Eliminator is a downgrade from FH4

I loved play Eliminator on FH4. I know its not for everyone but I found it to be pretty entertaining - especially once you figured out the finer points. Unfortunately, whilst the game mode remains largely untouched for FH5 (aside from some apparent “balancing”), the sheer scale and detail of the map makes it far less fun.

For starters, the size of the map, or to be more specific the size of the starting arena is massive compared to FH4. I’ve been in 50-player games and seen no one for over a minute, maybe two; chasing the arrows on the map. Doesn’t sound like a long time but driving endlessly trying to find people just isn’t fun. In FH4, going a minute without an encounter was a long time. In FH5 it seems the norm. The FH4 tactic stalking the edges just doesn’t work until mid-late game. If you want Head-to-Heads you have to spawn more centrally, which then removes your tactical advantage of choosing the direction of the H2H.

The terrain: The mountain - La Gran Caldera - and its lower reaches dominates almost a quarter of the map. Head-to-heads which send you up the mountain can become a long slog of painful climbs as you assess which corners to cut and which hills to climb. I have a pretty good win rate on H2H on the mountain, but its still not fun pushing a L1-3 car up those hills. There was nothing like than in FH4, unless you ended up on Glen Rannoch end game, but by then you had a high level vehicle so you were at least going faster than 20 mph. Imagine if half your FH4 Eliminators had to encompass Glen Rannoch.

To add to the terrain issues, the sheer amount of detail/obstacles prevents tactical driving from paying off. Sure, it’s more realistic and pretty then FH4, but now you don’t just have to worry about trees. There’s little clusters of rocks hidden behind bushes. Piles of wood and other stuff obscured by the jungle. If you’re in a low-tier car, you can no longer rely on better driving through forested areas to even the playing field against higher-tier cars. You can get the drop on them, and then lose half your speed on a fallen log that you have no chance of seeing. The amount of detail introduces so much variability it amounts to a game of chance.

Last but not least is the choice of starter car. The VW is a poor performer compared to the Mini. It feels heavier, less nimble and prone to oversteer. I get it’s more appropriate to the setting, but the car’s characteristics combined with the above issues make it much harder to challenge above your level.

Now you might say “just spawn hear the car drops!” and you’re right. I’ve seen plenty of Level 7 cars within the first couple of minutes. There’s purple smoke as far as the eye can see. I would say there’s too many car drops. It’s just a free-for-all on car drops instead of racing, in a bid to get to Level 7 or higher.

The approach to getting the “Heads Up” achievement in FH4 was “challenge early, challenge often”. Know the area you’re in, and know when and when not to challenge. Keep an eye on the notifications to see what others are getting so you’re aware of the profile of your opponents out there."

A lot of that is infeasible in FH5, or much more reliant on luck. The size of the map makes it harder to find people. The terrain leads to less chance of upsetting H2Hs between cars of different tiers, and the abundance of car drops places too much emphasis over car drops rather than H2H being the primary means of upgrading your car. The amount of Level 7-10 notifications within early stages of the games in FH5 is unreal.

I honestly feel that playing the “Heads Up” method gave an amount of depth to Eliminator that few appreciated. Once I chased that achievement in FH4 it opened up a whole new way of playing. Much more enjoyable and less one-dimensional. I fear much of the opportunity to play this way is gone, and with it most of the depth in this game mode. It now feels more like the game most detractors say it is.

I know the game is still new, and I’m happy to be proven wrong (I hope I’m wrong), but so many factors seem to run counter to the H2H race dynamic I just can’t find it enjoyable.

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I just hope to God they never make it a ‘have’ to do thing, for weeklys and such.

I understand the whole Battle Royale is a ‘thing’ these days, but for us oldies, I just want to throw my Werthers toffees at the screen!

Bah humbug! :smiley:

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I find that it’s also very broken. There are always players who are invisible even though they are connected and doing stuff because their names are listed in the activity list, but they can’t actually be found in game. Sometimes it’s everyone. I’ve gone entire matches starting with 50+ people without seeing a single person - not because of the map, but because their car doesn’t exist in game. It’s incredibly boring driving around solo relying entirely on car drops to level up, without being able to challenge anyone, and yet, the invisible people can still take car drops and challenge me as normal. I’ll be driving along and suddenly be challenged by a level 10 out of nowhere, who I can’t see. If you make it to the final race with invisible people, they can win the race and you won’t know it, so the position indicator is way off and you might think you’re in 1st when really there are 6 people ahead of you.

I’ve noticed a few race destinations where the game doesn’t register when someone reaches them, so both players in the challenge race just have to sit there at the finish line waiting to both be eliminated by the timeout. There is one destination in particular, in the rocky desert area, where this happens every time.

Then there is the issue of challenging working on some people and not others. For some people, it works fine, but far too often I can chase after someone driving a VW honking my horn constantly, even when right behind them, and it just doesn’t start a race. That’s a real problem when, say, you are trying to challenge someone driving a slower car, while driving towards a car drop. It doesn’t work, the car drop turns out to be a much faster car, they take it and challenge you without any problems, and easily win the race because of their new car. Really kills the fun of Eliminator and both invisible players and broken challenging happen in every lobby, sadly.

The issue I have is there’s not enough “battle” in this royale due to the size and obstacles of the arena discouraging racing… moving the emphasis to “car drop royale”.

Yep it is. It’s tolerable for the most part. My concern is they’ll fix the bugs but not the way the game is currently balanced.

Yes the start car is bad, and that combined with the lack of heavily wooded areas has created a big balancing issue. I played a lot of FH4 Eliminator and my first impressions of FH5’s version was that the map is much simpler. I only played it a few times to get the achievement for a win. I got to the final round the first time I tried but lost, then the next time I won: Forza Horizon 5 Chicken Dinner - YouTube

I doubt I’d have done this in FH4 because the map there has more places where map knowledge is key. In the video above I was (and am) still green to the game and have no idea where I’m going or where any of the pitfalls may be (like the quarry in FH4, or deep water like the reservoir) and I was just able to take a direct line to the finish. I didn’t have any problems finding players to challenge personally. But the Beetle is a definite downgrade over the spritely and nimble Mini.

I was dismayed to see they still never fixed the wrong destination distance marker, which is still measured by road travel distance rather than as the crow flies, so can be very misleading in a game mode where direct distance is all that matters.

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Took me 10 tries for the win achievement yesterday, I intend to play 20 for the Veyron SS but this is a summary of my time with it yesterday.

Hey look a car drop! ‘Peugeot 205’
Hey look a car drop! ‘Audi Quattro’
Hey look a car drop! ‘Golf R’
Hey look a car drop! ‘Peugeot 205’
Hey look a car drop! '‘67 Escort’
Hey look a car drop! ‘Audi Quattro’

Managed to win when I finally got a decent drop in a RS7, gambled on the direction of the final showdown and started hammering it down the motorway/freeway and was lucky enough to be right.

More car drops would be nice and just like in FH4 I don’t see the point of the car selection screen before the event while the Beetle is the one and only starting choice.

I’ve only played two events to get the top 30 (and only played the second because the game deliberately makes the default option to continue to another game). In FH4, did the game stop ongoing h2h to start a final race? Perhaps it did and I never noticed but it was kind of annoying that I was about 2 seconds away from a win over a level 10 car when the h2h got cancelled - only for the same player to then beat me in the finale.

Yes I think it did Jezza. (Must be a year since I last played it but it rings a bell.) You were unlucky there!

Another thing is the ‘You’re the Champion’ achievement is bugged, winning an event in Eliminator doesn’t trigger it, despite it being a win in Horizon Open like the achievement says. I haven’t won an online race yet, despite a few attempts. Can’t get on with the handling very well, or looked up what the meta cars are. (edit - I got that by winning a team playground event through the playlist. Going off topic here anyway I know.)

The rivals achievement is also bugged, for winning in the same car with three different PI levels.

Seasonal games takes care of You’re the Champion.

I’ve noticed no change but it will continue to be not played by most until they allow people to enter it with friend(s). I most never play the game alone. Not gonna sit there for 15 minutes in an eliminator by myself.

I can’t for the life of me figure out why we can’t play with friends even if they didn’t make it team based, who cares. Not like two people can win.