First, make sure you have Xbox Live notifications turned on.
Drive the car stock (either the Italia or the Speciale (I prefer this one) - if you’re using a power drift tune it might be too much to handle. To “Complete” this or any other stunt event, you must get at least one star on the Needle Climb Drift Zone. For this one, you need to get 80,000 drift score to earn one star, through the entire drift zone from start to finish. Easiest way to do it is turn off TCS, drive the drift zone uphill, and let the back end come out in 2nd or 3rd gear, feathering the throttle and turning into the drift so as not so spin out. Take it easy, let the car do the work. You don’t even need to e-brake engage drift. Don’t try to rack up too many points at once, take your time. It’s a long drift zone, and you can pick up a few thousand at a time on each turn.
Tip - if you’re not sure what’s required to “complete” a stunt, highlight the stunt on the map and read the pop-up - it will show what you need for one star, two stars, or three stars.
It’s such a shame that it’s impossible to reach the top of mountain. Why?! Forza, why would you do that to us? It makes no sense. Also you get respawned if you try to climb the northwest face of the mountain, which also totally sucks.
I’m really enjoying the DLC so far, but even with some of the backlash PG had with the base game, they really haven’t helped themselves.
-Wallriding is worse than ever. So many corners can be taken much quicker by full-throttling it around the barrier. I’ve had people say ‘oooh a good driver will always be quicker blah blah’. No. Many corners are irrefutably quicker if you wallride.
-Everything is so easy. It’s a noob’s paradise. The PR stunts are stupidly easy and you can complete many of the in any old B or A class car. In the base game there were quite a few that really posed a challenge… but now they’re all preschool levels of easy. Even the races are cranked down in the difficulty level. Unbeatable was a challenge in the mainland, now it feels waaay easier
-Same as above, the riddles are designed for 5 year olds. ‘An 80s lambo designed for dirt’ isn’t even pretending to be a riddle, it’s just describing exactly what car you need…
-No multiplayer adventure, massive lack of longevity. Yes, adventures really do suck at the moment, but for most people it’s what gives FH games their longevity once you’ve ‘completed’ single player. To not have adventures is ridiculous.
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Aside from those points, I think it’s a decent expansion. What criticisms do you have with it?
one thing I noticed after getting the expansion, in drift zones you can come to a dead stop and not fail it, or at least it takes a lot longer to fail it. I tested this today on the main land and I was stopped for a good 10 seconds after racking up some points and it didn’t fail me, so I just kept going and finished it.
Just wanted to say I really like Fortune Island. Like the night and weather effects, liked the retro feel of treasure hunts (reminded me of the 70’s way of life for some reason). Quite short but has added to the overall FH4 experience for me and has made it start to feel more of a full experience. I’m starting to prefer FH4 over FH3 now as a whole. Well done.
I’d love London for the second one. Well anything really that isnt a scalextric track would be nice.
I was glad that the PR stunts were mostly reasonable to achieve. Personally, I think the star thresholds should be affected by the player’s chosen difficulty that way it caters to the inexperienced and relaxed players as well as the experienced and/or the masochists who can only find enjoyment through the pain of challenge. And if I’m not mistaken the leaderboards go entirely by results rather than stars so those who seek validation by comparing themselves to others would be unaffected.
There’s a difference between something being a fun challenge that requires a few go’s to complete, and something that is either masochistically hard or laughably easy.
Sadly PG have failed miserably to find a good medium between the 2. You can complete the majoirty of them driving awfully with a terrible car on your first try.
They’ve even dumbed down the AI difficulty from the mainland. I can beat ‘unbeatable’ with cars that would have struggled against pro or expert before.
I have to say it’s annoying to see plenty of players around me on the drift section on the map, but to have none of them actually showing up on my screen. Would be nice to be able to drift with other players
2.46 GB vs. 7,34 GB, I guess that’s how Fortune Island is bigger. But I agree that Hot Wheels felt bigger, and I’m still wondering how Fortune Island is “the most dangerous expansion yet”, because it clearly isn’t more dangerous than Hot Wheels to me.
I don’t think they will ever be able to top the Hot Wheels expansion. Perhaps if they did a vaporwave or cyberpunk expansion, or a desert expansion with sand cars THAT ACUALLY WHEELIES, or a Mars expansion.
Quite possible that Hot Wheels was bigger in map area and road length but a lot less was “usable” due to it being, well, basically a giant rollercoaster.