Featured Multiplayer - Mid-Engine Series (S Class) - Share your Builds!

Here we go, keep it coming folks! Feel free to share your tunes for the upcoming S Class Mid-Engine Event!

If you don’t want to type in the numbers here but have a tune shared in game, let us know!

These are the restrictions:

  • Production cars only
  • Mid-Engine cars only
  • up to S/800
6 Likes

STOCK LOOK-ish TUNES!

If something is not specified, use stock/default parts/values.

Becouse springs values are changing depending on Fuel level and what units u use, i will write for eg. MAX * 0.370, u need to multiply current MAX spring value * 0.370.
image
303.5 * 0.370 = 112,4

1998 MERCEDES-BENZ AMG CLK GTR [FOMO]

Grand Oak National: 1:14.750 [rivals]

PARTS:
Conversion: 5.2L V10, Centrifugal Supercharger
Aero and Appearance: Race Rear Bumper
Drivetrain: Race Transmission, Race Differential
Wheels: Rotiform BUC [stock look alike]
Tires: Max Front and Rear Tire Width
Platform and Handling: Race Weight Reduction, Heavy Ballast

TUNE:
Gearing: Fd (2.20) 1st (3.75) 2nd (2.96) 3rd (2.44) 4th (2.08) 5th (1.81) 6th (1.60)
Anti-roll bars: Front 24.80 Rear 19.60
Springs: Front MAX * 0.370 Rear MAX * 0.370
Bump: Front 5.8 Rear 5.8
Rebound: Front 8.7 Rear 8.7
Brake Balance: 46%
Differential: Acceleration 100% Deceleraion 0%

2 Likes

1997 Mclaren F1 GT

Grand Oak National: 1:14.250 [rivals]

PARTS:
Conversion: 5.2L V10, Centrifugal Supercharger
Aero and Appearance: Race Rear Bumper
Drivetrain: Race Transmission, Race Differential
Tires: Max Front and Rear Tire Width
Platform and Handling: Race Springs, Race Reinforcement, Extra Heavy Ballast
Fuel and Air: Race Fuel System

TUNE:
Gearing: Fd (2.20) 1st (3.75) 2nd (2.84) 3rd (2.29) 4th (1.92) 5th (1.65) 6th (1.44)
Anti-roll bars: Front 27.60 Rear 17.50
Springs: Front MAX * 0.376 Rear MAX * 0.376
Bump: Front 5.9 Rear 5.9
Rebound: Front 8.8 Rear 8.8
Brake Balance: 50%
Differential: Acceleration 100% Deceleraion 0%

1 Like

Man, x6 tyre wear is stupid, most of cars beg for sport tyres, but nope u are forced to use Streets [and forza aero :face_vomiting:]…

1 Like

Let’s just hope this week isn’t filled with super lame f1 gts and 911 gt1s those 2 alone will make lobby’s ghost towns so many cool cars to use on street tires this week

1 Like

Struggling to get the power down in my 458 Italia on the street tyres.

Did 16.5 at Cat Nat in test drive. 6x tyre wear, 40% fuel, 100% track rubber.

Thinking it will be carnage online in these. A one stopper on the race mediums or hards might be a safter bet.

Well there are many cars I could use… But I’m forced to use Forza aero… And I refuse to do so :sunglasses:

Looked shortly at mc12, but… It seemed to lack grip w/o ugly aero, same for s7

Rip to s class lobby’s

Elemental is a car choice this week that cars faster then f1 or 911 lol

1 Like

:skull_and_crossbones: :skull_and_crossbones:

Oh right, that was obvious…

Eh, i just took the wing off my xj220.

Who needs it?

*proceeds to oversteer into a tree *

Also these production cars, Forza aero only adds like 50 Kg of downforce.

well with low tyre grip u straight max out forza aero 45/91 for better braking, stability, and corner exit speed… so u add 136kg in total :slight_smile: [idk at what speed it is measured tho.]

Game always adds the same downforce values with generic forza aero [there are non forza race parts that can add more or less tho], but in cars that generate some downforce [from “wings”, it does not include downforce/lift from underbody], u will see stock car downforce + forza aero downforce.

U can easly calculate stock car downforce by subtracting 34/62 from default downforce values. [its only “wing” downforce, does not include ground effect downforce].

This tune for the xj220 has been nice to me, two wins last night and fastest laps on leman and hockenheime.

I would love some advice on it though, its perfectly agile in low speed corners and hairpins, but anything medium speed it just understeers and then when given the gas snap oversteers. Its a handful to drive. Not exactly frustrating though.

Its also crazy fast, was outruning the regular mclaren f1s and carreras on the straights at leman, gaining about 2 seconds on each one(not old mulsane)

Ill post tune in a sec cuz id love to hear everyone’s thoughts.

Parts:








2 Likes

Tune:










1 Like

Livery: because why not?





I love the look with no rear wing. Reminds me of wolverines hair :grin:

1 Like

Try stiffer front/softer rear rebound for more high speed oversteer

1 Like

Oh I just remembered :sunglasses: use weight balast to make it 50/50 and undesteer problem will be fixed (also u will have better power to weight ratio)


5.8 Handling Gordon with the 4.5L swap and race transmission for most tracks as an all-around choice. 6.3 Handling Gordon with the 3.8L swap and stock transmission for short tracks (Lime Rock) and on circumstance high-speed momentum tracks (Maple) as it’s gearing limited to
just under 150mph.

:grinning:

2 Likes

This feels a strong car for less technical tracks. Have done 1.59s at Nurburgring and 2.06s at Road America in rivals testing. Didn’t have much competition but won by 50 seconds trying it online at Kyalami.

  • race brakes

  • Street tyres - max width

  • Slayer wheels (9th along under B) - 19in rear rim

  • Race transmission, race diff

  • Race wing, race front bumper

  • 4.5 V8 engine

  • 27.5/28.5 PSI

  • 6.10/2.41/1.57/1.18/0.93/0.77/0.57

  • -1.2/-0.8/ 7.0

  • 34.9/34.8

  • 436.3/472.6lbs / 3.5/3.5in

  • 3.3/3.5 / 10.0/10.0

  • 0/0 19.3/0.4

  • 224/270

  • 46%/125%

  • 90/15