FFB, is it fixed? UP: [PC] Thank the gods, Pray for [XBOX]

Precisely why we still need to wait for more information, which Dan mentioned should come this week.

Dan said yes specifically to a link to Blue’s video regarding Self Aligning Torque.

That is a relatively big deal. We no longer need to counter steer in places we shouldnt have had to in the first place. Providing the information relative to this is relayed properly we shouldnt be losing anything when grip drops from the front tires, be it a slide starting or pushing past the limit of grip available.

Less comfortable to assume from that information is that soft locking is in. This isnt confirmed yet. If they do it like Codemasters did, there is no reason both traditional “forza” and “proper” cant exist side by side in the options.

Last is whether its driven entirely by the physics engine, or canned, or combination of both. Ultimately a non issue. Pcars does theirs from the physics engine. Assetto Corsa’s is canned.

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Dan doesnt use a wheel, odds are he has no idea what blue was talking about in his video. Dan has said that a lot of work was put into ffb and wheel compatibility, we don’t know the ratio of that work, nor do we know if most of that work is pc only.

Forza apex and forza horizon 3 both have more options for ffb on pc than their console counterparts, i hope this changes but we wont know until the game releases.

I dont have high hopes myself tbh, two youtubers that i trust both dont have anything to say and have been uploading videos of basically every other racing game giving much more detailed feedback. This leads me to believe they dont have anything good to report and dont want to burn their bridge with turn 10 by giving bad impressions.

Id love to hear that theyre adding soft lock but im sure they dont know what that is. This game is pretty much forza 6 with some more gimmicks added. People expecting a whole new experience, especially with a wheel are going to be disappointed. Adding self aligning torque isnt going to fix the controller first physics of the game.

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That isnt fair at all.
You dont know if Dan referred it to the new guy responsible for wheel/ffb and then answered.
You dont, and those at e3 dont know what the settings are for the demo.

All we have is to take things at face value until otherwise shown for now. Its enough to be excited for at the moment.

They have 1 shot to get the PC crowd as there is nothing like FM there. I think MS knows this.

Judt don’t play or buy problem solved!!!

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Have you played the game yet sir?

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I’m gonna have to side with im2fast4u711. Learned my lesson from forza 6, don’t get too hyped. I’m still going to buy the game and I’m gonna rant the sh*t out of it (and I’m pretty sure everyone else will also) if the FFB and physics are trash once again. I can already tell from the gameplays that understeering physics are similar from forza 6 which is not a good sign. Someone also confirmed that the feeling/physics of the game felt similar to forza 6. The 180 degrees of steering rotation in cockpit view is annoyingly still there. Something we wheel users have to understand is that Forza is a console controller wanna be “sim”. We’re always going to come second because we are the minority of the community. Yes, dan said the FFB is fixed but did the devs themselves announce exactly what did they fix? I have also yet to see a wheel used in Forza 7 that was running 900 DOR and see the FFB in action with that setting. From what I’ve seen, it looks like the settings did not exceed 540 DOR.

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I am 99% sure that the Fanatec rig was set up with 900 degrees, TC9700 had the best wheel gamelpay that ive seen so far:Forza 7 gameplay (only clip i’ve seen with someone that can heel toe shift)
he had a few oversteer moments that he kept pretty well. If i was to judge it based on this clip alone i would say it looks better than what we’ve had for sure. Im looking forewark to see what this week brings to the table.

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That brings up another question whether or not the clutch is like a real clutch or not or is it just a difficulty setting again. It seems like the tires heat up extremely fast again once you lose traction, he had to really slow things down after that happened. Im not sure what the dor was there were times it looked like 900 but others where it could be 540 and he was just overcorrecting.

I see i stirred up a hornets nest here because i didn’t jump on the hype train. Dan is a master at pr, try and find more than a handful of times in the past 10+ years that hes had a negative comment about a forza game. He either says yes or side steps the question.

I have no doubt they worked on the ffb, its just to what extant. If a setting is on the pc version and not on the console he wouldve replied yes because its technically “in the game”. Like i said there are settings in apex as well as horizon 3 that arent on the consoles. Im not interested in the pc version im getting the scorpio, so id like to know if theres parity between the versions.

Ive also heard theres button mapping, is that on consoles as well or are we still going to have to choose between having look behind and change view. Theres still a lot to find out, things we need to “stay tuned” for. It just doesn’t sit well with me that theres almost nothing out there from wheel users with regards to the ffb. I know the rig was over done and can mask the ffb so im personally just going to have to wait.

Digital foundry says the physics feel like forza 6 with some subtle changes. Im wondering if thats a good or bad thing for wheel users. Ffb and physics go hand in hand, things should feel natural. If the physics havent really changed how natural is the ffb going to feel. Is it going to be just some more canned effects with a little self aligning torque thrown in.

My comments werent meant to offend anyone i just didnt see any reason why people are getting hyped up with regards to ffb just because Dan said yes to a random twitter comment. Imo i dont think he even watched the video lol but thats just me. In the end everyone has a decision to make at whether theyre going to get the game or not. Im gonna wait till theres credible answers to some of the questions i have before jumping in. I just wish with the competition thats out there now that turn 10 couldve been a little more persuasive in helping make that decision than they were at e3.

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^^ indeed

Turn 10 are masters in deception with their pretty trailers. So the new trailer is hyped with “dynamic weather is coming to Forza”. So the first row fans immediately think they got full dynamic weather and time of day on all the maps. Nooooooooooo that’s not what you will get. What it really is: “we have converted the few static rain maps from Forza 6 to dynamic cloud and rain maps in Forza 7”. Will you have full dynamic time of day? No. Will every map have the dynamic weather? No.

It’s the same with the pretty Horizon DLC trailers where you see people standing outside on parking lots having fun with the hoods of cars opened (and noone on the driver’s seat). Of course accompanied with the deceptive “all in-game footage”. Sure it’s all in-game footage but what they cleverly forget to mention is that what you see in the trailers cannot be reproduced in the game but it’s created with the developer build.

So if Dan Greenwalt replies a “yes” to that video I would take that with some serious grain of salt. It probably means they are doing something with wheel support (maybe just the support of more wheels on PC). If you expect proper wheel handling, be ready for a disappointment in october. That is of course unless Turn 10 gives more feedback in that aspect but it will probably be business and usual and complete silence about the pain-points of their game.

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Just watched ar12gaming’s new video (Forza Motorsport 7 : FASTEST TIME!! - YouTube) and from what I’ve seen I’m pretty satisfied with the FFB. The FFB looks reactive and looks like it’s an improvement from forza 6. I just a have few concerns… to me it looks like the wheel is running 540 DOR and not 900 DOR. With that being said, I’m wondering whether the FFB is BEST optimized for 540 DOR? And will players who like to run 900 DOR have to sacrifice some that FFB feeling? I know we can never know at this point but these were just some questions that popped in my head while I was watching the video.

If they have fixed, and do the FFB properly then it will soft lock per vehicle.

A car with 180 DOR will have 180, and as soon as you jump into a normal street car it will soft lock to 900DOR.

If we are talking if its optimized for this or that DOR, then FFB isnt fixed.

EDIT: I can see a legit case of keeping “business as usual” in competitive hotlapping especially against controller users compared to soft locking, where the normal road vehicles are involved.
Whether there is a distinct advantage or disadvantage Im not sure. I dont have dirt 4 to have a look at leaderboards and see whether one prevails more than the other. I dont think looking at dirt rally will give an indicator as its a much more hardcore type of game.

EDIT2: the reason I mentioned dirt 4 as it offers both soft locking or floating DOR.

Hard to judge the ffb from that video, wheel was definatley not running 900, looked like normal steering too.

I agree, and with the exaggerated motion seat it makes it harder.

I think the best thing T10 can do for themselves (and us) is to drop a demo like max has alluded to with dubai and a couple differing cars. For due diligence throw in your most demanding scenario as well so people can test their pc’s before downloading 100+GB (which is literally 10% of my monthly quota).

I agree, a demo is very much needed. But 2 weeks before release is not enough time to get proper feedback and make changes if it’s still not right . IMO It’s like they never tested the games with a wheel at all (or they just lack the skills or knowledge to really improve it) I volunteered to test it for them a while back as I had access to all the supported wheels, but I never got a reply.

Hopefully this week bringd the info we’ve been waiting to here for the last 4 years (or more)

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I like this and think it could be a good idea. If we had a demo a moth or more before the game came out or even a closed beta, us wheel users could test the FFB and give back our thoughts and opinions. I don’t see the downside.

That would be a dream and a great way to help the developers fix the FFB/physics of the game. I myself wish they could’ve AT LEAST done that for us. But every wheel user drives differently and has their own style of racing. You also have to take in mind that wheel drivers use their wheel for different Motorsport disciplines (circuit, sprint, drifting, and etc.) and handling along with physics and FFB affect drivers in different ways. The RIGHT way Forza should’ve done to fix their game as whole was to use real professional drivers in the many different disciplines of Motorsport community and get their feedback. The professional drivers know how their cars should handle and no one else can argue how their cars should feel in game but themselves. Using the professional drivers would have been the best way to fix the FFB, physics and handling of the game for us wheel users. There are already some games that have taken this route. But sadly and I hate to say it, but I don’t think forza is going to go in all trouble for us wheel users. To top it all off, forza is not hardcore sim racing. Forza knows that it has to spend most of their efforts for their console controller users.

I understand what your saying to a degree however regardless of driving styles FFB should still be implemented the same. Whether drifting or racing the physics engine should also be the same. The setup/tune of the car is all that should be relied upon to cater for different driving styles.

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I disagree with this point you make. FFB should change per car imo as every car has a different style of steering (different weight etc) however to go in and model exactly how each cars FFB should react is extremely hard and time consuming but usually different disciplines do handle slightly differently especially within motorsport (Modern GT, F1, WTCC, Endurance Prototypes).