Endurance Series rework

Hello all, this will be the first time I have posted on the forums! As a fan of WEC/IMSA I’m naturally drawn to running the Endurance Series in Featured MP. However, to be quite frank, the mode feels almost completely dead until the series rotates to Proto H/P2/GT. I believe this is down to a few factors:

-the races being 60 minutes long

-the car/classes rotating weekly to an unpopular choice of car and class, or classes with blatantly unbalanced cars

-the track selection being too broad or not accurately reflecting the real life tracks used (mainly in the case of the modern race cars)

The only time the Endurance Series is actually popular is when the weekly rotation is on Proto H/P2/GT cars, so my suggestion is to completely remove the weekly rotation of classes/cars and rename this the “Modern Endurance Series” focused permanently around Proto H/P2/GT3 cars to simulate modern endurance racing.

Instead of 60 minute races, reduce the time to 45 minutes and perhaps remove some of the unpopular tracks, especially fictional tracks and focus on tracks that are used for current WEC/IMSA races:

-Le Mans
-Spa
-Daytona
-Watkins Glen
-Laguna Seca
-Sebring
-Road Atlanta
-Indy GP

Then perhaps throw in some other tracks such as Silverstone and Nurburgring GP mainly because there currently isn’t any other European/Asian tracks used for WEC races in the game.

I’d really like to breathe some life back into this mode and I believe, as someone who plays it regularly, the only way to do this is to strictly focus on modern endurance racing as that is what is popular even in other racing games at the moment. Thanks for reading this (hopefully)!

I agree, I avoid it when there’s something else in rotation besides the Protos. And the 60 mins is a lot to commit when people start dropping. Out and you’re just hot lapping at a certain point.

I fully agree.

I would even suggest to remove the P2 car class and only keep Proto H / GT3 cars, as 3 differents cars class are too much for a lobby that can only have at best 24 players. With only two, you could have 12 players in each class for the best scenario, and it would be similar to WEC.

I agree that Endurance Series needs a overhaul desperately. But I wouldn’t limit it to Protos and GTs. GTP/C, Early LMP, GTX etc are all crazy fun, they just need proper balancing.

The endurance hopper would be the perfect hoppe3d to test a pre-registration system where matching happens before the lobby opens. On top of that, having to pick class first when you register without being able to switch, so it can split the groups evenly across splits. I’m dreaming again though.

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I agree with this one thing I would add is full damage to allow for some comebacks. And less aggressive driving in the the first few laps

Was thinking about this last night as I made the mistake of getting into a full grid GT3 race at VIR, and how the prototype and GT multiclass was gone.

I know how quiet the original Endurance Series was outside the special events, having both finished and started ones alone. But instead of dropping it, have a ‘Sprint Enduro’ length for the rest of the weeks, of either 30 or maybe 40 minutes, with guaranteed tyre changes.

Yes, have there be Proto-H/GT3, but maybe some of the other period-specific prototype/sports-GT cars divisions could be included in a rotation too. It would be better still if the dynamic weather could work again, but I guess there’s even less chance that happening now than before.

Still, I think it would be more populated than the first attempt at this, if you can get a full grid for 20 minutes of GT3 at VIR.