Map issues:
Map size: Massive compared to FH4. I’ve been in 50-player games and seen no one for over a minute chasing the arrows on the map.
Map terrain: The mountain and escarpments dominate almost a quarter of the map. Head-to-heads which send you up the mountain - especially early game in low-powered cars - can become a long slog of painful climbs as you assess which corners to cut and which hills to climb. I have a pretty good win rate on H2H on the mountain, but its still not fun pushing a L1-3 car up those hills. Conversely, the middle is a barren wasteland, where there’s no tactical driving around interesting obstacles like towns or lakes. As already mentioned, it’s almost a straight run, meaning few avenues for tactical routes in lower versus higher class cars.
Map detail: The sheer amount of detail/obstacles also prevents tactical driving from paying off. There’s little clusters of rocks, piles of wood, divots in the ground. If you’re in a low-tier car, you can no longer rely on better driving through forested or rough areas to even the playing field against higher-tier cars. You can get the drop on them, and then lose half your speed on a fallen log that you have no chance of seeing. Being a better driver through trees is still and advantage but less so than in FH4
Destination design: Surprise! Destination is only 200m away on a large arena! Whoever was facing the right way after the UI gets out of the way is going to win! Enjoy the sense of losing through no fault of your own, nor the skill of the opponent. Just the game getting in your way.
Cars:
Choice of starter car: The VW is a poor performer compared to the Mini. It is heavier, lower acceleration, less nimble and prone to oversteer. You are dead meat in a VW compared to the FH4 Mini, exacerbated by the long H2H and terrain issues.
Tiers: The tiers are not balanced. Some cars are so worthless I no longer upgrade to them and prefer to stay down a level. The Mini X RAID is a slow tank that I feel comfortable challenging in the VW. The DeBerti gets stuck on logs and stones like its a light sedan. As mentioned elsewhere, some of the 2WD are virtually worthless for cross country racing.
Car Drops: Far too generous early-game. I have a feeling they added the spam drop after the first arena shrink to mitigate early-game issues of map size. Compared to FH4, I have so many “bad starts” where the strategy is basically “wait until the spam drop happens in a couple of minutes and you’ll find an L5 car anyway”. The amount of times I’m on my first L1 vs L1 race and you pass by high-level car drops in that phase, it makes me regret even bothering to challenge early game.
Quality of Life Improvements:
UI: So many message that sit right in your immediate view. I have crashed into a shed that sat perfectly behind the “vs” message. The ARENA SHRINKING where you try to peer through the letters to get a view of the trees you’re racing through.
Car selection: Why? What is the point of giving people 30 seconds to choose… the only car they can choose?
Server loading: It doesn’t’ tell you when a match will start. You’re supposed to just sit there and wait until it feels like starting, which can be minutes. Can’t even farm skill points in case it decides to chuck you out.
Technical Issues:
Invisible players: Endless reports
Unchallengeable players: Endless reports
Disappearing destinations: Endless reports. You can tell when this is going to happen because you start to see the waypoint marker sink in to the ground about 1km out.
PC freeze on challenge: As mentioned above in this thread
Players loading in early: I am on 300down/200up MBit fibre on a Series X, game installed in internal SSD. Players are already in cars when I start. My Xbox is politely “waiting for players” and I can see the drones lift off from car collections during the camera pan before I’m even allowed to drive.
Server loading: Sometimes the match loads in like some sort of phasing. You see the arena wall, and sometimes you even see the drones. Sometimes for over 30 seconds. That’s a massive advantage for some if you can narrow down a L7 car straight away and choose that as your starting point. I should know: I’ve started in those locations many a time to get a front-row seat to aforementioned early-spawners get those cars. Its so bad at the moment that my current strategy is if I see a L7 car drop phase in, I’ll spawn elsewhere as there’s a 90% chance another player would have loaded in 20 seconds prior (see previous issue) and be sitting there waiting for me a spawn.
Of course my favourite part of this phasing behaviour is when you’re in an arena - but not in the match. You see the walls. You see the drones. You hear the announcements. You even see the cars getting collected. But you are not actually in the match.
This is just Eliminator. I could go on and on and on about other avenues of the game. It is unfathomable to me that so many of these issues exist. Especially when some of these bugs and QoL issues were apparent in FH4, but even more mind-blowing when they’re somehow introduced when they did not exist (like challenging players). Their play-testing and attention to detail is abysmal.