DUST, I should have check the forum earlier and not wasted the 8 hr I spent basically coming to the same concision. I rarely drive with a death grip on the wheel and with Wheel Damper at ZERO it becomes unstable (oscillatory divergent) the minute you relax your grip. It is actually quite entertaining to watch to the car spin out the instant you let go of the wheel. I found that I need the “Wheel Damper” setting above 20 for it to be stable and around 60 before the osculations damp within less then two cycles. At 20 it is manageable but but as soon as you start pushing the car the combination of driver input and the FFB osculation results in stepping over the grip limit. As with FM5 & FM6 I can control the osculations (with much difficulty) but as soon as I get the damper setting high enough it starts actually being enjoyable and unlike any previous Forza.
I might try the stock wheel as I have the Ferrari GTE F458 Wheel Add-On and do recall that I did notice less “wiggling” in FM6 when my first one broke and I ran the stock wheel for a few months. I have always wondered if my experience may be partially related to the non-stock wheel with more inertia.
What is interesting is this quote
I find this hard to believe because in the DEMO it is night an day between Normal an Simulation Steering with the Thrustmaster TX. I did some experimentation and found that it took more damping to control the FFB oscillations with Simulation. Simulation required a “Wheel Damper” setting of 90 to get the same response as Normal steering with a damper setting of 20. Normal/20 qualitatively felt and drove like Simulation/90 except the high damper setting made the wheel extremely heavy and hindered my ability to quickly counter when the Porsche snapped oversteer. Normal steering also reduced the turn-in and resulted in missed apexes until I learned to compensate with some lead (quick exaggerated initial input that was removed once the car initiated the turn). I’m inclined to believe that the input layers are bypassed with the wheel but there is still something going on. Could it be that Simulation has a more direct route though the code and less input lag? That could cause a phase shift of the input which could be perceived as delayed turn-in and could also result in a reduction in the phase coupling with the FFB which might explain what I am experiencing. With FM6 I never really noticed a difference between Normal and Simulation and would go months without noticing my kids had changed it but with the DEMO it is undeniably different.
Anyway my favorite setting for the record (Much better FFB than any previous Forza)
Thrustmaster TX with Ferrari GTE F458 Wheel Add-On
XBOX ONE
NORMAL STEERING!!
DOR: 900
All deadzones 0 - 100, clutch N/A.
Vibration: 60 (turned down the volume)
FFB Scale: 45 (turned down the volume)
Steering Sens: ??? (I don’t have this setting - PC?)
Steering Lin: 50
FFB Understeer: 5 (min)
FFB Min force: 80 (min)
Wheel Damper: 70 (no more FFB wiggle)
Center spring:0
So is anyone else seeing this or has my wheel just been defective since I first plugged it into FM5?
Crash