Took some picks of the Sesto Elemento from the weekend’s Forzathon. With stealth fighter like looks, the airstrip seemed natural.
I did have an issue with a tail strike on landing:
but the afterburner takeoff was intense:
This car is smokin:
Took some picks of the Sesto Elemento from the weekend’s Forzathon. With stealth fighter like looks, the airstrip seemed natural.
I did have an issue with a tail strike on landing:
but the afterburner takeoff was intense:
This car is smokin:
Continuing my pattern of taking pictures of gift cars from Forzathons, I have pictures of both the AMC Pacer X and the Hemi HE
First the Pacer:
And then the Dart Hemi HE:
I just don’t understand how you go the car up into the air?
Great pic!!
My gallery
It seems like some of the character models for the drivers in this game have a pretty low polygon count.
Tell me what you think. does the 959 look better in track trim, or rally trim:
Rally Trim:
Track Trim:
Are you ever going to share how you lift the car?
The key is to put on the rally suspension. Then you can pause the game, go to the car submenu, and select tune. In the tune menu you can go to springs and change the ride height and spring stiffness.
Another weekend, another Forzathon prize car:
I’m slowly finding more spots for low angle shots. I really want to time this one right so I get the monorail in the shot.
Looks like he is popping the cars. Fit car with adjustable suspension wind it as low as possible. Pause game then go to tune and crank all suspension to max springs,dampers hight ect. then un pause game. Car should pop when in air pause and then set all suspension settings to to lowest springs, dampers ect. When car hits ground pause again car should be slamed. You may need to experiment with different springs and damper settings.
Looks like he is popping the cars. Fit car with adjustable suspension wind it as low as possible. Pause game then go to tune and crank all suspension to max springs,dampers hight ect. then un pause game. Car should pop when in air pause and then set all suspension settings to to lowest springs, dampers ect. When car hits ground pause again car should be slamed. You may need to experiment with different springs and damper settings.
Ding Ding Ding! We have a winner!
A J T 67:Looks like he is popping the cars. Fit car with adjustable suspension wind it as low as possible. Pause game then go to tune and crank all suspension to max springs,dampers hight ect. then un pause game. Car should pop when in air pause and then set all suspension settings to to lowest springs, dampers ect. When car hits ground pause again car should be slamed. You may need to experiment with different springs and damper settings.
Ding Ding Ding! We have a winner!
Is dam impressive though as it takes a fair bit of timing and fideling to get it to work.
So I was getting ready to take some pictures when this happened:
Took a couple shots with the hot-wheels expansion.
I find the wheels and tires interestingly confusing in this one: