farm skill points in case it decides to chuck you out.

Technical Issues:

Invisible players: Endless reports

Unchallengeable players: Endless reports

Disappearing destinations: Endless reports. You can tell when this is going to happen because you start to see the waypoint marker sink in to the ground about 1km out.

PC freeze on challenge: As mentioned above in this thread

Players loading in early: I am on 300down/200up MBit fibre on a Series X, game installed in internal SSD. Players are already in cars when I start. My Xbox is politely “waiting for players” and I can see the drones lift off from car collections during the camera pan before I’m even allowed to drive.

Server loading: Sometimes the match loads in like some sort of phasing. You see the arena wall, and sometimes you even see the drones. Sometimes for over 30 seconds. That’s a massive advantage for some if you can narrow down a L7 car straight away and choose that as your starting point. I should know: I’ve started in those locations many a time to get a front-row seat to aforementioned early-spawners get those cars. Its so bad at the moment that my current strategy is if I see a L7 car drop phase in, I’ll spawn elsewhere as there’s a 90% chance another player would have loaded in 20 seconds prior (see previous issue) and be sitting there waiting for me a spawn.

Of course my favourite part of this phasing behaviour is when you’re in an arena - but not in the match. You see the walls. You see the drones. You hear the announcements. You even see the cars getting collected. But you are not actually in the match.

This is just Eliminator. I could go on and on and on about other avenues of the game. It is unfathomable to me that so many of these issues exist. Especially when some of these bugs and QoL issues were apparent in FH4, but even more mind-blowing when they’re somehow introduced when they did not exist (like challenging players). Their play-testing and attention to detail is abysmal.

I’m to lazy to search for other Eliminator topic, so will ask here.
What is the biggest number of players in final circle you have ever seen? I have just finished one where final circle included 34 players (could be 38, but they were outside of circle) from starting 58. Through whole game I was able to challenge 1 person from 2 I have seen.

The final race won’t start until 12 or fewer players remain.

Typically there will be 6 to 16 players at the end for a full lobby.

Any higher than it’s generally a bug where drivers can’t see of race each other.

I was in a server last night and made it to the final 20 in the vocho. Got mystery challenged by someone in a Brocky and I beat them?!

Felt lucky and thought I was about to be gifted a win. About 10 seconds after I took the Brocky, I got elimated by someone else in a race I wasn’t even in.

Eliminator is unstable ATM in terms of bugs. Some matches work perfect, others are plagued with known bugs.

I was just in a match where I challenged the only player by me. As soon as I challenged them I nearly had a heart attack because out of no where another car appears and rams me like a speeding bullet. This gave the person I was racing a good 5 to 10 second headstart. Thankfully they hit a rock though and I just won.

Reading all the messages here it seems to be that the daily only works if you don’t challenge anyone before you got the three car drops additional to the Beetle.

I cannot give more information cause for me it was triggered in a match where I come across nobody to challenge at all. Did only all the car drops I could find untill the final round started.

Just played Eliminator in FH4 and won a match, must be the first time I’ve played it properly in a year. Everything worked, the map was better, I could pick my way through the trees in the Mini without worrying about hitting piles of logs which sap most of your speed. The cars all felt good, it reminded me why I played it so much at the time.

The piles of logs are just awful. They not only slow you down but make you lose complete control as they spin you in some random direction. They are also unbreakable at certain speeds.

They clearly added these logs as a way to torment us, ehh I mean to prevent players from taking shortcuts through trees, but why? Who requested this feature? Like does anyone seriously prefer the logs and don’t want them removed? Please speak up and explain why.