Festival Playlist feature

That totally remedies my predicament in its entirety, thank you so much! Now, instead of actually having fun in a video game as intended, I get the extreme pleasure of sitting in front of my TV for 2+ hours through 30 races and 20 free roam rushes turning the wheel every 60 seconds or so. What’s better is that even though I’m technically afk I still have to sit there attentively the entire time, unable to do absolutely anything else in fear of overshooting that time and being kicked out for inactivity.

What joy! What a rush! What a crock of ****. That wasting a good chunk of my time in a mode I don’t at all enjoy doing something I absolutely enjoy even less (sitting around doing nothing except pushing my joystick in a given direction every minute) is somehow an acceptable workaround to the incredibly shortsighted decision by PG to hide rewards behind a couple of multiplayer modes they know suck (otherwise why would they have to push them this hard) is laughable at best.

Anecdotally, it took me almost 20 minutes to complete my first ranked adventure because one of the tracks was Marathon. The one race I did try to compete (to counter the undeniable boredom) I was rammed in a corner 3 times and pushed out of a checkpoint twice. Based on that, I could be turning my wheel up to 200 times in 200 minutes just to qualify and get my 18% and I would either have to be incredibly bored, or endure extreme toxicity.

Totes worth! /s

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They never intended that challenge to test a skill. It was just as you say “design(ed) solely to drive a metric.” If they wanted to tie it to skill they would have made the challenge to be required to WIN an online adventure. They specifically made this item a participation only requirement, not a skill required element.

I am merely suggesting a non-stressful approach/suggestion for people complaining about the qualify for online adventure playlist challenge. At the end of the day, it is up to the individual if they want an EASY 18% EVERY SINGLE WEEK going forward for doing something that initially takes some time investment, but once qualified only takes 1 match every subsequent series (and hey you get at least a tier 20 online adventure reward, which includes exclusive vehicles like the DS3 Racing car that was the tier 20 reward for Series 6). This is the easiest 18% you can earn once the initial qualification is done. I bet they remove this challenge in Series 8, which would suck because that was a guaranteed 18% every single week of a series once completed just once. so a 30 minute time investment that banked you 18% for each of the 4 weeks, may get eliminated and who knows maybe replaced with 3 more championships or PR stunts or Trials, or Playground Games all of which REQUIRE A WIN? Would people prefer that?

Just saying, one of the biggest complaints people are having about the qualification for online adventures may end up shooting themselves in the foot… after all a participation only requirement is a lot easier for many people than a requirement to win an event…

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After reading the above, I thought I would give Free -for-all Adventure a try. It looks like I’ve wasted 2 days of my time plus CR on upgrades and suffered lots of frustration.

I’ve completed numerous championships and got to Level 11 on FFA but I still don’t qualify for ranking or the 18% which would bring me up to 80%. From YouTube videos it seems that you don’t just need to participate, you need to win at least 3 races within a 5 race championship and repeat that a further four times.

I realize that the system will change in Series 8 but from past experience I don’t hold out much hope for significant improvements.

I’m not sure if this has been mentioned already, and frankly, I don’t feel like (nor have that much time for) reading through 41 pages to find out.

For those who are online-averse (like me), if you can do all of the single player activities (Weekly Forzathon, Championships, Rivals, PR Stunts), at least three daily Forzathons per season, and Online Adventure (arguably the worst of the three online events, but also the most rewarding), you don’t have to do ANY Trial events or Playground Games. That’s what I did, and I was able to pass the 80% mark for all seasons, and I’m on-track to get >80% for Spring and for the entire series.

You don’t need to worry about winning any Online Adventures, just completing them.

This was my first experience playing any Online Adventures in this game though, and I’ve learned two important things:

  • I completely understand why people hate Freeroam Rush

  • I’ve seen better examples of humanity in prisons

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I really enjoy the Playlist, it’s just a checklist for everything I did before, plus the new stuff like the Rival and Remix Event. Keep them coming Playground, I’m loving it.

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Anyone else see the 18% of ranked adventure removed from season?

Edit to add, restarting game corrected this issue.

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it’s not as bad as you hear it is ( maybe try playing them first)
as someone posted just before you qualifying for ranked online is worth 18% and will easily push you over the 80% requirement, and all you have to do is play, no need to win, just participate, seriously how hard is that

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you must have an xbox live account to play( you cant play the game without one) , you just don’t have an xbox live gold account
xbox live gold isn’t really that dear it’s less than the cost of one xbox game
and if you have the Microsoft rewards program in your country you can actually get it free
it’s not unfair really, most games require multiplayer these days, and if you play on PC you don’t require xbox gold either

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I like playlist and didn’t want to play online at all but it’s not that bad. I read some crazy stories here but it’s OK. 80 % is really good because I could miss a lot of stuff and get it.

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How about if you could do the same thing more than once, and have the % count each time you do it? For example, I’d rather do The Trial a second time than do the Playground Games. That would at least allow people to complete it by doing more of the things they enjoy, and would also provide really good data for PG on the popularity of different elements. They said in a livestream they’d be looking at what people do first, but that’s crazy, I sometimes do elements I hate first, to get them out of the way.

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Yeah i do weekly forzathon first because that is most boring and gives bigges amount % after that i do PR stunts because those are fastest one to complete so looking stats what people do first tells only one thing what peoples do first.

They already had a system like this. It was the Forzathon Shop. You could do the weekly and whatever dailies you wanted, and then spend the rewards, skipping either half if you don’t like what’s on offer that day/week. If they wanted to drive player engagement, what they should have done is:

  • Introduced the Festival Playlist UI (it’s a good UI)- Assigned FP payouts for each item or category (points for finishing one PR Stunt, bonus points for finishing all PR Stunts for the week, more bonus points for having finished all PR Stunts in a season, etc.)- Expanded the Forzathon Shop with all 5 pinnacle rewards (Capri FE, 914, etc.)- Let players choose what they want to do to mix-and-match their way to enough points for one or more of the pinnacle rewards

But they won’t do that, because people already have big FP balances - because they didn’t put the pinnacle rewards into the Shop in the first place.

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I changed 5000+ FP points for 40 millions CR recently. So they improved it a lot.

As long as I have enough credits to pick up whatever car I need for the weekly Forzathon, anything over that is effectively useless - if you don’t have enough, you can always wait until you do. FP are far more useful, as when a car comes up in rotation, either you have enough for it or you don’t get that car.

Not sure you can infer anything meaningful from what people do first. I do the PR stunts first because I personally enjoy those the most and it is usually very quick to do them. The order of the others I don’t even really think about, I just do them randomly. And when I get to the 80% I stop. If PG wants to infer that this means I’m only doing the events to get the car, rather than because I enjoy them (other than the PR stunts) then I can tell them that this is correct, I would never in a million years bother to do them if there was no reward (and I wouldn’t do them for wheelspins either which is why I don’t do any of the Fortune Island races).

The only thing in the game I would do without any reward, because it is actually enjoyable to me in its own right and for its own sake, are PR stunts, class rivals (if it existed which it doesn’t) and online racing (and by online I do not mean the trial or playground games).

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I’m done until this garbage time-gated content is either made freaking reasonable or taken out altogether. I probably just broke my controller trying to do this crap. I’m just done.

What was wrong? For MP I needed to find good players and then it’s easy.

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imho their objective is to put life where there is few so that it is not too obvious that some features are not much used. You know things like rivals, pg games … same for class B challenges are just a step to deny that this class is not represented in FH4. End of the day, they have no single interest to proposing some alternatives to get the rewards, it’s even the opposite.
And for people who don’t have gold account, that’s what those people are selling too, don’t expect to have free what they try to make you buy. They have the excuse that you could get reward from AH (which is hardly the case given bots and AH prices rules).

I share that it is not fair, but they don’t even know what that means.

Exactly the same reason I think they refuse class selection, they are on panic that some would get empty whereas, for now, they decide what we can play.

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