Had a few games bring a tear to my eye over the years . I love when a game gets me that immersed.
I’m pretty sure its final fantasy 7 remake that im currently playing through with my dad, its really good.
if you cry at a game, you know its really good since it has you that immersed into the story imo.
Definitely. I was totally immersed in Cyberpunk. The decisions you have to make can really hit hard when you see the consequences later in the game.
I love decision based games. Guess I’ll have to add that to the list.
If you do, get the Phantom Liberty add on pack as well. Really adds to the game .
I just replayed through Red Dead Redemption 2, and it confirmed my opinion that there’s the kernel of an amazing game surrounded by many infuriating systems, and I really hope they don’t use it as a template for GTA VI.
I only play the story mode as online is just ruined by people spawn unaliving you. What were the things you didn’t like about it? I’m on my 4th play through and it’s different every time.
The biggest sticking point is the loadout system.
Two sidearms and two long arms that you can only change when you’re on your horse, unless your horse is at camp or in some other restricted zone. This wouldn’t be such a problem if there weren’t so many moments in missions where you’re thrown into a firefight without having been given to opportunity of choosing your loadout, or without knowing what loadout you’d need (e.g. short range or long range), and even worse, sometimes the game will force an objectively worse weapons into your hands for no reason. Textbook example: the assault on Angelo Bronte’s mansion, I had my semi-auto shotgun, but Dutch throws you a double-barreled shotgun, which replaces your weapon.
On top of that, the fact you have to keep oiling your guns is just annoying. And if there was a quick way to do it, but no, it’s either you have to go through the animation each time, or you have to go to a gunsmith and fiddle through menus and submenus.
Animations are another sticking point. It’s one of those details that’s neat the first two times and is just a waste of your time for the next 500 times. I’ve spent quite some time hunting, and watching the character do the same animation every single time just gets old. There should be an option to turn them off. I have to park my horse on dead animal carcasses to skip them. What I can’t skip though is the animation to cook food, or craft bullets.
I could go on about horse AI and management, the honor system, the inconsistent characterisation of Arthur in the story, how the game gives you meaningless choices while removing any sort of gameplay freedom all the time, managing cores all the time, or animal spawns.
For Red Dead Online, I played a while in the first year or so, but ultimately it suffers from the same problem as GTA Online: everything cool is stupidly expensive, every system is designed to syphon your money, and ultimately most of the gameplay is still inane business missions. Go to a place, pick up the supplies, bring the supplies back to the business, wait a million years, for the supplies to transform into product, bring the product to another place to sell it.
Perhaps the biggest difference with GTAO is that at least GTA has a bunch of missions, heists, and content you can play that is mildly interesting. RDO had a literal handful of missions, and the rest was just pure buy/sell missions.
It’s an interesting take on the western genre, and it’s a beautiful game that you can get lost into easily. I think the story is overall compelling, though I think it suffers a bit from the prequel syndrome, but also I think what they did with the epilogue is clever and neat. I think it’s a good game, it’s just that the commitment to some kind of arbitrary “realism” is a disservice at every turn.