I’ve been ruminating on this a bit, and I think I’ve figured out why FH4 is so much less fun for me than FH3.
This series is supposed to be about freedom. Drive anywhere you like, race however you like, perform crazy sandbox moves across a huge map.
But all of the major changes in FH4 have curtailed the freedom I loved in FH3. Some examples:
–FH3 had a championship series at every race site, and you could tackle them in whatever order you liked. FH4 only has seasonal championships doled out two or three at a time. Once you’ve done them, you have to wait a week for the next championships.
–You could race every FH3 championship at whatever skill level you chose, making the game accessible to all drivers. FH4 requires you to race against expert or unbeatable Drivatars to get the highest-level rewards.
–FH3 multiplayer allowed the lobby to vote on what the next race would be. FH4 simply tells you what the next race will be. Your only option is to drop out.
–FH3 multiplayer included cars at all levels, from D up to S2. FH4 only allows you to race in A, S1 and S2 cars. There’s no reason to tune cars to be good D, C or B-level racers, because you’ll never use them.
–Freeroam Rush. I think the devs came up with this because some FH3 players had the cheek to prefer skilling around in the Dry Reservoir, rather than driving to the next race. Because the game gave them the freedom to do this, and the players enjoyed this freedom. So instead, the devs broke multiplayer by coming up with this not-fun cross-country crash fest that actually counts towards a team’s win total.
Every time I logged on to FH3, I had so many options for things to do. There was an activity for whatever mood I had. Now, I find myself struggling to find things to do in FH4, and often find myself doing stuff I’d really rather not be doing because there’s no better option.
There have been a couple of attempts by the devs to increase player freedom, the most notable being the Route Creator. But even these are rather half-baked. For example, I created a really kick-ass dirt route that tied Mudkickers Park to the Wind Farm, and posted it online after going through a few iterations to make it challenging but driver-friendly. I worked my butt off on it. But no one appears able to actually find it and play it. So I can show off my awesome route to a couple of friends, and that’s about it. I’ve wasted all that time creating something that has no audience.
I find myself spending more time playing Battlefield V, Fallout 76 and even Forza Motorsport 7 than I do on FH4. I basically check in on FH4 to tick off the seasonal stuff, then split. And given how much I loved FH3, that honestly breaks my heart.